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4vj 4vj 4vj 4vj 4vj 4vj 74d 74d 74d 77l 77l 77l 77l 77l 77l 78q 7q9 7q9 7q9 7qb 7qb 7qb 7ri 7tg 7tg 7tg 80b 80b 80b 80b 8pu
The un-upped version of the deck was built by Agroagro:
http://elementscommunity.org/forum/index.php/topic,14435.msg290273#msg290273I get the inspiration from that deck. The biggest problem of the old Voodoo Doll decks was the instability. You had to draw too much combo elements to win the game, therefore you had a too big chance not to draw one of them in good time. This deck needs one less element: the purple quanta, since you can play the Nova free. By this means, you gain some free space in the deck too. You can play more cantrips to make the deck even more stable (you have 6 of them now: 3 sundials, 3 precognitions).
After 100 games the deck has a 47% win rate. The deck needs more statistics, but I think that it won't be much worse because I didn't play the deck that well at the beginning and there were quite a lot of the unbeatable match-ups (5 in the last 20 games for example). These gods that almost impossible to beat are: octane, dark matter, chaos lord and decay. It is a surprise to me, but paradox seems to be very hard too. Maybe I play that match-up badly.
warning: this deck is quite hard to play. You have to make decisions early that can cost you the game later (for example what card to discard). You can use your combo elements to defend yourself, but if you do this you may make it impossible to win the game later. Sometimes you can even win in alternative ways. And the late game can be tricky too. You have to know how the gods treat the dolls (the AI make mistakes against this deck. Strictly speaking: if the opponent did not play any creature, you would deck yourself
![Tongue :P](https://elementscommunity.org/forum/Smileys/solosmileys/tongue.gif)
. So an AI modification could make this deck much less profitable. I hope they won't improve the AI against this deck, because this deck is very interesting and fun to play. This is one of reason I won't give you an exact strategy guide. Learning the tricks of the deck is really fun. Do it yourself (the other reason is that it would be quite long
![Cheesy :D](https://elementscommunity.org/forum/Smileys/solosmileys/cheesy.gif)
).
I think that there is one unsure card in the deck: the time pendulum. In the first half of the games I played an Aether tower there, but maybe a Dark pendulum was even better, because it would help to play a doll faster and it could stop the weapon of the opponent, whereby you could gain some extra time. A 7th nova would be a good solution
![Grin ;D](https://elementscommunity.org/forum/Smileys/solosmileys/grin.gif)
. But I can image even that there should be a non-tower card at that spot, you don't heavily need that extra quanta, though it helps a bit here and there (and at least you can play it for free, so one less card to discard
![Cheesy :D](https://elementscommunity.org/forum/Smileys/solosmileys/cheesy.gif)
). The main problem is that it could be problematic to play a 4th cantrip of one color, you don't have that much colored quanta easily. If there was a cantrip in an other color it could be useful.
If the un-upped version of the deck could get some more testing it could be added to this first post too.