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Messages - Robsta43 (58)

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1
Buff This Card! / Re: Fire Spirit | Fire Spectre
« on: November 14, 2010, 10:45:58 pm »
calling fire spirits the only mono-growth card kinda annoys me, cause I would consider grass scorpions and puffer fish also mono-growth, however fire spirit is better in some way then every card it can be compared against.

Lava golem -> fire spirit has airborn, has a lower initial cost and is mono.  (also slightly more effective against grav shield)
Forest Spetre -> fire spirit is mono, and comes from an element that has good cc and pc.  (also much more effective against grav shield)
Forest Scorpion -> fire spirit grows faster and is airborn.
Puffer Fish -> fire spirit costs less and grows faster and is airborn.

However each of these cards also has (sometimes powerful) advantages over the fire spirit.  These advantages may make the fire spirit look weak in comparison (higher damage, higher hp, more resistant to CC), but at least there is some reason someone would use the fire spirit in thier deck. 

Personally I think the best way to buff fire spirit, is to make airborn a more useful ability. 

2
Buff This Card! / Re: Nightmare | Nightmare
« on: November 14, 2010, 10:05:27 pm »
I've got to agree with EvaRia here, the card just needs more cards that synergise with it.

3
Entropy / Re: Pandemonium | Pandemonium
« on: November 14, 2010, 09:46:40 pm »
I just lost a game because it didn't target my creatures when I was fighting a mono-aether deck.  If you play it and all your opponent's creatures are immortal, it will take the quanta but not effect your creatures.

4
Entropy / Re: Pandemonium | Pandemonium
« on: November 14, 2010, 09:05:46 pm »
This card will have no effect if your opponent has no targetable creatures (unupped), is this a bug an oversight or just a way to nerf the card?


5
General Discussion / Re: Number of UPGRADED card get from AI5
« on: November 05, 2010, 01:23:52 pm »
Since I do alot of FG farming, I kinda forget which cards I won from AI5, but the number of upped cards is around 3.

6
General Discussion / Re: Undefined Destiny
« on: November 02, 2010, 01:20:14 pm »
I got short bow in the oracle a while back, I don't remeber it not having a discription and I definatly got the card.

7
Duo-Decks / Unupped pvp deck
« on: November 02, 2010, 08:57:15 am »
What do people think of this deck?

Hover over cards for details, click for permalink
Deck import code : [Select]
55q 55q 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 8pl


out of 6 games I played unupped pvp with this deck, I won 5, it lost to a fire rush that killed off the scorps.

I plan to test this deck in upped pvp as soon as I can up all 6 scorps. 

EDIT: after I posted this deck I found a similar deck by boingo (http://elementscommunity.org/forum/index.php/topic,12300.msg164324#msg164324), I find mine more aggressive and less prone to bad draws.  Hmm... I guess maybe this isn't a mono deck, even if I'd consider it one. 

8
Buff This Card! / Re: Voodoo Doll
« on: November 02, 2010, 05:12:13 am »
Voodoo dolls have alot of powerful synergies and only cost 2 to play.

Rage Pot, Holy Light, Poison Creatures
Twin Universe, Gravity Pull, Basalisk's Blood
Butterfly Effect

hmm... now I'm thinking up ideas about voodoo+fractal+unstable gas+pandemonium...

nope, don't need a buff. 

9
Fire / Re: Best duo-elements
« on: November 02, 2010, 04:48:19 am »
 :aether Fractal phonixes are nice, but also pretty much any fire cards quinted = ownage. 
 :death Good old firestorm + bonewall used to be the defense of every FG-killer deck, and it's still a strong combo.  Besides that, the CC of fire synergises well with boneyard and vultures too. 
 :earth Fire+Earth=Lava 'nuff said
 :air Sure, unstable gasses are nice, elite queens also help the synergy, although those require  :life as well. 

10
General Discussion / Re: Upgrades
« on: November 01, 2010, 08:42:10 am »
When toadfish is upgraded it does not gain immunity to permafrost freezing or gain the ability to get butterfly cast on it, but it does gain 1hp... I think this info's a little outdated. 

11
Buff This Card! / Re: Chimera
« on: October 31, 2010, 11:46:01 am »
I tried putting togeather a couple decks based around this card in the trainer, my first idea was Chimera + armerigos + fractaled ball lightnings.  My second idea was Chimera + Shriekers + Basalisk's blood + Earth Nymphs.  After tweaking these decks I finnally got the ball lightning deck up to maybe 30-40% win rate against lvl 5 AI and the Basalisk's blood to 50%, but that's nowhere near the win rate of alot of other upped (and a few unupped) decks I've taken against AI5. 

Basalisk's Blood deck
Code: [Select]
6rn 6rn 6rn 6rn 74g 74g 778 778 778 778 778 778 778 778 778 778 77f 77f 77h 77h 77h 77h 77h 77h 77l 77l 77l 77l 77l 77l 77s 77s 77s 78q 78q 78q 78qAlthough able to make 20/100+ chimeras after about 7 turns pretty much every time, most decks can kill this off pretty quickly since it doesn't have a permafrost or diamond shield attached to it
I'm not sure how Chimera could become a more mono/duo friendly card, but for now it looks like a final smash for rainbow decks meant to last only 1 or 2 turns and bypass shields. 

12
Buff This Card! / Re: Graviton mercenary
« on: October 31, 2010, 10:18:51 am »
I think there is a reason not to increase the HP that's been overlooked so far: gravity’s shield blocks attacks with 6+ hp, and gravity doesn’t have protect artifact, therefore increasing the hp even by 1 would make it weaker to any deck with that shield or steal (unless it’s gravity earth or rainbow with PA or EA in it). 

Due to this little fact, I think it should have a cost reduced to 3 :gravity or gain a special ability, or both (I’m thinking something similar to the web ability previously boring spiders just got, but different.)

EDIT: ps I don't really like the idea of increasing thier damage because gravity's hp-oriented. 

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blarg: Robsta43