i just invested all my electrum into this deck and got screwed over by momentum, a thousand crappy draws, earthquakes, reverse time etc.
I don't know how rich you are and if you already have most of the recommended cards upped (quantum Ts, hourglasses, FFQ, butterfly, druid, pulverizer ...).
If not, maybe that was really not such a good idea.
The cards in this deck are mostly specialty cards with very little re-use value. Voodoo-dolls and basilisk blood
just won't fit in with many decks. Gravitypull will get some use but it pales against e.g. some momentums and
while TUs are nice, six of them is a bit much too for starters ...
But now that you got the cards, please don't go and resell them right away! You would just lose a ton of cash.
So here is the deal with this deck:
Issue 1: crappy draws / poor deck-performance2. Shak'ar has got no time to lose. He wants his revenge and he wants it fast!
That means that this is the fastest FG-deck I have ever played. Before your cigarette is burned down
you will have run through 150 electrum, losing badly 5 times in a row.
So what you need to do, is look at your overall time-investment and compare it to other decks.
With a classic rainbow and my somewhat slow computer it will take me about 10-15min to fight a false god ...
sometimes just to last-minute-lose due to some damn RoF not drawn, Gemini spamming momentumed dragons,
Hermes firing up his lances or whatever.
I didn't take stats yet, but my guess is that this deck ranges around a pretty small 25% win-rate.
With an assumed 33% card-spin rate (if you actually win a match), that means that you need an
averaging 12 games before you finally win a card!
-> 12 x 30 = 360elec spent, 1150elec won = 790elec profit. (voodoo-deck)
Of course that will seem rather much like one big loosing streak at first!
The thing is, once again, that you can easily play those 12 games in
half an hour,
a timeframe within which other decks will make maybe 3 games, giving you pretty much
only 0,4 won cards (with an assumed win-rate of 40%).
-> 3 x 30 = 90elec spent, 1150 x 0,4 elec won = 370elec profit. (rainbow-deck)
Now that direct comparison leaves a lot of room for the worst failures with this deck ...
Even just a 15% win-rate would break even with a slow, but steady, rainbow-deck.
So you see where this is going now?
Shak'ar went through weeks of work without resting, eating or drinking and when he was finally
done he went straight through the gateway to kick those FG-asses!
The old voodon-priest will not take prisoners and he will not be easy on himself until he has finally
brought those bastards down. If it takes the extra battle to do so ... so be it!
----------------------
As for
Issue 2: momentum, earth-quake, rewind etc.1. Shak'ar does not hesitate for the gods are swift.
I had a bit of trouble with momentum too:
Against Obliterator, Graviton, Gemini and Osiris you will want to risk a little more by starting your combo a bit earlier. You need those extra HPs as a savety against momentum so your only chance is to hope he doesnt draw that many moms and that you will be just fine by drawing the extra basilisk-blood/TU when you need it.
Earth-quakes:
Just do what everybody does: Don't play all the towers at once and hope for Seism/DreamCatcher to not go too
heavy on that in the first place. Most other decks have absolutely no advantage over Shak'ar here.
Rewind:
Mind Shak'ars advantage number 1! The Shak'ar I know has not failed against rewind a single time so far!
He usually "heads-off" Destiny, Seism and Osiris before they know what hit them.
Etc.:
Like what? TUs? Weapons? Mutations? Poison? ... Keep in mind that a very early doll with no grav.pull (yet) and just one basilisk blood will freeze the gods weapon slot for 6 turns! While shaving off that extra damage is invaluable, your doll is in no danger at all against most gods. I mean, what's he gonna do? Firelance it?
Mutation is a big weakness I agree and there really isn't much you can do once ChaosLord or Destiny
start up on that.
Scorpios poison however can be controlled pretty easily: Play doll early to freeze that Arsenic,
add grav.pull as soon as Pufferfishes show up ... Scorpio doesn't deal very much damage early on and absorbing
those puffer-attacks will keep your poison counter down.
Generally, NEVER play your doll without at least one basilisk blood! (unless you have spares and can pay for them)
You would just be asking for Neptune to congeal and shockwave it or Rainbow/Obliterator to grav.pull and kill it
with just a single shrieker.
Hope that was helping you somehow ... Shak'ar be with you.