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Religion / Re: Favorite Christian Musicians
« on: March 17, 2010, 03:33:21 pm »Faith +1 google it. Not i'm not christian thoughumm, yeah....with Token on bass
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Faith +1 google it. Not i'm not christian thoughumm, yeah....with Token on bass
Check out Segals "Exit Wounds" for lame fighting with guillotine blades torn from cutting tables.umm, sorry, I gave up on Segal a long time ago... I do know he now has his own t.v. show, he's fat, and acts like a cop
bah, tl;dr. Your post sucks anywayslol...i didn't realize that administrators use the tl;dr excuseI've seen SG use the tl;dr excuse a couple of times, including one in one of my own threads
I get more Bleach than Steven Segal. Ikkaku's bankai is basically a giant guillotineMachine guns? Pah. REAL men use detached guillotine blades.Why do I have flashes of Steven Segal here?
3 multi-cast would be fine.Just because a deck runs 10-20 pillars/towers, doesn't mean the have them all out by turn 10. Also, QP/T generate random quanta, which means you can siphon small amounts and still possibly drain one or two pools. You don't have to drain all pools to keep rainbow from using certain cards.
This is not very effective against rainbows 'cuz rainbows use QP(/QT, same below). You need 9 each turn to nullify the quanta produced by 1 QP. And rainbow typically have >10QP, so you need 90 /turn to counter it, which is impossible.
As Puppy has said, PA'd Fahren is more powerful than this. Fahren is a rare, so would you feel better if this is a rare?Umm, Fahren *can be* more powerful than this, that doesn't mean it always is. If you set up a deck to abuse Fahren, of course it's more powerful than pretty much any other weapon out there, especially when looking purely at damage dealt. However, if you don't have a "Red Deck Wins" type of deck (massive amounts of generated), then your Fahren doesn't get all that powerful. It only does 15 damage when you have 50 . This, however, doesn't require massive amounts of , upped only requires 1 per turn, meaning all your other is open to play other cards, unlike Fahren.
maybe put a turn count on reducing attack? say, reduce attack for 2 turns, to prevent locking down the opponent? I get the original idea of the card, siphoning life (attack) from a creature in order to create a shade, but it just seems too powerful to have both abilities come not only from the same card, but the same ability. IMO permanently reducing attack is something that should not come with a benefit for yourself. It is a very powerful ability, not yet reversible (most likely because its not implemented), and so needs a detriment instead of a benefit. High cost, reversibility, etc. Possibly make it go away over turns, suck 2 attack, they regain 1 per turn?
I've decided to remove the Vampire ability from the Shades. Tell me if it's still OP.I think that would be a good idea as well
Really, with Shades being 2/0, even if you have an Eclipse out, all they'll be is 4/1. Elite Fireflies are 4/2, and they generate Fire.
Maybe I should apply a new status to creatures whose ATK had been reduced. Maybe it should become default game mechanic that when the ATK is reduced, it will recover by 1 per turn.
Huh? What's that supposed to mean?sorry, easy to be taken out of context...
If you are talking about Masters, they are not supposed to "work" that much because their role is a bit different and they are not part of the forum staff. However there is one "Big Job" in every 2 month period a Master holds his/her crown. The "Big Job" for the current Masters hasn't started yet. It's usually something that helps the community, like updating forums, wiki, etc. It's 100% volunteer work but finishing "Big Job" gives that Master extra points when it comes to defend the title.
If you are talking about Event Organizers, that's probably the second most time consuming title at the moment after Admin.