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Messages - Lied (5)

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Patch Notes and Development News / Re: Elements 1.21
« on: March 31, 2010, 09:54:47 am »
What does the small green indicator mean left of my cards? It blinks red when I draw a card.
From the first page of this thread:

Quote
Bug Fix:
- Blessing/Dive should now stack properly
- Arctic Squid is treated as rare in the bazaar
- A small green/red light appeared close to the cards in the hand. Players can not play more cards while the light is red, this will prevent several overlapping effects and bugs. When this happened in pvp it also caused desync.
Side effect: players have to wait for all the effects to be resolved.
Quote
It would be nice to have a real version history maintained, with all fixed bugs, new features, etc. listed.
This thread is in the "Patch Notes and Development News" forums which seems to be exactly what you're talking about...

2
Competitions / Re: Contest: The New False God
« on: March 31, 2010, 04:54:52 am »
Crystal
Code: [Select]
6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 77i 77i 77i 77i 77i 77i 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gn 7gn 7go 7go 7go 7go 7go 7go 7gp 7gp 7gs 7gs 7gt 7gt 7gt 7gt 7gt 7gt 7h1 7h1Mark x 3, Cards x2

Not sure if shards are allowed or not.  Basically a slower/stalling deck that protects most of its permanents and uses shards, permafrost, and inundation to prevent it from dying, while eventually spiking with ice lances and dragons (or possibly winning by deck-out if the opponent can't get enough damage).  Poseidon is there to stop decks from stalling forever with Eternity, and an early protected Poseidon can be big trouble for a lot of decks.

I put low amounts of the non-shard permanents in because once one is in play and protected, the rest become dead cards.  Also, inundation only shows its usefulness at mid-late game.  Early on it is just a drain of quanta.

Minor Edit: Changed name color to blue (realized teal was for aether).

3
Rainbow Decks / Re: Anti-Rainbow Nymph/Rainbow Deck
« on: February 25, 2010, 05:52:06 pm »
I've been messing around with it in the trainer, and the main problem I'm having is I need to wait until 2 turns have passed before I can supernova, and after that my entropy mark is pretty much useless.  However it does give it some consistency, but those two turns occasionally allow my opponent to set something dangerous up.

The smaller 30 card one seems to run much better overall, though.

4
Rainbow Decks / Re: Anti-Rainbow Nymph/Rainbow Deck
« on: February 24, 2010, 09:48:48 am »
How do you plan to get to use your supernovas?
The mark is entropy.  I'll make that more clear I guess.

5
Rainbow Decks / Anti-Rainbow Nymph/Rainbow Deck
« on: February 24, 2010, 09:17:11 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 71a 71a 744 744 744 744 744 744 744 744 744 744 77j 77j 7dl 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7k0 7q4 7q4 7qb 7qb 7t9 7t9 80h 80h 80h 8pj


30 Card Version
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 71a 71a 744 744 744 744 744 744 744 744 744 77j 77j 7dl 7gk 7gk 7gk 7h0 7h0 7k0 7q4 7qb 7qb 7t9 80h 80h 8pj


This is an idea I was toying with after seeing some of the mono-gravity anti-rainbow decks.  Basically it relies on getting out gravity nymphs to constantly spam black hole, while you use the spare quantam in the other elements to control whatever they manage to get through while you beat them down with Arsenic.  Fire Buckler is there for immortals and Mirror Shield is for spells.  Precognition is basically a free card, and with this deck lets you see how much quantum you can let slide.

I was thinking of adding some explosions/pulverizer(s)/flying weapons as well, to really lock down the pillars or using normal novas with a water mark.  Also have an alternate slimmed down version, but I'm a little worried about deck-outs if they sneak some shards of gratitude into play.

Unfortunately I think it's just too slow compared to said mono gravity decks, but any feedback would be great.

EDIT: Added 30 card version

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