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Elasseyra

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg62847#msg62847
« Reply #168 on: May 03, 2010, 07:10:29 pm »
I would like if there was an option for no animations even in HQ. The majority of the complains about the animations aren't about the game running slower, but for the game having long and repetitive animations. Is boring to sit there watching those flying cards until you can play.
I concur, I'd love to have faster games without risking eye cancer ;)

Hobnob5000

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg62972#msg62972
« Reply #169 on: May 03, 2010, 09:54:54 pm »
Getting all cards from "All Cards" button would be nicer, as it means you can just import a deck code into the game, and whallah! Miracle is missing too, that should be sorted

Seravy

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg65532#msg65532
« Reply #170 on: May 08, 2010, 07:36:57 pm »
Hmmm....

How many card do half-bloods draw per turn now?

Because I see them drawing only one during the first 10+ turns, then suddenly switching over to two per turn...but in the game I was playing with my stalling deck, it was only drawing one for the first 30 turns, so I had give up because I intended to win by decking it out.

Reducing them to 1 per turn is a nice idea, but then it should be consistently always one, not one for the first random number of turns, and then two.

It feels like the AI is cheating when it suddenly goes..."Hey I want to draw twice as many cards from now on because your are about to win", and turns the game over.

Unfortunately, false gods still draw two per turn, no change there.

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg65547#msg65547
« Reply #171 on: May 08, 2010, 07:58:20 pm »
Hmmm....

How many card do half-bloods draw per turn now?

Because I see them drawing only one during the first 10+ turns, then suddenly switching over to two per turn...but in the game I was playing with my stalling deck, it was only drawing one for the first 30 turns, so I had give up because I intended to win by decking it out.

Reducing them to 1 per turn is a nice idea, but then it should be consistently always one, not one for the first random number of turns, and then two.

Unfortunately, false gods still draw two per turn, no change there.
They draw 2 cards if they have less then 3 cards in their hand at the start of their turn (so 2, 1 or 0), so using a stall deck that is based on killing their quanta isn't a good idea, because they can't play anything, so they don't come to drawing 2 cards each turn.
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Seravy

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg65804#msg65804
« Reply #172 on: May 09, 2010, 10:14:55 am »
Quote
They draw 2 cards if they have less then 3 cards in their hand at the start of their turn (so 2, 1 or 0)
What...that's stupid.

So if I can prevent them from playing their hand, I get an easy victory?
Why does only quanta denial decks have this advantage, and not others?

Why is it gaining an advantage when it has a good draw (was able to play cards fast), already in a good position, and not otherwise?
This just makes the whole thing even more random...if it gets a slower start, you can win without much trouble, but when it gets a better start, you have no chance to win. (unless you play control, but with that, False Gods are a better choice)

Quote
so using a stall deck that is based on killing their quanta isn't a good idea, because they can't play anything, so they don't come to drawing 2 cards each turn.
I wasn't killing quanta, I was playing a deck that only had healing cards in it. It must have had another reason for not playing cards, like having healing spells in hand with full hp or something. (I wasn't paying attention to the cards in hand so I'm not sure if it had 3+ cards)

Daneman

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg69686#msg69686
« Reply #173 on: May 16, 2010, 05:53:41 pm »
omg new shard in the trainer?! when did that get added?

miniwally

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg69722#msg69722
« Reply #174 on: May 16, 2010, 06:40:03 pm »
omg new shard in the trainer?! when did that get added?
Last Night it's quite cool actually.

 

anything
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