Oracle: False God Counters
The Oracle, which can be visited once a day, always predicts the next False God you are going to fight. Knowing the exact False God allows you to use a specific counter deck to have a very high chance to win against it.
One of the great things about the Oracle prediction is that you can often take an entirely non-upgraded deck against a False God, allowing new players to win upgraded cards easily.
Note: The Oracle prediction only applies for the current session. If you log out before fighting the False God there is no guarantee that the False God you fight will be the one the Oracle predicted.
Click on the Wiki link in each False God’s section to go to its wiki article, and to go to its forum thread.
PLEASE NOTE AS OF 1.32 ALL SHARDS ARE OF THEIR RESPECTIVE ELEMENT (eg. Shard of Gratitude is Life)
RECONSIDER IF THEY WILL WORK IN THE DECK BEFORE USING THE DECK (eg. Mono aether decks can't run Shard of Gratitude any more)
Akebono:
One of the best known counters to this god is Liquid Antimatter, the deck that utilizes the combination of Liquid Shadow and Antimatter. Try to hold out for a large dragon/Armagio, then hit it with Chaos Power (if you can), then Antimatter/Liquid Shadow.
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The non-upgraded deck works on a similar principle, but uses Purple/Black Nymphs instead. Get a Purple Nymph out ASAP, followed by a Black Nymph. Use Liquid Shadow as Lobotomize for SOF.
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Alternatively, you can just use antimatter to stop his creatures and run him over with creatures of your own.
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Chaos Lord:
Currently the best counter to Chaos Lord is the old timebow deck. Rush through your deck using Hourglasses. Stall using Sundials and shields, but try not using your Bone Wall unless you have a Fire Storm ready to kill his Druids / RoLs / weak mutants. If you can chain both Fire Storm, you can kill almost anything he can have. Try to have a quinted Oty controlling the field ASAP, and you can rewind expensive strong mutants (try to instant PA your Eternity, as you may need it to avoid decking out). In late game, Fractal your (or his) Druid and create a fun army of mutants yourself. Old great combo: FFQ creates FF, Oty eats FF buffing Bone Wall and creating skeleton, Druid mutates skeleton.
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Another known counter to Chaos Lord is a nymph's tears deck. Use gravity nymphs to drain his defenses, and use water nymphs to run him over. No PC needed since Diss shield runs on rainbow quanta.
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This is the best known non-upgraded deck. Create Purple Nymphs to Antimatter his creatures. Lobotomize the Druids (they'll mutate Antimattered creatures) and any dangerous creatures he makes. Use Butterfly Effect on a spare Mind Flayer to destroy his shields.
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Dark Matter:
The best known counter to Dark Matter is Mono Aether. Being a mono deck, Black Holes have minimal effect, and Dark Matter has no permanent control to get rid of Phase Shields.
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Non-upgraded and rareless is trickier, because of Blessings (on Elite Chargers) and Momentum (on anything else). He only has 2 of each, so try to use Lightning on all the Chargers.
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Decay:
Get a Sanctuary out ASAP (Protected if possible). Only play a Golem if you can Quint it immediately. Only play Pulverizer if you can use Protect Artifact on it and destroy Electrocutor, Eclipse and Dusk. Stop drawing when you’re safe. Use Heal for EM.
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Unupped and rareless version.
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Vampires should only be played alongside both Unstoppable, Quintessence, and as many Chaos Powers as possible.
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Take your sancts back if they're stolen. If you have more steals, use them on the Improved Dusk.
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An old rareless deck still works, using a quadruple combo: Minor Vampire + Momentum + Adrenaline + Quintessence. You should only play them all at once. Deflagrations are for Eclipse.
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Destiny:
A good counter is Mono Aether; it renders her Rewinds useless, and she has no permanent control to counter the Phase Shield chain.
Lobotomize Fate Eggs, Druids, and anything with a dangerous ability.
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Non-upgraded and rareless, Mono Aether in its simplest form is the best counter.
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Divine Glory:
With Divine Glory's maximum damage output at 88, and her complete lack of creature control, the best deck to take against her is Flying Adrenastaves.
Get one of these flying and with adrenaline ASAP. Just two combos can hold off five entire Morning Glories on their own. Do not play a staff without animating it on the same turn. Use Silence to prevent Miracle.
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Non-upgraded and rareless something a bit different is required. This deck works on the principle of the popular RoL/Hope deck.
