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Offline KamietsuTopic starter

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False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256277#msg256277
« on: January 24, 2011, 05:34:10 pm »




Design a False God
Theme: Adaptation
Adapt
1.
to make suitable to requirements or conditions;
adjust or modify fittingly

2.
to adjust oneself to different conditions, environment, etc.


Here's looking at you number four! Using your own imagination and skills, you have another chance to give birth to another False God in Elements. That's right! The Elements Council, as chosen by all of you, have selected the best theme ideas and voted amongst themselves to find the best of the best theme ideas. A big shout out to everyone who participated in coming up with theme ideas (which can be seen here (http://elementscommunity.org/forum/index.php/topic,17874.0.html)). Everyone thanks you for your participation to help make these four competitions possible.

You may have missed your chance when such an amazing opportunity came by the first time, but now you will have four chances to create a False God loved, or hated, by the community. "What could be better?" you ask? I'll tell you what! There is a good chance that if your False God is the winner, it will be implemented into the game! You heard right! Into the game! So do you want to get in on this awesome opportunity? Then look below to see how you can get on your way to creating a False God!



Rules of the competition:
1.  Using the theme of Adaptation, develop an original deck that False Gods may use in Elements.
2.  A False God's deck consists of 3x a Mark of any element, up to twelve of any non-Pillar card, and being completely upgraded.  No Exceptions.
3.  While every idea should be original, you may submit a False God deck that you personally have created that is posted in the False God Proposal area.
4.  Unlike other competitions, this will only last a week, so get cracking!
5. You are only allowed one submission per FG Deck competition. You may change your single submission as many times as you'd like.
6. All submissions must be posted here. Submissions posted in the FG Proposal section will not be counted.
7. Although not required, if you can, please try to incorporate some of the new cards into your submission:
(Silence, Mindgate, Sky Blitz, Wings, Cloak, VooDoo Doll, Nightmare, Soul Catcher, Deathstalker, Pandemonium, Schrödinger's Cat, Chimera, Scorpion, Crusader, Hope, Dune Scorpion, Steam Machine)
8. You may not submit a deck to any FG Deck Competition if it has already been submitted to a previous competition.
9. All submissions must come with a name for a False God, an image of the deck, a 100 word description to explain the reasoning behind the deck, and the deck must be posted in the False God proposal (http://elementscommunity.org/forum/index.php/board,263.0.html) section along with a link attached to the submission.


While posting your deck, use the following code:

Code: [Select]
[b][size=18pt]INSERT DECK NAME HERE[/size][/b]
[deck mark=MARK author=PUTYOURNAMEHERE]***[/deck]
Replace the 'INSERT DECK NAME HERE' with an appropriate False God name, the 'MARK' with the appropriate element, and the '***' with the card codes imported from the game/trainer."

Have fun everybody!

Time's up!





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Falcon4415

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256279#msg256279
« Reply #1 on: January 24, 2011, 05:35:44 pm »
First!

Introducing the most simple, fun and rewarding FG ever:

Scrambled Fate (Click meh!)
Code: [Select]
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The point of this god is to achieve double adaptation: he adapts to whatever the RNG decides to give him and fractals it, and then you have to adapt to the enemy having 5+ copies of the "featured creature of the day". Furthermore, it introduces a lot of variation into FGs, because you might know the decklist, but not what you are going to face.
I know there are already a lot of Fractalling gods, but this is an idea that struck me while testing how AI would play TUs and Mindgates, and I have to say that AI can play this very well.

