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Messages - omgarm (80)

Pages: [1] 2 3 ... 7
1
Water / Re: In Development: Steam Machine | Steam Machine
« on: June 04, 2010, 12:09:52 pm »
Just a minor point: most steam engines aren't built to lose steam.  It's perfectly feasable to create a steam engine that doesn't, in fact.  The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.

Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
It could work of you think of it like this:

The Machine is a water elemental (machine >_>) thus it has an inifinite supply of water. Adding a short boost of fire gets it going, but it does not have to retain the water and thus lets off steam.

Kind of like a perpetuum mobile, except not really since this is a game and I just like defending the idea of a tri-element combo.

2
Rainbow Decks / Re: Fast-Draw Unupped Pillarless AI3 Grinder
« on: May 21, 2010, 12:31:59 pm »
I've used a different (Earth mark, more Golems) version of a pillarless AI3 deck. This type of deck is really vulenerable to Creature control and damage dealing shields. I recommend taking out 2 precogs and add one steal or deflag and one Lightning.

Steal/deflag to get rid of one shield. This might sound pointless but it rarely slows you down. Lightning is brilliant. If you have no creature to kill you can use it for 5 extra damage. This type of deck often wins within 6 turns so not all the precogs are needed I think. It's been a while since I used my deck but I feel like I should try it again but with some precogs added.

3
Game Suggestions and Feedback / Re: Graboid - change?
« on: May 21, 2010, 12:13:21 pm »
Shriekers aren't overpoewered, they're overused. Since a shrieker deck is fast and effective for AI3/T50/some PVP most new players go with it.

Whip out a Fire Shield and watch them burn to death. Add one little blast of fire and they're no bother to fire.

4
Game Suggestions and Feedback / Re: Survival Mode!
« on: May 21, 2010, 12:07:13 pm »
Any really simple FG deck (Think SG's) can keep going forever. The only problem would be making sure your healing survives all the explosions/steals. 

At the very least you'd need to restart every match to make it harder. Perhaps just a non-stop fight of 10/20/30 NPCs of increasing difficulty with only one live (Carrying over HP perhaps)? It's not a real survival mode since it ends, but it would still give a similar experience.

5
Trial Final Battle Results / Re: Phase 4 - Final Battle
« on: May 16, 2010, 07:59:29 pm »
I'm sorry I didn't copy my decks. As I said I don't have time to play the game and thus completely forgot I was nearly broke. With only enough money for one mark change (previous being time) and only feeling confident about a few deck combos I went with gravity.

All my decks varied between:

1 Hammer
12-15 Water Pillars
0-3 Oty (One game I had an upped, being the only upped I used, but it never got to see the battlefield)
0-4 Gravity pulls
0-4 Momentum
5-6 Crawlers
3-5 Dragons
1-3 Purify (I always keep one as filler to win against a very unlikely deck-out, 3 when I thought you went poison.
0 or 3 Squids 3 none, no middle ground :P!
1-6 Freeze
0-5 Ice Bolt

Due to limited elemental choices (perhaps I should've chosen water as a mark and splashed towers, hoping for some odds...) I didn't use a lot of interesting cards. Flooding and Nymph's Tears were a no-go due to probable deck size and cost.

Very interesting matches in the end. Even though I got 3 really lucky wins I did much better than expected.

6
Trial Final Battle Results / Re: Phase 4 - Final Battle
« on: May 16, 2010, 06:41:29 pm »
Yes Essence is clearly the better candidate. Congrats on keeping your title Essence =). My sign up was serious though. Don't assume I was merely joking.

7
Duo-Decks / Re: Grav/Water AI3 deck.
« on: May 10, 2010, 11:28:04 am »
I haven't had issues with being outdamaged, but gravity pull would be good to get rid of some pesky creatures. Momentum ignores it though so I don't really like the mix, but haven't tried it as said :P

FFQ AI3 can be really tough. She outdamaged an immolation/nova speed deck I had multiple times. With a regular draw it should be more than possible though.

8
Trial Archive / Re: Trials - Phase 2 and Phase 3 have started!
« on: May 10, 2010, 11:23:37 am »
Internship has taken it's toll... I don't know if I'll be able to do anything else for this. I don't have enough time to play the game to even get one upgraded card though so I guess it doesn't matter.

9
Trial of Water / Re: Phase 2 - Proving of Worthiness
« on: May 05, 2010, 08:54:04 pm »

10
Duo-Decks / Grav/Water AI3 deck.
« on: May 05, 2010, 05:52:02 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4t5 55q 55q 55q 55q 55q 55q 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i6 5i6 5id 5id 5id 5id 8pl


Duo deck for the master's challenge. I like AI3 speed decks and absolutely hate shields. Since the thorn upgrade has been added I prefer adding momentum to my decks (or steal the cards). For AI3 momentum is better since it adds more damage. Strategy is play everything you can and momentum the dragons. They get stopped by gravity shields and thus benefit more. There are 6 momentum cards and only 4 dragons so if you don't have any out yet you use them on your crawlers. Hammer for weapon because it's cheap.

Upgraded:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 74a 74a 74a 74a 74a 74a 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gm 7gt 7gt 7gt 7gt 7gt 8pl


-1 Pillar +1 dragon. Dragons now have 5 health instead of 6 so versus gravity opponents you use momentum on the crawlers. This is important since the entire point of the unstoppables is to get past the shields.

You might wonder why I went with unstoppable instead of something else, but I find that the +1/+1 is cheap enough to speed up the deck. Not the fastest, but an interesting deck that works with ease. Gavel is an amazing weapon for it's cost.

Edit: If you're using the upgraded version you can just as easily switch out the crawlers for pufferfishes. These speed up the deck more than anything, but it would be too much of a change for me to consider this the same deck.

11
Trial Archive / Re: Trials - Phase 2 and Phase 3 have started!
« on: May 05, 2010, 05:48:23 pm »
That's even better ^>_>^

I've been rather busy recently and my internship hasn't offered me as much time as a few weeks back so I've been taking way too much time on this phase.

12
Trial Archive / Re: Trials - Phase 2 and Phase 3 have started!
« on: May 05, 2010, 05:35:48 pm »
I still have 2 hours for part 1 right? If yes I'll be posting my decks soon.

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