Try to get your Luciferins going as quickly as possible, even if it’s only on 2-3 creatures. Once you have 8 light emitting creatures just hold the dragons in your hand and rush him at the end.
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Upgraded RoL/Hope is also known for countering Divine Glory. Use Miracle + Luciferaze at the end to EM.
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Dream Catcher:
Keep rewinding the Giant Frog with the Eternity.
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Another option is a dune scorpion deck. Use Black Holes to heal, get Jade Shield up and running quickly, and use BH's for healing.
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Unupgraded, it doesn't work nearly as well, but it's worth a shot. Pandemonium should compensate for less emerald shield protection.
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Elidnis:
A good counter to Elidnis is a dragonbow. Pulverizers should be used to smash Feral Bonds and Jade Staff, and Cloak is to hide dragons.
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Chain Dimensional Shields when low on health; use Quinted Steam Machines to deal damage and a Quinted Steam Machine with Butterfly Effect to destroy Feral Bonds.
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Steal Feral Bonds and Parallel Universe huge Forest Spectres, then Quintessence them. Use Liquid Shadow before Quint if you want EM. Be careful not to run out of aether quanta for Dimensional Shields.
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Eternal Phoenix:
With Eternal Phoenix’s swarm of 1-HP creatures, Thunderstorm/Desiccation + Vulture + Bone Wall is a natural combo. Boneyard triggers his Fire Storm, making your Bone Wall and Vultures ridiculously huge.
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Dry Spell will also attack your field so no Vulture in a Dry Spell deck.
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Ferox:
RoL/Hope with SoP is one of the best known counters. Use Miracle+Lucif to EM, and SoP to hold back damage until you can OTK with EM.
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Non-upgraded and rareless, this Steam Machine deck works brilliantly. Use a Steam Machine with Butterfly Effect to destroy Feral Bonds and the others for damage. Fractal a Giant Frog.
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Fire Queen:
The best known counter to Fire Queen is a dragonbow. Pulverizer is used to smash Feral Bonds, and Cloaks hide your dragons.
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The old timebow is also very efficient and has a great EM rate.
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When Fire Queen's board is full of Fireflies and you have enough quanta and required cards, play all excess Dim Shields and Hourglasses in your hand. Play Shockwaves on two different 7-HP creatures, play a Vulture, Fractal it, then play Rain of Fire and Sky Blitz to OTK Fire Queen.
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Gemini:
Poison Dials SoSac is one of the best known counters.
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The best known non-upgraded deck against Gemini is Nymphomania, a deck that works using the combo of Antimatter and Liquid Shadow. Antimatter Phase Recluses, giving preference to those with momentum. Don't use Liquid Shadow on them early, as they are fragile and you need the healing. If a Massive Dragon comes out, combo it instantly. Steal Electrocuters to protect your nymphs.
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Graviton:
Use Blessed, Unstoppable Otyughs to eat all his creatures and heal yourself with Miracle when needed.
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Steal his Gravity Shield (if you haven't found any wings) or weapon (if you have). Save the antimatter for chargers, lobotomize everything else.
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Hecate:
The best known Hecate counter deck uses two key cards: Antimatter and Parallel Universe. Parallel Universe should be used on the highest attack Voodoo Doll, and preferably one with Liquid Shadow cast on it. It will redeal the damage already done to the Voodoo Doll and give you a sturdy attacker. Antimatter has the exact same targeting priority.
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Works even better upgraded.
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Hermes:
The best known counter to Hermes is Mono Aether + Enchant Artifact. Use Enchant Artifact on your Dimensional Shields. Parallel Universe his Lava Destroyers. (Start the Shield chain early, otherwise, he’ll Fire Lance you to death.)
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Works even better upgraded.
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Incarnate:
In fact, a popular counter to him, when given as an Oracle prediction, uses these alongside Voodoo Dolls and Fractal. While this seems mundane, it abuses the AI's trigger-happy use of Retrovirii and Bloodsuckers by allowing him to poison a handful of Dolls, which transfer to poison to him. As Voodoo Dolls are also Darkness creatures, they are affected by his Eclipse as well, which adds even more damage. You can Fractal Bloodsuckers if you are desperate for damage.
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Jezebel:
A 500 HP EM deck exists of Jezebel. Try to protect her towers ASAP, followed by yours and the SoG stack. However, you win by deck out, so this is a long game.
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This deck also have a great win rate, but usually won't get EM. Protect her Quantum Towers, and if possible, her Water Towers. Third PA goes for your Shard.