Offline Newbiecake

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256294#msg256294
« Reply #2 on: January 24, 2011, 05:51:33 pm »
Eternal Crusader
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December 31, 1199.
The Council Members sat quietly without a peep on their seats, awaiting King Zanzarino and the Pope's decision. After what seemed like hours, the Pope entered the room with King Zanzarino and announced, "My dear brothers, it is time. It is time that we reclaim what was righteously ours. It is time that we reclaim the Holy Land and to glorify God! The Crusades will commence!" The Pope took his seat, and King Zanzarino stood forth, "My champion, the immortal gift that God has blessed us with, will lead the Holy Army! Noobiecakes, I bestow you with the Seal of Plenary Indulgence. With it, you will not fail to reclaim the Holy Land. Now go, and make us proud. "I will spend the rest of Eternity to fight for the cause. I shall not quit until the battle is won!'' With that, Noobiecakes stormed into the armory and grabbed some magical staves (Eternities), a cursed dagger (Vampire Dagger) seized from an evil sorcerer, a heavy mace (Pulverizer), and ancient shields (Turtle Shields) plundered from the Pyramids of Eygpt when the Israelites left for the Promised Land. The shield was rumored that it has the power to bring kings of the past (Pharaohs) back to life. Noobiecakes then request some of the most powerful spellcasters (Anubises) from the King that can enchant the warriors (Crusaders) with spells of protection (Quintessence). Fully prepared, Noobiecakes set out on his journey with a league of warriors to reclaim the Holy Land and will not give up...even if it takes the rest of Eternity.

This is the normal version. FG version is twice as large of this deck. Some of the cards are an odd number though, so just multiply these cards by 2 then subtract 1: Quantum Tower, Crusader, Light Pendulum, Turtle Shield, Eternity, Pharaoh, Pulverizer, Vampire Dagger. The exact number of each card is given in the spoiler below.

This deck has a total of 80 cards.
-7 Quantum Tower
-11 Light Pendulum
-16 Time Tower
-6 Aether Pendulum
-7 Crusaders
-4 Anubis
-3 Pharaoh
-3 Turtle Shield
-10 Electrum Hourglass
-4 Quintessence
-3 Eternity
-1 Pulverizer
-1 Vampire Dagger
-4 Animate Weapon

Explaination: This deck is built to Adapt. The most important aspect of this deck, also most related to the theme Adaptation, lies in the Crusaders. The Crusaders are meant for two funtions: 1) To copy the abilities of the Eternities, Pulverizer, or Vampire Dagger in this deck. 2) To steal the abilities of weapons the player summoned, and use it against against them. (the Quantum Towers are there to fuel quanta for weapons that needs them to use skills, such as Earthquake, Sniper, Destroy, and Devour for the Scarabs).
Time is the vital element here for stalling (Turple Shields), drawing accelleration (Hourglasses), a CC skill for the Crusaders to copy (Eternities), constant damage (Pharaohs and Scarabs), and creature protection (Anubises). The average attack and survivabilty of the Anubis makes it great for Quinting themselves, the Crusaders, and the Pharaohs, and flying weapons. All in all, this deck is very resistent to rush decks such as CCYB, but weaker against stall decks because of the small damage Eternal Crusader deals.
Vampire Dagger can be a method of healing. It works even better for the Crusaders because they start with 3 attack already, so in addition to the 6 attack from the Vampire Dagger the FG can heal a 9 hp per Crusader. Pulzerizer can offer means of PC. But don't worry too much about it; the FG will probably not draw enough Quantum Towers to keep using Destroy or the Scarabs that the Pharaohs summon will use up the :gravity s.
This deck has some relations to zse's Lone Stalker (http://elementscommunity.org/forum/index.php/topic,19395), which has a high win rate against FGs in the game.

Counter cards/ Counter decks:
-Gravity Shield: Most creatures in this deck has high hp, making creature controls not very effective. But because of this high hp, most of the creatures that the FG summons won't be able to attack.
-Quicksand: Several quick Quicksands can really harm the deck's ability to send out Crusaders or the use of Quintessence.
-Congeal, early Lobotomizer: The best two cards to stop the Anubises from Quinting the Crusaders and themselves. Damage spells aren't really effective against them because of their good health.
-Steal, Explosion, Pulverizer: Even if you do manage to get a creature out, Quinted or not, what's the point if you get constantly frozen by Turple Shields? That's why you these three cards to take the benefit of the shield for yourself, or just eliminate the threat. Watch out when you play the Pulverizer though, because from my experiences AIs prefer to copy the Pulvy more than the Eternity.
-Quick/ constant damage: This deck has no methods of healing, unless a Crusader manages to steal the ability from a Vampire Dagger. I suggest a Quinted Air Nymth with their Unstable Gases, or a Quinted Golem, etc.
-Spine Carapace/ Fire Buckler/ Permafrost Shield: Although most creatures Eternal Crusader will be Quinted, these three shields are the most effective methods to kill off or hold the Quinted creatures at bay.

