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Messages - Dengeki (66)

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1
Deck Help / Shard Stall-needs 10.
« on: February 08, 2012, 06:43:37 pm »
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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6s1 6s1 6s1 6s1 6s1 6s1 77i 77i 7k2 7k2 7k2 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7ri 7ri 7ri 7ri 7ri 7ri 8pq


this is my shard stall deck, its great in pvp, and ive been using it for months. but i run into a problem when folk use 50+ cards. i would like to add 10 cards, without ruining the draw, and win ratio i have with this. so what would you all suggest.    <its 6 SoSa, 6 SoSe, 6 SoD.    incase the pics dont show up.>

2
Pre-Smithy Ideas / Re: Steal opponents creature
« on: January 09, 2012, 05:37:33 pm »
i made this card.  heres link to my post.
http://elementscommunity.org/forum/index.php/topic,34474.0.html

3
General Discussion / Re: Elements Nymph Count
« on: January 09, 2012, 05:31:46 pm »
i have; 7 nymphs
:entropy  :death  :earth  :fire
:darkness  :aether  :aether
:darkness    make that 8.

4
Darkness / Re: Shard of Void | Shard of Void
« on: December 15, 2011, 12:53:12 am »
was looking for a buff this card section for this card. but it showed none on the search. and was going to make buff this card topic. but ,
im not sure if buffing it, is what it needs.  maybe it needs to be something completely different, darkness was such a good element to make shard templates for. not sure that slot should have been used up for this SoV.   these might be just really strong oppinions.    but it just seems so under-developed, under-powered, and just just..idk.
                                       
but if its just going to get buffs or somehow better balanced/developed.  then here's my suggestions.
make it start on 3 per turn, 4 if mark is  :darkness.
allow it to drop you below 1hp, effectively killing you.

5
Buff This Card! / Re: Fate Egg | Fate Egg
« on: December 15, 2011, 12:42:36 am »
after many more games with my platnum egg farmer deck, i was going to come back here and change my vote(doesnt seem to allow that though). and although i still firmly believe it should not pop with mutations not even a little.  but i was going to recast my vote for cost reduction to 2  :time .   my reasons are because time is actually a very quantum costly element. there are alot of abilities that require constant re-use costs. actually, not going to go into my reasons.  just wanted to change my vote.

6
Design Theory / expand some horizons.
« on: December 11, 2011, 08:28:10 pm »
All too often do i hear that you cant have this ability in this element cause it already exists for another element.  i think the  community should shed themselves of these preconcieved ideas.  or i feal the elements will never get a chance to evolve.  some examples; devour should have the opportunity to be used in other elements without it being gravity driven, on account themantically speaking things eat to live. momentum is another ability that should be usable where it makes sense and not just because its gravity. and air element is mostly flying but almost all elements have it, time is not the only draw card element(it is mainly just atm.)but shouldnt be.  those are just a few of examples, and they are not specific on purpose.  i just think if cards are going to get made, and each element is going to evolve into better balanced more complete aspects of themselves.- were going to have to have an open mind.
*please dont make posts against my examples, that is not the reason for this post.
*please post what abilities you think should be "taken out of the box".  and what abilities should go more into a restrictive box.

7
Pre-Smithy Ideas / Re: Firenotes Factory
« on: December 11, 2011, 06:40:37 am »
Really like the 'Rhino'-its a good solid base creature.
also i really like the 'encite/primal rage', its exactly what  :life needs.

8
Pre-Smithy Ideas / Re: Dengeki-portfolio.-7 cards+poll
« on: December 11, 2011, 03:24:50 am »
reserved space.

9
Pre-Smithy Ideas / Re: Dengek's Card Album.
« on: December 11, 2011, 03:22:31 am »
NAME:
Phase Object
ELEMENT:
COST:
3 :
TYPE:
ATK|HP:
TEXT:
Target permanant phases out for 2 turns.
NAME:
Phase Object
ELEMENT:
COST:
4 :
TYPE:
ATK|HP:
TEXT:
Target permanant phases out for 3 turns.
ART:
when needed.
IDEA:
dengeki
NOTES:
effects all permanants in a stack.
replaceing a permanant, will end the effect. (weapon/shields).
permanants cannot be targeted, while phased out.
passive abilities work normally while phased.
activated abilities will end phaseing when used.
SERIES:

10
Buff This Card! / Re: Shard of Patience
« on: December 10, 2011, 07:50:35 pm »
My personal opinion is that this card is in the wrong element. This card would become stronger if it was changed to, Idk, a  :life card. Giving life a much needed counter to SoSa.
Other than that, the only way I see this card getting better is if a slew of new quick creatures gets added to water. Just my 2 cents.

11
Pre-Smithy Ideas / Re: Dengeki-portfolio.-8 cards
« on: December 09, 2011, 07:20:30 am »
NAME:
MagiShiitake
ELEMENT:
COST:
3 :
TYPE:
ATK|HP:
TEXT:
2 :darkness : Spore Dance. 
Cause poisoning if ingested.

NAME:
MagiShiitake
ELEMENT:
COST:
4 :
TYPE:
ATK|HP:
TEXT:
2 :darkness :  Spore dance. 
Cause aflatoxin if ingested.

ART:
IDEA:
Dengeki
NOTES:
Spore Dance: 50% chance use 'Chaos seed', or 'Devour' on target creature.
If 'Devour' pre-requisites are not met, simply does nothing.

SERIES:

12
Pre-Smithy Ideas / Re: Dengeki-portfolio.-8 cards
« on: December 09, 2011, 06:50:43 am »
reserved.

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blarg: Dengeki