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Messages - sunday (13)

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1
Archived Decks / Re: Dragon Age
« on: May 12, 2011, 05:43:36 am »
Its life. My mistake. :)  :death dragon is cheaper with a high enough attack (11). Nova provides quantums for both shards and mitosis.

Otherwise you will need 11+3+4 quantum to start the machine. (Nova itself gives 3 for the shard, 1 :life for mitosis and 1 :death for dragon)

It's good to draw a nova at start. I think 10 towers are still enough for the first dragon.

2
Archived Decks / Dragon Age
« on: May 12, 2011, 05:37:34 am »
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4vj 4vj 4vj 6rq 6rq 6rq 6rq 6rq 710 710 710 710 710 710 710 710 710 710 711 711 711 711 711 711 71a 7ap 7ap 7ap 7ap 7ap 8pn


Span the dragons and have fun. No CC.

I just like the dragons. :))

3
I am working to get my cards upgraded. Find out that I have 6 Eagle eyes but not a single Lobotomizer / Electrocutor. Anyone has ideas?

4
Trio & Quartet / Re: 64+ singer attack-- a fun deck to play
« on: March 27, 2010, 01:20:53 pm »
ya..a 30-card deck is more stable... i just win false god with that


5
Trio & Quartet / Re: 64+ singer attack-- a fun deck to play
« on: March 27, 2010, 12:14:02 pm »
I would suggest try it with mark of air and then peagus
Could be more effective (cheaper dive)
i try it with peagus b4 and many  :light quantum left (i put a light weapon and miracle too). This one is just enough for  :air quantum but with higher att~

6
Trio & Quartet / 64+ singer attack-- a fun deck to play
« on: March 27, 2010, 02:02:28 am »
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7jv 7jv 7jv 7jv 7jv 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n0 7n0 7n5 808 808 808 808 808 808 80b 80b 80b 80b 80b 8pq


This deck is about drawing some key cards to grow and reproduce the diving wyrms. I find it very fun to play so that i share it here. Basically u start with blessing a wyrm(one time is good) and u dive and copy it. u start with 8att (with blessing) and the next turn u dive and copy the 16att wyrm. Hold until u get the second TU and dive the 16att wyrm (If u dive it w/o playing TU, it will go back to 8att) now u get a 32att wyrm and dive it u reach 64att :P

I never reach 128att cuz usually u run out of  :aether or u use all the TU in yr hand >:(
In fact u only reach 64att sometimes. (u need 2tu 1wyrm and 1bless and a total of 10 :air 2 :light 12 :aether)


The deck's shortcomings are as much as its attack powers :o (skills, bone wall, rewind, antimatter(you can leave if yr opponent heals 64 hp per turm :)) )Be my guest if you dare to try this one lol (give me some advices~)



A game with ai level 5

(http://www.screenshotdumpster.com/view/m7Gbd55340/2)

Another version- This one more balance on att and heal
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jr 7jr 7jr 7jr 7jr 7jr 7js 7js 7jv 7jv 7jv 7jv 7jv 7k1 7k2 7n0 7n0 808 808 808 808 808 808 80b 80b 80b 80b 80b 8pr

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Rainbow Decks / Re: Outcasts
« on: March 26, 2010, 12:43:11 am »
good deck to play~
maybe replace a skeleton with fire eater? since u got extra fire from your firefly~
a vampire dagger too? oh..my bad... u got discord already~~

8
Rainbow Decks / Re: Gl1tch's NOT-SO-ULTIMATE half blood killing deck.
« on: March 26, 2010, 12:24:01 am »
add some weapons like eagle eye and add 3 scarbs if u want to play scarbs

9
Rainbow Decks / Re: A No-pillar Deck
« on: March 25, 2010, 04:32:28 am »
You'll have a lot of quanta remaining for other elements. Maybe you could add in a few cards for those, instead of just letting them waste.
I can't really think of anything that can speed up this deck with other elements that i have. i think i can add a time shield which greatly increase def.(maybe take out one supernova, but that way u have lower chance to get one at the beginning of the game.

10
Trio & Quartet / Re: MrSexington's "Deja TU Revisted (Again)" Deck
« on: March 24, 2010, 11:15:45 pm »
i think it depends too much on the ray of light. if they get kill when u place them.. it will be a problem

11
Rainbow Decks / A No-pillar Deck (adjusted)
« on: March 24, 2010, 03:13:03 am »
Mark is  :entropy

This deck is about placing lava(and werewolf) as fast as possible by burning photon.
The supernovas play a role to "making up" an extra fire quantum for another lava. (bc cremation only produce 9 fire quantums, and u need 10 for 2 lava)
They also provide fuel for werewolf and lava, as well as casting spells. It may not be faster than mono-fire, but i find it fun to play with. (and u don't have to worry about earthquakes :o)

U can add a jade stuff or a vampire dagger or discord if u want. Explosions and thunderbolts are quite flexible. Just remember to keep the deck slim to avoid bad draws (<33 cards)
Remember to use supernova b4 werewolf when u have both ;)
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Deck import code : [Select]
6u1 6u1 6u1 7ah 7ah 6u3 6u3 6u3 6u3 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jp 7jp 7jp 7jp 80a 80a 80a 7ds 7n0 7k1 8pj

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Trio & Quartet / Re: Deja vu + adrenaline + momentum
« on: March 21, 2010, 04:23:13 am »
is very hard to play bc u need nova to play mon.(i think)

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blarg: sunday