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False God farming voodoo deck Voodoo Bravery is one the best known counters against Jezebel, mainly because she's rather slow in damage. She'll steal your pillars and use Nymph's Tears to make 8-attack Aether Nymphs, and then use them on her own towers. Hopefully she won't get a Gravity Nymph - if she does it's pretty much game over unless you can use Basilisk Blood on it.
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Unupgraded, Immorush with Enchant Artifacts might work, but it's a bit risky. If you want to try it out, protect her towers quickly, and use deflags to get rid of her cloaks if they come before you can protect them.
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Lionheart:
For those who love score and money, a 500 HP EM deck exists against Lionheart:
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Another excellent option is Poison Dial, which can beat Lionheart with element mastery.
Non-upgraded and rareless, Mono Aether completely destroys him.
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Alternatively, a deck based on the 500 HP EM deck works. Steal his eternity and 3 time towers, then wait for the momentum'd dune scorp to kill him.
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Miracle:
This deck is one of the funnest anti-Miracle decks around. Twin Universe Miracle’s Light Dragons, Overdrive them, then TU them over and over again… (Then watch as Miracle takes 100+ damage a turn).
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RoL/Hope works very well against Miracle. Fractal RoLs to get Hope Shield out. Fractal Light Dragons to win.
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Mono Aether can be used with a similar principle. Use Parallel Universe on dragons. Use Silence to prevent Miracle.
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Morte:
Don’t start chaining Sundials/Shields until you’re at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph’s Tears on your Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn’t have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
Recommended decks
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Alternatively, just using Dim Shields with healing works well.
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Neptune:
Mono Aether with healing gets EM's frequently.
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Neptune's creature control is useless against Mono Aether's immortal creatures. Deflagrations are splashed in for Permafrost Shields.
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Obliterator:
Antimatter rips Obliterator apart. Maxwell's Demon is used to kill his Skriekers. Fractal a dragon when you can.
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Non-upgraded and rareless, the Antimatter/Liquid Shadow is used on Basalt Dragons to kill him.
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Octane:
Octane used to be the best False God to get from the Oracle. There were used to be two counter decks that are non-upgraded, rareless, has an incredibly high winrate, and wins are virtually always EMs. However, after the AI change in patch 1.31, it no longer works since AI will target its own Antimatter'd creatures. A deck has been worked around the concept, and it should work just as fine despite the quanta balance is a bit tricky.
The upgraded one is a 500 HP EM deck:
Save a Granite Skin for the last turn after your Miracle.
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You need to play Quintessence on an Antimatter'd Eagle's Eye, or AI will Fire Lance it to death. Play shields as soon as possible.
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Osiris:
For now, Mono Aether is the best deck to use.
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Paradox:
Elemental Masteries come easy with this deck.
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Non-upgraded and rareless, RoL/Hope can be used, thanks to Paradox's abundance of Rays of Light.
Lobotomize his Rays of Lights, so that he can’t save up for Miracles or Blessing his creatures. Fractal his Rays of Lights to provide your own Light quanta to fuel your Hope shield. Then Fractal your own Dragons for the win. Be careful not to put out a Dragon too early, or he will Twin Universe it many, many times.
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Rainbow:
Although Rainbow is hard with a normal RoL/Hope deck, with no permanents to clog your hand it can become easy.
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Scorpio:
Mono Aether + Purifies is the best known counter to Scorpio. Lobotomize his Physalias, try not to deck out.
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Currently there are no fully tested non-upgraded decks against Scorpio.
Seism:
One counter to Seism is Mono Aether + Protect Artifacts. Protect your towers first, then his permanents to clog his hand with PAs.
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Also works non-upgraded, but isn't that effective.
Another counter is a pillarless version of RoL/Hope without Fractals. Do not use Photosynthesis until you have Hope up. Stall with Sundials until you are safe. At the end you can use them to stall to heal up fully for an EM.
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Protect your stack of pendulums ASAP. Use Phase Dragons for damage, then Fractal a Shrieker for the win.
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Serket:
Serket is probably the best False God to have predicted. The counter decks, both upgraded and non-upgraded, are incredibly effective.
Wings + Precognition is the most well-known deck against him. The chain should be started as early as possible.
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EMs come very easily with a few purifies in a wings deck:
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For those who love score and money, a 500 HP EM deck exists against Serket. Serket will die when he has 16 poison counters, so time your drawing accordingly.
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And finally, Fractal Deathstalkers is also highly effective against him.
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