Good decks:
-Fire Lance Sudden Killer (http://elementscommunity.org/forum/index.php/topic,6758.0.html): Best deck for this FG. One of the decks I used to use in the FG Archieves. Because it does not require any creatures to do its job, and the fact that it has stalls (Phase Shields and Sundials) that Eternal Crusader has no way to destroying, it is the best deck to face Eternal Crusader and get an EM.
-Eternal Chaos (http://elementscommunity.org/forum/index.php/topic,20173.0.html), Dune Scorp Killing FG (http://elementscommunity.org/forum/index.php/topic,11131.0.html): Eternal Crusader has a crazy draw rate, and it does not have a way of healing. As a result, it is very susceptable to Neurotoxin.
-Rainbow Stall/ CC Bows (http://elementscommunity.org/forum/index.php/topic,1748.0.html): Great choice for stalling Eternal Crusader, as he cannot get creatures out fast enough so kill you. Although Eternal Crusader cannot be decked out, he does lack a method of healing, which the player can take advantage of by destroying the Turtle Shields then summoning a Quinted FFQ, as most Rainbow Stall decks tend to have this card.
-Maxwell's Buckler (http://elementscommunity.org/forum/index.php/topic,10966.0.html): Good deck. Not only it has Bucklers to control the Crusaders, it also has Pulvys and Quints on the Spectres. I forsee a decent win rate on Eternal Crusader with this deck.
-Pesty decks (http://elementscommunity.org/forum/index.php/topic,6020.0.html): Pretty good I think. Stealing the Turtle Shields helps quite a bit. You might not be able to lock down thought because he has a lot of towers and pendulums.

So-so:
-Lone Stalker (http://elementscommunity.org/forum/index.php/topic,19395): Now that is very interesting, because Eternal Crusader is like a sister deck to this one. If you manage to pull off a Crusader, Pulvy, Endow, replace with Eternity IMMEDIATELY, Quint Crusader. You might be able to win (very slowly, like this deck orginally is intended for). I am very interested to see how this deck fares against itself.
-RoL/ Hope (http://elementscommunity.org/forum/index.php/topic,6546.0.html), Perpetual Light (http://elementscommunity.org/forum/index.php/topic,14312.0.html): Because of the mass creature spam, you'll likely get Eternal Crusader down to half health or so. He'll keep bouncing your dragons back for you so if you have the quanta to keep playing them, great! That Turtle Shield is useless if Eternal Crusader doesn't let your strong creatures stay on the field to be frozen.
-'Skittles' (http://elementscommunity.org/forum/index.php/topic,12134.0.html): Really depends if a Turtle Shield is played fast and if Crusaders come out quickly. Turtle Shield really slows down your FFQ/ FFL/ Hope, Crusaders will start copying Destroy and...destroy. Really depends on your draw and his.
-Mirage (http://elementscommunity.org/forum/index.php/topic,11135.0.html): Hmm I am not sure because I am not familiar with this deck. But one thing for sure: you need to be able to keep up with Eternal Crusaders drawing speed because he can pull out some cards before you have to chance to copy it. He has the Mark of Time, so he probably has the advantage on you in terms of drawing speed.
-Heavy Quintet (http://elementscommunity.org/forum/index.php/topic,7008.0.html): One Pulverizer is not enough, and plus it needs to be comboed by PA in order to use, or Crusaders will just steal the ability. Earth Nymths and Golem will just get stopped by Turtle Shield.
-The Condor (http://elementscommunity.org/forum/index.php/topic,5678.0.html): Permafrost is always good, but the Otyughs are useless when Pharaoh come and produce lots of Scarabs. Eagle Eye will just end up getting copied because it does not have PA (I assume PA is used on Permafrost and not Eagle Eye). Not bad overall though.
-Mindtheft: Like Mirage, it really depends if you can keep up with Eternal Crusader.
-CCYB (http://elementscommunity.org/forum/index.php/topic,9545.0.html): Pretty much rendered useless if  Eternal Crusader  gets ahold of a Turtle Shield. That Pulvy won't be of any use once a Crusader comes out, copies it, and destroys it. You can try to bring it out, destroy as many things as you could, then self-destruct or get destroyed by the Crusaders.
-Shak'kar's Revenge  (http://elementscommunity.org/forum/index.php/topic,14435.0.html) & Voodoo Panic (http://elementscommunity.org/forum/index.php/topic,12308.0.html): Maybe. Eternal Crusader  will bounce back any dolls you throw out, so there's no way keep them on the field unless you Basilisk Blood them right away (AIs don't target palsed creatures). Eternal Crusader's creatures also don't do much damage, so expect a slow win.

