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Offline zanzarinoTopic starter

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Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39431#msg39431
« on: March 16, 2010, 09:18:39 pm »
Elements 1.21

Auto-mulligan function:

Q - How does it work?
A - If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.

Q - Am I going to realize a "mulligan" happened?
A - No.

Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.

Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks

Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better

Q - I played a game where I still could not play any card during my first turn
A - You might still draw 14 cards and no pillars - did you try adding pillars to your deck?


New cards:
- Phoenix (and Ash)
- Hope
- Fractal
- Thorn Shield (replacing carapace shield)
- Mummy
- Pharaoh (rare)
- Butterfly Effect
- Flooding


Balancing:
- Holy Light heals 10 HP / deals 10 damage
- Skull shield / Solar Shield cost reduced to 2
- Eternity cost increased by 1
- Un-upgraded Pulverizer cost increased by 1
- Upgraded pulverizer skill cost increased by 1
- Vampire dagger now deals 4 damage (6 damage if upgraded)
- Steal cost increased by 1
- Many other adjustments have been made according to the statistics gathered for the last few months.


Others:
- Extra Oracle's tab that says "Card: Yes/No"
- Warning saying "No cards left" when zero cards are left


Bug Fix:
- Blessing/Dive should now stack properly
- Arctic Squid is treated as rare in the bazaar
- A small green/red light appeared close to the cards in the hand. Players can not play more cards while the light is red, this will prevent several overlapping effects and bugs. When this happened in pvp it also caused desync.
Side effect: players have to wait for all the effects to be resolved.

Offline Glitch

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39434#msg39434
« Reply #1 on: March 16, 2010, 09:21:39 pm »
Great upgrade!  I love the auto-mulligan!

CB!

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39435#msg39435
« Reply #2 on: March 16, 2010, 09:22:25 pm »
w00t... Zanz is the best...

Offline Kamietsu

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39445#msg39445
« Reply #3 on: March 16, 2010, 09:37:39 pm »
Sweet sugar awesomesauce that's great!
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

Astaroth

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39453#msg39453
« Reply #4 on: March 16, 2010, 09:48:45 pm »
It all sounds amazing! I can't wait...

Although, upped Sundials can "hurt" some decks since the auto-mulligan feature doesn't kick in. Still, that's a great new feature.

icybraker

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39456#msg39456
« Reply #5 on: March 16, 2010, 09:51:23 pm »
Auto-Mulligan should reduce frustration greatly. Thanks, Zanz.

I'm not sure about some of the nerfs... Pulv got nerfed considerably, and so did Graboids. No matter, both cards were OP.

Great job, Zanz!

Offline coinich

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39465#msg39465
« Reply #6 on: March 16, 2010, 10:00:49 pm »
Wow, the mulligan feature should be really helpful, thanks!  Thorn Carapace looks really interesting too!

Offline jmizzle7

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39491#msg39491
« Reply #7 on: March 16, 2010, 10:30:14 pm »
Wow. After six updates in rapid-fire, we get an even bigger one!? You da man, Zanz! I was expecting less from 1.21, but you delivered. :)

Scaredgirl

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39502#msg39502
« Reply #8 on: March 16, 2010, 10:38:09 pm »
Very nice update indeed. I have to say I like all the changes. Auto-Mulligan is great because it doesn't slow the game down at all. All the card buffs/nerfs are awesome. New cards are great..

What can I say? Awesome update.

Offline Lex

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39511#msg39511
« Reply #9 on: March 16, 2010, 10:49:49 pm »
Others:
- Extra Oracle's tab that says "Card: Yes/No"
- Warning saying "No cards left" when zero cards are left
Can I get more details about these? I mean: "What is this tab for?" and "Will this warning appear during game when no cards to draw for next round?*"

*) If that's the case I also have one little suggestion: can we change "order of drawing card animation + decrease number of cards on deck"?
At the moment when I draw a card there is card animation first and THEN the number decreases. It would be good to have first "decrease number" and then "show animation of flying card from deck to my hand". That way it would be more logical order and also I often look at my deck during card animation - I had sooo many mistakes here between 1 and 0 card left  :'(

Although, upped Sundials can "hurt" some decks since the auto-mulligan feature doesn't kick in. Still, that's a great new feature.
At least you can play Sundials. Upped Animate Weapon will hurt more - has 0 cost too but cant be played without weapon on table first.

I think these 2 cards should be counted as something like "more than 0 cost" during check of mulligan..

minimatt88

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39521#msg39521
« Reply #10 on: March 16, 2010, 10:59:56 pm »
well that sucks.. that graboid nerf is going to ruin the deck that i had been working so hard to upgrade!!  :-[

orgolove

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Re: Elements 1.21 https://elementscommunity.org/forum/index.php?topic=4066.msg39543#msg39543
« Reply #11 on: March 16, 2010, 11:23:29 pm »
So. Uh, when is the actual game going to be updated? Will I still be able to use the same deck/money/points I had before?

 

anything
blarg: