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yezpahr

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg242639#msg242639
« Reply #264 on: January 07, 2011, 08:42:23 pm »
***
What this game REALLY needs is a LOBBY after the game is over, where the two players can nicely say goodbye or stay in touch or finish what they wanted to say to eachother!!!
I will make a real post about this soon, but I just finished a hell of a lot KB's (This is link (http://elementscommunity.org/forum/index.php/topic,19040.0.html))and am tired of typing for now, maybe if I smoke another joint I'll post it ^,^

***EDIT***
Also, the URL-button is broken, it'll only spit out (url)(/url) but should give (url=)(/u).
Just a thought there. Maybe I'll post it in the bugsection after I smoked this joint.

silux

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg250249#msg250249
« Reply #265 on: January 17, 2011, 05:10:30 pm »
Lets see if the upped number of AI5 upgraded cards in 1.26 makes half-blood farming more profitable.

Afaik, there should be a much higher raise in electrum gain, beginning with AI4... it should always be more profitable to try to win against those harder (well, once difficulty is quite balanced) decks...i am really happy that i started playing BEFORE 1.26 cause i had sufficient time to put together enough cards to still beat AI3 fast and reliable enough. Though i am almost fed up with AI3 farming. Its just not fun... but i already mentioned that once or twice...

I also dont understand, why there is such a jump from normal 100 HP and 1 card draw to 200 HP AND 2 card draw(and 3 time the mark...)...why not just only give ONE thing (either HP OR additional card) to AI?

Oh, concerning new FGs: I would almost split the current FGs into two categories: There are some FGs that are easy for most decks imo and some that are harder. Tweak and optimize both categories and make the harder FGs a new AI7 category...maybe even giving them some more HP?
I agree completely!

AI6(Fake Gods) 200hp 2draw 2mark
morte,incarnate,ferox,miracle, neptune,gemini...
Winnable with a good rainbow
AI7(Real gods) 300hp 2draw 3mark
rainbow,decay,graviton,dream catcher,obliterator,osiris,dark matter
They need a specific counter strategy

Winning against an AI7 should give you a sure upped card and 250electrum.It should be good for people that want an hard challange!

kitty45

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg260520#msg260520
« Reply #266 on: January 30, 2011, 02:34:31 pm »
Sorry if this was posted I was bored on page 20  :life really needs new cards people say it is the wrost element >:( :'( it just needs more and better cards yes I know there is a card coming soon but still I want  :life to have a comeback and prove those people wrong

Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg261076#msg261076
« Reply #267 on: January 31, 2011, 04:27:38 am »
Updated and Reset poll. Please read the front page, it has all the information you will need to know. If not, pester one of the mods about it. If it's not very important, a less important mod like, say, the one for the Game Suggestions and Feedback section?

SickTanicK

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg267502#msg267502
« Reply #268 on: February 09, 2011, 03:40:20 am »
I think the biggest two priorities right now Elements should be fixing any of the bugs and adding more cards. Because the more new cards brought into the game is the only way to keep it fresh and from eventually becoming boring, and the bugs gotta be fixed up before they get too bad, as well. Just my opinion though.

Uppercut

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg267517#msg267517
« Reply #269 on: February 09, 2011, 04:12:27 am »
1. Get rid of "rare" cards. - If this game is to be taken seriously as a competitive PvP game it should be reasonably easy to acquire all cards. Hoping to randomly win on a wheel or win in tournaments with growing disparity is the opposite of healthy PvP promotion.
2. Fix bugs - this is again more so PvP can be taken seriously. Being able to haxx the AI doesn't bother, it can't feel robbed of a game.
3. Create new cards that further define elements. - SoG is a decent anti-example of what I'm talking about. Should every element really be able to heal? Why is the best heal in the game available to all elements while the elements with healing abilities get significantly worse heals?
4.  Fix PvP. - If you disconnect you should lose, the other player should win. Thats simply all there is to it.
5. A PvP lobby - Seriously.

BIG NUMBER 6: Reword cards so that they actually say what they do. Even if you need a smaller font to do so. I'd rather cards have a lot of text I have to squint to read than easily read vague text. I shouldn't need a chart to understand Adrenaline, Adrenaline should either have the mathematical formula it works on or have the chart of damage put right on the card.

