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Offline Wolfunit

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43662#msg43662
« Reply #132 on: March 25, 2010, 06:04:05 pm »
Things are looking very good for the future of Elements.  Good job Z.
They sure do i just want to know when is the date for the update.
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Offline coinich

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43816#msg43816
« Reply #133 on: March 26, 2010, 01:29:00 am »
I don't think there is a firm date.  I do think it may be soon however; I haven't seen any new cards in development lately, which leads me to think he isn't going to make any more major changes to 1.21.

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43965#msg43965
« Reply #134 on: March 26, 2010, 03:56:55 pm »
I am just waiting for bugs to appear in the trainer and I am working on a water card (that would be the last card in this batch).
When this last card is ready and debugged I can release the new version.

The card I am thinking about is "Flooding" or "Inundation":
Permanent. The non-water creatures in the top and bottom row of your opponent's field will drown and die at the end of every turn.

It means that the opponent can have up to 7 creatures on the field and absolutely nothing would happen. The extra creatures on the field are killed - all of them - unless their element is water.

The details I am working on are:

Is the card going to have a maintenance cost? (pay one/two water quantum every turn or discard permanent - makes sense but might be too complicated).

Should immaterial or burrowed creatures die as well?

Should both field be effected?

Should the creature just die or should it attack once first?

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43967#msg43967
« Reply #135 on: March 26, 2010, 04:00:10 pm »
wow... couple that with aflatoxin and bonewall ftw...

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43972#msg43972
« Reply #136 on: March 26, 2010, 04:14:22 pm »
My opinion on that card idea:

Is the card going to have a maintenance cost? (pay one/two water quantum every turn or discard permanent - makes sense but might be too complicated).
Yes please. It sounds very strong and completely prevents creature spamming decks (also it effectifely disallows playing creatures on your hand when your middle row is full as you can't kill your own creatuers easily most of the time)

Quote
Should immaterial or burrowed creatures die as well?
Yes please.

Quote
Should both field be effected?
Not affecting both fields would make the card much too strong so I think it should.

Quote
Should the creature just die or should it attack once first?
Attacking once sounds sensible..

Offline Xinef

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43977#msg43977
« Reply #137 on: March 26, 2010, 04:22:20 pm »
How about flying creatures? (either defined as :air or as creatures with dive)
I would guess flying creatures should be immune to flooding...

Hmm... I guess a new kind of :water / :death decks are going to appear... malignant cell + flood + bonewall? ]:->
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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43978#msg43978
« Reply #138 on: March 26, 2010, 04:32:44 pm »
I am just waiting for bugs to appear in the trainer and I am working on a water card (that would be the last card in this batch).
When this last card is ready and debugged I can release the new version.

The card I am thinking about is "Flooding" or "Inundation":
Permanent. The non-water creatures in the top and bottom row of your opponent's field will drown and die at the end of every turn.

It means that the opponent can have up to 7 creatures on the field and absolutely nothing would happen. The extra creatures on the field are killed - all of them - unless their element is water.

The details I am working on are:

Is the card going to have a maintenance cost? (pay one/two water quantum every turn or discard permanent - makes sense but might be too complicated).

Should immaterial or burrowed creatures die as well?

Should both field be effected?

Should the creature just die or should it attack once first?
LOL wow zanz. That card is awesome. Some thoughts...

Maintenance cost could work and it fits with the flavor of the card. It's a flood, so it needs more water to keep it all floody. Besides, that's a pretty big effect, so it's gotta have some kind of downside.

I'm not quite sure about immaterial creatures, but burrowed creatures definitely should die. Right now there really is no distinction between burrowed and immaterial status other than the graphics and the name. This would provide a little bit of incentive to play a card like Anubis, which has taken a back seat to Quintessence. Of course, this would make things more complicated to program, and I don't see anything wrong with Immaterial creatures getting killed by this as well, so this part should be something we should test.

Both fields or just opponent's: I'm not quite sure. We would have to test it to see what possibilities exist with both versions. I do like the punishing nature of it just affecting the opponent's side, though.

The creature should definitely attack first.

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg43989#msg43989
« Reply #139 on: March 26, 2010, 05:39:05 pm »
Dunno how this would shake out, but what if the flood card were just like the unstable gas permanent; ie. you summon it and then it's a one-shot sort of deal?

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg44031#msg44031
« Reply #140 on: March 26, 2010, 07:54:53 pm »
Dunno how this would shake out, but what if the flood card were just like the unstable gas permanent; ie. you summon it and then it's a one-shot sort of deal?
That sounds much more balanced imo. Being able to get rid of up to 16 creatures at once is already really powerful. A card that can do that over and over again sounds pretty broken...

Offline Essence

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg44076#msg44076
« Reply #141 on: March 26, 2010, 10:18:41 pm »
Quote
Is the card going to have a maintenance cost? (pay one/two water quantum every turn or discard permanent - makes sense but might be too complicated).
I would shoot for 3 or even 4 :water as a maintenance cost.  It's a very strong effect, and you want it to hurt.


Quote
Should immaterial or burrowed creatures die as well?
I'm with Jmizz and Xinef both.  Burrowed creatures should die, Immaterial, :water, and :air creatures should live.


Quote
Should both field be effected?
I think it's a great idea, but if it's the case, the maintenance cost could be dropped back to 2 :water


Quote
Should the creature just die or should it attack once first?
It should attack once and then die at EoT.


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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg44082#msg44082
« Reply #142 on: March 26, 2010, 10:49:33 pm »
Here's my opinion on the Flood card:

It should have a time counter on it, just like a Sundial, because a real flood doesn't last forever. I'd say it normally lasts 2 turns. However, for 3 :water, you can increase its counter by 1 turn, like a mage pumping water elemental energy to sustain the flood.

Both fields should be affected. This should be a global effect like Nightfall, and it balances the card a bit. Immortal creatures should NOT be affected; Flood is not a shield. Burrowed creatures should be affected. Water creatures are not affected because they can swim, and Air creatures are not affected because they can fly.

Lastly, Flood should not kill instantly. It could deal 3-5 damage per turn to all row one and row three creatures. That makes sense, because bigger creatures take longer to drown. Burrowed creatures should be killed instantly, because their holes are filled by water; Fire creatures should also die instantly, because they're vulnerable to water.

And creatures should definitely attack once before flood damage is dealt. Just like poison damage.
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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg44123#msg44123
« Reply #143 on: March 27, 2010, 12:01:24 am »
I strictly disagree about not killing instantly.  Larger creatures are less able to swim, and thus drown faster.

And on second thought, I'm changing my mind about :air creatures, too.  All Dragons are shown with wings, but they're going to die regardless.  It's more consistent to just have all non-:water, non-Immaterial creatures die.
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