TombSimon 2 - 1 promwarm
Deck for round 1, Never Ending Pain:
52r 52r 52r 52r 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5un 5un 5un 5un 5un 5un 5up 5up 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 71b 71b 7t9 7t9
I went for a stall with CC against his mono-darkness. Unfortunately those damn Devours always drained my Death- quanta and I didn't draw enough pends so a Bone Wall never saw daylight. Vampire Dagger pretty much did the job alone. 0-1
Deck for round 2, Shadowhunter:
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5oc 5oc 5on 5on 5on 5on 5pu 5pu 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 606 606 606 606 7n5 7n5 7t9 7t9 8pr
Again a lot of CC against his mono-darkness. Fortunately I faced something much softer - Voodoo Doll+Acceleration+Adrenaline. I had lots of quanta in the beginning and shot he few Vampires that showed up. Quickly I put 27 damage on the field and he was over in a few turns. 1-1
Deck for round 3, Never Ending Pain:
52r 52r 52r 52r 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5un 5un 5un 5un 5un 5un 5up 5up 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 71b 71b 7t9 7t9
I went for the Stall again hoping to get a Wall out this time. But again I was low on pends, and again his Devourers went straight for my Death quanta. Luckily that left me with lots of Darkness quanta from my 4 first turn Pillars so I was able to steal (and steal back) an early Vampire Dagger. He wasn't able to draw his many Steals and that pretty much saved the game for me. I poisoned Devourers with any leftover Death-quanta, and used Drain Life every time a Dragon showed up. When he was at 9 cards I was finally able to get the Bone Wall out and keep it going from there for a deck-out win