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Patch Notes and Development News / Re: Elements 1.21
« on: March 20, 2010, 11:59:31 pm »
The biggest problem for the graboids is the quanta. If, say, it costs
for the evolve, there would not be a problem. But by allowing two of the most powerful (in terms of control) elements to come together to make a deck as fast as, if not faster than, the rush decks, you are really unbalancing the game.
And to the !@##$%% IDIOT that said this:
Really, this needs to be fixed.
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
And to the !@##$%% IDIOT that said this:
Right now, The AI3 Farming Challenge (http://elementscommunity.org/forum/index.php/topic,1874.0.html) proves, that unupped graboid rush is equally good as mono-life and pilarless rainbow rush, probably mono-fire too.Are you dumb? The very fact that they are as fast as mono life and mono fire decks specifically shows how imbalanced they are. The very nature of mono life and mono fire decks mean they sacrificed utility/control for speed. Graboid decks can match a deck that completely goes for speed, sacrificing everything else, and yet has so much more resilience, durability, and control.
This means that unupped graboids need no nerf.
Really, this needs to be fixed.