Weak decks:
-Fractal Retrovirus (http://elementscommunity.org/forum/index.php/topic,17967.0.html): Very unlikely. No creature protection, Virus Plague is useless because of Eternal Crusaders Quinted creatures. Your only chance is to Fractal the dragons and try to rush.
Link is here, discuss:
http://elementscommunity.org/forum/index.php/topic,20187.0.html
Tasted the world, seen more than enough.

Offline BC

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256297#msg256297
« Reply #3 on: January 24, 2011, 05:52:15 pm »
It's back... maybe.

Just kidding, here's Maelstrom.

Maelstrom
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http://elementscommunity.org/forum/index.php/topic,20339.msg275750.html

Offline KamietsuTopic starter

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256300#msg256300
« Reply #4 on: January 24, 2011, 05:54:06 pm »
Echo
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Anything you can do, Echo can do better. Echo can do anything better than you. By using his massive supply of Mindgates, Echo will copy your cards and use them against you. Like an echo in a cave, reflecting your voice back at you, Echo will reflect your deck back at you. Using nothing but buffing and plain flying weapons, Echo will never be short on quanta. The stronger your deck is, the harder Echo will be. And although an echo isn't as loud as your own voice, Echo's deck won't be as strong since you may have supreme strategy up your sleeve. But can you pull it off before Echo gets enough of your cards to dominate you?

Discussion: http://elementscommunity.org/forum/index.php/topic,20182.msg273777#msg273777
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Offline majofa

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256313#msg256313
« Reply #5 on: January 24, 2011, 06:02:50 pm »
ARMA
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Adapto de bellum:

Telum Vinco, the weapon master. Years of rigorous training with various weapons has honed his skill to almost a second nature. Being so adept at his art, it seems sometimes that the weapons are moving of their own accord. With the speed of lightning and the power of a tornado, he strikes the battlefield and leaves nothing but desolation in his wake.

Accompanying him in battle are also his loyal disciples, the paladins. They enter the battlefield, weapons concealed, until when the time is right. Then they strike with an array of weapons to quickly vanquish their opponents.


Suggestions and Comments can be found here:
http://elementscommunity.org/forum/index.php/topic,20223.new.html#new

Offline Essence

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256320#msg256320
« Reply #6 on: January 24, 2011, 06:10:52 pm »
Maybe we should note which of the 'new' cards are being used by the FG decks that have won the last three competitions (Cloak, Voodoo Doll, Nightmare, and whatever the Forbidden Romance winner uses.)  It isn't relevant to the competition itself, but it would be cool to have the newest winners use different new cards than the old new winners. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline The_Mormegil

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256325#msg256325
« Reply #7 on: January 24, 2011, 06:21:10 pm »
Raziel
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Raziel, lord of the Archangels, god of Wrath and War. Pretty self-explanatory.

The intresting thing here is, why did I choose a Raging Archangels deck for Adaptation? Rage Potion is the answer. By itself, it's one of the most adaptable cards in the whole game. With Archangels, it's rush potential, but it's also a good CC card, and can be an anti-antimatter tactic. Same is to say for Bolt: great CC to be sure, but also a great finisher if you have 100+ fire quanta. Truth is, this god is very flexible. He can rush with his Archangels + Rage Elixirs, but he can stall with lots of CC + Miracles.
He can kill you with creatures. Creatures don't work? He can kill you with Bolts. Jade Shield is up? He can still deck you out.

