Octane

From Elements the Game Wiki
Jump to navigation Jump to search

Octane has two copies of each of the following cards:

7dk 7dk 7dl 7dm 7dm 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n6 7n6 7n6 7n6 7n6 7n6 8po

Mark: 3x Fire
Creature control: 4 Fire Lance, 2 Fire Buckler, 10 Eagle's eye, 12 Unstable Gas
Permanent control: 4 Explosion

Strategy:

This is basically a faster, rushier, more defense breaking version of Divine Glory. Eagle's eyes are very good creature control, so antimattering one won't get you far, and 7 damage a turn from 4 of them will lead to quick death for you. Many explosions and fire mark provides a lot of permanent control, very hard to set up hourglasses/weapons/shields, which makes you more vulnerable to the eagles eyes. Very fast set up even without air mark, due to mass amounts of air towers, everything needs to be quintessenced or it will die first turn. IF you're running a SoP OTK, plunk down SoP as soon as your creatures are on the field, but they'll still struggle to survive.

Voodoo Bravery has a hard time, as unstable gases go around the voodoo doll, your only source of both defense and attack. Hope Octane sends out Eagle's eyes, since that's your only way of winning.

One person recommends lots of shields and permanent control against Octane. His logic is that you won't be able to destroy his eagles eyes right away because he flys them when he plays them, but hopefully your shields can last long enough for you to get a immortal otyugh and druid out so you can eat his weapons. Or, he continues, of course you can try the pulverizer/quicksand method, because eagle eyes do cost a lot of summon, and you can kill them with gravity pull.

An interesting fact about this guy is that he'll only fly one eagle when he needs to play a second one, unlike Divine Glory, so if you are lucky you can actually steal his eagle eye. Only to have it last for one turn before he explodes it of course.

He doesn't seem to time his unstable gasses so you should be able to heal it up. Also, he controls creatures by fire lance.

This encounter is very hard for most OTK decks but hell easy when you imitate Divine Glory. Just use a reflecting shield, have miracles in your deck and morning stars which you can send out flying. He will stack up gases but they will do nothing to you and his eagle eyes are not that hard a source of damage. At the end he had around four eagle eyes against my six morning stars, guess who dominated who? Oh right, I forgot to say I used novas for my pulveriser, but due to no healing there is no problem even if your morning stars die due to the fire wall the damage is enough since you can keep one in your hand.So he is hard for everyone without spell reflecting shields.

Reflecting shields to this guy are like purifys for morte/scorpio/serket and protect artifacts for seism/jezebel and fire storms for eternal phoenix/fire queen/paradox, there is always a tradeoff in putting cards like that in your deck. Pulvy isn't needed for the reflective strategy since the reflective shield can't be exploded, and the fire shield can be handled by explosions or steals. it does surprise me that the ai doesnt use the gases when you have the shield on though, since it uses holy light on itself when it has the shield on. However, I don't see how you manage to win when you have half the hp and drawspeed, a third of the power, and still out compete in the this literal "arms" race. unless you stuff your deck with miracles and such. Overall, congrats on the victory, try beating the other dudes with this deck, though.

Jade shield isn't just useful for octane; it's also helpful against Fire Queen, Dream Catcher, Decay, and a few other false gods. Just don't splash it in carelessly.

Oracle Counter

Octane used to be the best False God to get from the Oracle. There were used to be two counter decks that are non-upgraded, rareless, has an incredibly high winrate, and wins are virtually always EMs. However, after the AI change in patch 1.31, it no longer works since AI will target its own Antimatter'd creatures. A deck has been worked around the concept, and it should work just as fine despite the quanta balance is a bit tricky.

The upgraded one is a 500 HP EM deck:

Save a Granite Skin for the last turn after your Miracle.

77k 77k 77k 77k 77k 77k 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7k0 7k0 7k0 7k0 7k0 7k0 7k2 7k2 7k2 7k2 7k2 7k2 7km 7km 7km 7km 7km 7km 8pq

You need to play Quintessence on an Antimatter'd Eagle's Eye, or AI will Fire Lance it to death. Play shields as soon as possible.

4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vj 4vj 4vj 4vj 4vj 4vj 4vn 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 5c2 5c2 5lg 5lg 5lg 5lg 5lg 5lg 621 621 621 621 621 621 8pu

Outdated counters


False Gods

Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket