Condors, skull buckler, aflatoxin, and inundate = easy win.
Pretty much.
And the other thing is that in any other deck, it's almost completely useless. Maybe against FFQ or fractal or something. But it's either really good or not good at all.
But I like the idea of taking advantage of space:
Fireball 3
"Deals 5 damage to a target creature and 3 damage to each adjacent creature."
Grand Larceny 7
"Steal target permanent and each adjacent permanent. All remaining darkness quanta is consumed."
(This is including up, down, left, and right.)
It opens the door for all kinds of things.