Link to thread (http://elementscommunity.org/forum/index.php/topic,20185.0.html)
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

Offline Pineapple

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256361#msg256361
« Reply #8 on: January 24, 2011, 07:08:55 pm »
Lancelot
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Dear Formidable Enemy,

Adaptation doesn't mean trying something completely new. Sometimes, you have to go back to the basics. Especially when your opponent ignores something basic.
Like creature control.
Do you think you can hide behind a Phase Shield? Do you think you can hide behind a Hope? If you think a couple Shards of Gratitude and a Permafrost Shield can save you...You're wrong.
"A simple rush deck," you scoff. Well, if I'm so simple, then why don't you try to beat me? All you have to do it kill the Physalias. But please don't try to lobotomize them. You see, I don't like them lobotomized, and sometimes I'm just hungry for smoked Physalias on a plate. If you lobotomize my Physalias, you will only increase my fiery rage. If you strike me down, I shall become more powerful than you could possibly imagine.

From your honorable knight,
Sir I. Lancelot

http://elementscommunity.org/forum/index.php/topic,20399

Offline GG

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256373#msg256373
« Reply #9 on: January 24, 2011, 07:30:46 pm »
rsv
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Offline the dictator

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256381#msg256381
« Reply #10 on: January 24, 2011, 07:39:49 pm »
Ah, just perfect:

Anchiale
Code: [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dj 7dj 7dj 7dj 7dj 7dm 7dm 7dn 7do 7e4 7e4 7gp 7gp 7h2 7h2 7h2 7h2 7h2 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 (http://elementscommunity.org/forum/index.php/topic,19702.0.html)

Explanation:
This deck is build to adapt on any possible strategy, it has creature control, permanent control, lots and lots of damage building, and permafrost to slow you down.

Counters:
  • (Protected) Lobotimizer, (Quinted) Mindflayer
  • (Protected) Eternity, Rewind
  • Steal
  • (Improved) Mutation, Fallen Elf/Druid
Decks:
I think it won't be that hard for fight with CCYB, especcialy if you got a protected permafrost (can be stolen), and some antimatter to neutralize the biggest machines, or a quinted flayer.
On the other hand, it will be a real challenge for RoL/Hope, because you will need a lobotomizer to keep the spectres and machines on low attack, and to control the nymphs, but that means the fahrenheit can grow really high, and you lobo can be destroyed or your whole field of RoL can be brought down, however, if you manage to get some dragons or angels early the can control the field, as they are hard to kill, and Anchiale has no healing at all.
With Sha'kar this will be based on your draw, and the time you get to setup, as the steam machines can do lots of damage very fast, but no cards with lots of attack when coming to play make it easy to count the damage your doll will take.

She was the one to control the Powers of Fire for the gods, but then her brother Prometheus came along, and shared it with the humans.

Now they think they know all the secrets of fire and they use it's power to destroy, to kill.

But still, she is the only one who knows all the natures of fire:
It's ability to heat up water, to create powerful and dangerous steam, the ability to grow without losing strength, the power to destroy everything, humans, animals, buildings, it's ability to enrage, to suddenly turn something calm into something dangerous, it's versatility, the possibility to react on every situation present,
and the best of all:


It's power to dominate.
Link: http://elementscommunity.org/forum/index.php/topic,19702.0.html
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doomeister

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Re: False God Competition: Adaptation https://elementscommunity.org/forum/index.php?topic=20177.msg256502#msg256502
« Reply #11 on: January 24, 2011, 09:45:50 pm »
Yogopopo
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 74a 74a 7am 7am 7dr 7dr 7jv 7jv 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7qa 7qa 7qa 7qa 7qa 7qa 80b 80b 80b 80b 80b 80b 80j 80j
Scarabs are the most adaptable creatures there are. They do damage, creature control and healing with feral bond, and they get stronger the more there are. Mindgate gives the deck a little extra adaptability making sure this deck can use any card thats ever made.

http://elementscommunity.org/forum/index.php/topic,20193.0.html

 

anything
blarg: