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Messages - Mifurre (41)

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1
Rainbow Decks / Re: Pure Evil Immo Rush
« on: December 03, 2010, 03:34:41 pm »
Evil deck  8)

But I'd change RoLs for Sparks they'll mostly do more damage than RoL and you allways can cremate phoenixes without losing the damage output.

2
Buff This Card! / Re: Flooding | Inundation
« on: November 23, 2010, 05:10:15 pm »
I was just pointing the 2 card thing cos of QuantumT's argument, I know it cannot be compared while discussing a card's power

As for the disable skill thing it's fine but fits better to aether maybe, and i still think that wouldn't justify the unkeep

3
Buff This Card! / Re: Flooding | Inundation
« on: November 23, 2010, 11:37:44 am »
It's better than turtle shield because it's not a shield, so it stacks with permafrost, for a whopping 65% chance to freeze something every turn. And it would stack.
A 2 card combo is allways better than a single card.

Multiple inundations should not stack like nightfall (the unkeep would still stack)

Actually a flood + squid potentially blocks 87% enemy field. With this changes for the same cost that % would be lowered to 58.5

With the actual flooding + permafrost potentially 79% of enemy field is blocked, with same cost.

Actually those stats are only true if all the creature slots are full but i just wanted to point the actual lockdown % of flooding.

I still think permafrost is OP anyways, and should be nerfed

50% chance i suggested could be lowered, not stackable with permafrost or what ever but would make it more balanced and less situational that it actually is and not as crazy as it seems (in my opinion).

4
Buff This Card! / Re: Flooding | Inundation
« on: November 23, 2010, 09:21:29 am »
@Mifurre: So you think having a permanent that can freeze 50% of all attacking creatures is a good idea? So you must've forgotten about Permafrost Shield that adds another 30%. That'd be so OP I didn't feel the need to tell you why when I said "think before posting".
50% chance to freeze for 1 turn is actually worst than Turtle Shield and much more costly, i don't think it's OP

With the same unkeep cost you can virtually disable 4 creatures at your choice for the rest of the game.

And btw your opinion to me is completely useless so don't even waste your time trying to argue nothing.

5
Buff This Card! / Re: Flooding | Inundation
« on: November 22, 2010, 12:59:21 pm »
@Mifurre: What, no? Think before posting.
I do think before posting maybe you are the one who doesn't.

6
Rainbow Decks / awesomeness of randomness
« on: November 22, 2010, 12:31:34 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hi there,

I like pandemonium, and i like how it works with vodoo doll so i tested a deck wich can be really annoying.

And that's it:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7gp 7q5 7q5 7q5 7q5 7ta 7tg 7tg 80i 80i 80i 8pj



The idea is simple, draw as fast as you can, fractal dolls and pandemonium everything.

I'ts really fun to play and permafrost+SoG is the best stall ever in game since sundial in my opinion.

The biggest issue I've found so far is that pandemonium and fractals could sometimes clog your hand, so fractal as fast as you can.


It's a fun deck and i did not got stats of it, it can beat some FGs excluding the ones with mass PC and mass healing.


Hope you enjoy.

7
Buff This Card! / Re: Flooding | Inundation
« on: November 22, 2010, 09:27:09 am »
or maybe flooding could cover the entire field and instead of killing non-water creatures give a 50% chance to freeze/time bubble for 1 turn non-water creatures after they hit.

8
Buff This Card! / Re: Fire Buckler
« on: November 09, 2010, 08:58:55 am »
my bad, i dont know the exact mechanics of shields workings.
People should first get some info about game mechanics before posting on buff/nerf section.
Fixed.
Modified.

Thanks for correction my English is kinda bad.

Back on topic Fire Shield may seem underused because of as lava golem said, Thorn Carpace is more offensive and capable of killing big creatures faster,
and the nature of fire being a super-aggro element using the insane damage output to kill the opponent without give them time to setup.

This means you don't even need to care about enemy creatures and so not even using a shield.

Try a fire stall deck and you'll be surprised how devastating this shield could be.


Sorry for my english again I hope I explained myself.

9
Buff This Card! / Re: Fire Buckler
« on: November 08, 2010, 11:25:52 am »
my bad, i dont know the exact mechanics of shields workings.
People should first get some info about game mechanics before posting on buff/nerf section.



10
Buff This Card! / Re: Chimera
« on: October 20, 2010, 10:25:41 am »
Pack Chimera with Aflatoxin + Condor + Fractal + RoF and you got my FG farm deck

11
Card Ideas and Art / Re: Crystal Cave|Crystal Cave
« on: September 27, 2010, 09:45:54 am »
This + Fractal + Spark = Overkill

12
Rainbow Decks / Re: Zombie0's FG farming deck, with updates. 2nd try!
« on: August 29, 2010, 12:54:50 am »
Good deck but I'd cut it down like this:

-4 towers (slimmer, less towers of course)
-2 Otys (find 4 too many)
-1 hourglass (6 are a lot quanta heavy, can clog your initial hand)
-1 heal (bonds work better as they help you keep alivie at mid game)
-2 steal (2 are enough, for better perm control Pulv is the key)
-1 electrocutor (if adding pulv)
-4 Sundial (phase shields do better work in my opinion)

and adding:

+1 Feral Bond (optional, for EM)
+1 Pulverizer
+2 Phase Shield
+1 Fallen Druid (to speed up kills)

This way you got a more solid 50 cards deck, and almost same stall/control possibilities by reducing cards with same re-usable skills.

Just my personal opinion cos i really hate to have a bad draw at start.

Hope i helped.

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