I have literally not logged into Elements for almost 3 months because PvP is the only appealing aspect and the PvP seems to get progressively worse with each update.

Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg267525#msg267525
« Reply #270 on: February 09, 2011, 04:48:48 am »
Reset poll.
Any 'large' kind of directions for the game are the kind of suggestions we are looking for here. It doesn't make much sense to put something like bug fixes next to 'Add a bigger warning when you sell cards' (Not that I am insulting the second idea, I think it is relatively a smaller place for it to go).
Any more things you want to add, post here or PM me (however the longer you wait, the less likely it is to get on).
Things that are already covered or touched upon probably won't be included (unfortunately that includes the 'Multiplayer Lobby option, which I love so much, sorry Uppercut - maybe I'll wait a few weeks till it's safely buried and its all died down and sneak it in anyway)

Offline Dragoon1140

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg267532#msg267532
« Reply #271 on: February 09, 2011, 05:16:40 am »
This is sort of far-fetched idea, but I would love to see Elements just slow down its games.  I suppose this is best fixed by adding more stalling cards into the game, but ultimately nerfing incredibly fast-enabling cards like Immolation and Nova is probably needed.

Again, just something I'd like to see.  :)
Else known as "JonTheBon"

I also make videos and stuff.

hammythepig

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg268490#msg268490
« Reply #272 on: February 11, 2011, 12:51:19 am »
I voted:

More mid level PvE content
- i'm currently here and I don't like farming only AI3s, they can give you rare weapons, but thats it.
I wish there was more variety, such as AIs that gave lots of relics on the spins. Then you could battle those for money, and AI3's for rare cards.

More high level PvE content
-i voted this as my last of the 5 allowed, i would just like to play more once I get up there.

Bug fixes (PvP specific)
- I don't like the desync.  Now I know its not like you are just purposefully putting that in, and I know you are trying to fix it, but I just want it to be fixed.
I know that who ever is in charge of that is working on it, and I would like to tell him/her thank you, that is my least favorite part of elements.

Review and Edit current cards (Changing visual appeal and clarity, not mechanics)
- Just change all the names to something different.  The first upped card I ever saw was improved steal, and I thought: wow, what a creative name.
You can even give awards to people who come up with the most creative names for each card. Card names such as:
Steal-->Pilfer
Sapphire Charger-->Juggernaut
Gravity Shield-->Weight Shield (or vice versa)
Antlion-->Badger
Basilisk Blood-->Heart Of Stone
Pulverizer--> Annihilator
Immortal-->Demi-God
Silence-->Censorship
Wyrm-->Drake
Unstable Gas-->Hazardous Vapor
Pegasus-->Griffin
Blessing-->Thanksgiving
Heal-->Rebirth
To name a few...
I have many more if you are interested.

Different Styled Games (eg, FG Mode)
-Not really sure what this meant, but more game modes sounds cool.

SickTanicK

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg271157#msg271157
« Reply #273 on: February 15, 2011, 04:10:30 am »
I'd like to propose a possibility of restarting the poll and adding something to it: More quests? Anyone agree/disagree, comments? Just an idea that popped into my head.

Norbert Hawk

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Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg281051#msg281051
« Reply #274 on: March 01, 2011, 07:15:44 pm »
I vote for more quests!  :P
Obviously after the current quests, or just side-quests like: Defeat XY - X times in a row, and higher lvl opponent would give higher reward!

I didn't vote for the Card Trading system cause that can be easily abused! It would be cool, but really... some people would sure find a way to make use of it for their own selfish needs!

New cards ( Obviously ) :D

Aaaand the Better AI performance for a third choice!  ;D

Manni

  • Guest
Re: [POLL] 5 most important things Elements needs right now? https://elementscommunity.org/forum/index.php?topic=1431.msg284997#msg284997
« Reply #275 on: March 06, 2011, 10:15:27 pm »
trading Card System, think elements would be in a hole new dimension ... but its hard to prepare for misuse and to rate rare and ultra rare cards

 

blarg: