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Messages - TombSimon (72)

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Do you really have to not have the rares to swap them for longswords? I mean with Seism, for example, the choice of the sword is much better than Pulverizer  ::)

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General Discussion / Re: Your Signature Deck?
« on: May 30, 2011, 12:22:46 pm »
Mutation!

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4vj 4vj 4vj 4vj 4vj 4vj 5l9 5l9 5l9 5l9 5l9 5l9 6u2 6u2 6u4 6u4 6u4 6u4 6u4 6u4 6ve 6ve 6ve 6ve 6ve 6ve 80b 80b 80b 80b
I grind Top50 a lot with this deck... because it's fun  ;D

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Chaos Lord / Re: Oracle : Chaos Lord
« on: May 26, 2011, 04:45:35 pm »
+ Butterfly effect. The only non-rare PC you don't need 4 of to kill his shield (and annoying discords).
For PU, you get the same kind of mutant, but with a random stat bonus and a new ability (same quanta type because it's the same base creature). Not bad, but without quint he may remutate them and he still has twice your health.

Judging from the decks already posted, Mindflayer or Lobo is almost essential. I'd much rather go for PC or poison than Momentum as it seems a lot more reliable, even though mutated creatures keep momentum.

Might just as well repost this here, 12/20 wins (5EM), but could be more if I'd stick to the rules I've set myself when playing this. ~330 secs. for a win though.
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I think this deck works quite good, although it's very slow, but I roated CHoas Lord 4-1 (2 EM) with it. Well, it helps, that I have access to 2 Purple Nymphs, which speeds up the deck. I changed it to:

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vo 500 500 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5if 5if 5if 5if 5if 5ig 5ig 5ig 5ig 6u8
It's biggest weakness is, that it's close to decking out many times. Maybe change Aether Mark to Water and exchange some Water Pillars for Aether Pends, which can be animated to stronger creatures?

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Now everyone is so fond of posting their strange, I can add to the sum with one of my crazy decks I made alongside Rage Doll and Accelerate Doll:

Weird Al Party Time
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4vm 4vm 4vm 4vm 4vo 4vp 4vp 4vp 4vp 4vp 5bs 5bs 5c6 5c6 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5v0 5v0 5v0 5v0 5v0
The Fallen Elves were kind of CC against dolls, and if the Mutations proved too strong I could just Panda them away. Suddenly I would have enough dolls so that two or three Pandas will kill them outright. Or I could take the route and Mutate my own dolls.

Never got to play with it, but it was fun making  ;D

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TombSimon 2 - 0 hugebidan

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TombSimon 2 - 0 Vineroz

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Budokan / Re: Stage I: For Honor ROUND 7
« on: May 14, 2011, 06:12:35 pm »
Not much to say, other than posting the decks:

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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5us 5us 7tb 7tb 7td 7td 7td 7td 8pt


1 Pillar start versus 5 Pillar start. GG
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5oc 5oc 5on 5on 5on 5on 5pu 5pu 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5um 5um 5um 5um 606 606 606 606 7n5 7n5 7t5 7t5 7t9 7t9 8pr


Kept me at 4 Air all the time with two Eagle's Eye in hand. At least I got a Dragon out on the very last turn >.<  

Sorry squad 3  :-\

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Budokan / Re: Stage I: For Honor ROUND 6
« on: May 10, 2011, 05:49:47 pm »
Go, go, XYTWO, Seraph, genunious and ForbiddenOracle - we need you to win to seal the deal for squad 3  :)

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Budokan / Re: Stage I: For Honor ROUND 6
« on: May 10, 2011, 05:44:37 pm »
TombSimon 2 - 0 promwarm

10 Aides are nice  :P

Match 1, What Lurks in the Shadows:
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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5up 5up 5us 5us 7t5 7t5 7tb 7tb 7td 7td 7td 7td 7td 7td 8pt


Had an awaful lot of Pillars, no Vamps but Dragons showed up, and even though they were rewinded I was able to replay them. In came my Vamps and kept me alive against his three Dragons. 1-0


Match 2, Colourful Agony:
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4vl 50u 590 590 5fb 5fb 5if 5if 5lm 5lm 5ul 5ul 5um 5um 5um 5um 5un 5un 5up 5up 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 8pt


This deck was tuned against his mono-darkness, and that was exactly what I played. Had three SN in turn 2 and started up the control. I had both a Dragon and Shrieker when Discord hit the board and sealed the match for me. 2-0

GG's Promwarm, but I'll take ya throne, please  ;D

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Hm, I think this is time to use some of my former tournament decks  ;D

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Budokan / Re: Stage I: The Proving of Worthiness ROUND 4
« on: April 28, 2011, 06:55:25 pm »
Really good games, kobisjeruk, sure it gave some fight..

Match 1, Quicksand!
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This was all down to a cointoss. I stalled him for a while with him doing 6 damage and me healing 6, but never got to outdrain his quanta. I had to keep my vamps in hand and hope for a OTK, but sadly it was one turn too late. Don't know if I could have done it that turn earlier, but I don't think so. 0-1
Match 2, Fiery Hate:
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5f0 5f0 5fb 5fb 5fb 5fb 5fk 5fk 5gi 5gi 5uk 5uk 5uk 5uk 5up 5up 5v0 5v0 5v0 606 606 606 606 606 7t8 7t8 7tb 7tb 7tg 7tg
I figured this would do something to his Pandas but he played Discord. Luckily I had something like a 6-Pillar start so I quickly gained enough Fire quanta to get one of my Nymphs and a doll out, and started burning his threads. Improved Dusk kept me from half of his scrambles, and Dagger healed me. In the end I topdecked a Steal and took the Haxx Shield he had stolen from me to do the lethal damage. 1-1
Match 3, The Voodoo Academy's Finest:
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I took another Voodoo deck, but sadly he did too, and since I had very few (but extremely powerful) creature, the Walls was enough to keep me off. I spent a Drain life on one of his Parasites to keep the poison down, but it just made his Wall more reliable. Maybe if i had saved it for my last Darin Life heal I would have won - after all I had around 84 damage from three dolls O.o 1-2

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TombSimon 2 - 1 promwarm

Deck for round 1, Never Ending Pain:
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52r 52r 52r 52r 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5un 5un 5un 5un 5un 5un 5up 5up 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 71b 71b 7t9 7t9
I went for a stall with CC against his mono-darkness. Unfortunately those damn Devours always drained my Death- quanta and I didn't draw enough pends so a Bone Wall never saw daylight. Vampire Dagger pretty much did the job alone. 0-1


Deck for round 2, Shadowhunter:
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5oc 5oc 5on 5on 5on 5on 5pu 5pu 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 606 606 606 606 7n5 7n5 7t9 7t9 8pr


Again a lot of CC against his mono-darkness. Fortunately I faced something much softer - Voodoo Doll+Acceleration+Adrenaline. I had lots of quanta in the beginning and shot he few Vampires that showed up. Quickly I put 27 damage on the field and he was over in a few turns. 1-1

Deck for round 3, Never Ending Pain:
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52r 52r 52r 52r 5uk 5uk 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5un 5un 5un 5un 5un 5un 5up 5up 5us 5us 5us 5us 5us 5us 606 606 606 606 606 606 71b 71b 7t9 7t9
I went for the Stall again hoping to get a Wall out this time. But again I was low on pends, and again his Devourers went straight for my Death quanta. Luckily that left me with lots of Darkness quanta from my 4 first turn Pillars so I was able to steal (and steal back) an early Vampire Dagger. He wasn't able to draw his many Steals and that pretty much saved the game for me. I poisoned Devourers with any leftover Death-quanta, and used Drain Life every time a Dragon showed up. When he was at 9 cards I was finally able to get the Bone Wall out and keep it going from there for a deck-out win  ;)


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blarg: TombSimon