Patience, my son. Shard of Patience, that is.
The remaining shards will be released in the next version, I believe. It could take weeks or months before they become available (they'll probably start appearing on the In Development page fairly soonish though).
But hmm... I don't understand this. Why we haven't more and often new cards? Section "Card Ideas and Art" is full of fantastic new cards. I know that some of them are OP, unbalanced etc. But a lot of them are fantastic. It is online game, and there is no problem to putting often new cards. We should have new card every week. Now game is boring... Especially for players, which don't speak English and didn't use board. What is more, we still have better elements ( and ) than rest ( )
I know, the biggest problem is probably with coding in AI games, because only one person do it. Ok, but I don't want to tell that all cards must have new ability. We can put a lot of new cards with simple and knowing abilities.
First of all, there is exactly one person working on the game. And I'm pretty sure elementsthegame is not his job, just a side project. Second, coding is way more difficult and annoying than you're making it out to be. Those "simple" abilities are not so simple to make work correctly without bugs, glitches, etc. happening. Unless you're saying to make a card that's basically identical to something already in the game, in which case I ask, how would that make things less boring? In fact, that would make things more boring since now all the elements can do the same thing.
I don't have a grudge against Zanz, because he made perfect work here. I think that AI works nearly perfectly. But this game has got bigger potential. Look on Tournaments, only 30-50 people play every Saturday. We need more cards, quests, helping for weaker players (maybe actions for them like sale for them on Christmas?). This game can be more popular than is today.
Look at Arena. We have 90% games with: Fire Lances, Lava Golems, GoP + Nightmare, DimShields spam, Poison+SoS, Rush Life, Graboids, BlackHole spam every turn, and Rainbow with SuperNova. That is all tactics in game. When I see Mark and Towers I know in 90% what this deck will do, so we haven't got any kind of suprise in game. We need more innovations, more good idea decks and new cards. Personally I think that it is unfair, when some elements has got PC and CC and other hasn't got both. Darkness has got also healing (Drain Life, Vampire, VS). Why we promote only 3-4 elements?
I don't think that giving for element X normal creature (without skill) for example 8/2 or X/6 (when X is number of card in hand or other factor) make game more boring.