Elidnis

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Elidnis has two copies of each of the following cards:

7ah 7ah 7ah 7ah 7ah 7ah 7ai 7ai 7ak 7al 7am 7am 7am 7am 7am 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gn 7gn 7gn 7gn 7gn 7gu 7gu 7gu 7gv 7gv 7gv 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80f 80f 80f 80h 80h 8pn

Mark: 3Life
Creature control: 10Congeal, 6Ulitharid, 10Twin Universe
Permanent: None

Strategy:

Aether/Water Deck with fast boostable creatures that she sometimes quints right. Creature control is useful, especially delaying with sundials and phase shields for setting up.  No permanents control, but Ulitharids can remove skills from your creatures. Congeals at least don't do any damage.

A pillar control deck will work wonderfully here, if you can deny Elidnis of her water and aether quantums, you will eliminate most of the creatures she can play, the only real cards after that she can play are her forest spirits (without growth they are very easy to deal with). Creature deployment will be your main problem, but a mono earth deck could very easily survive elidnis provided you can deploy a diamond shield quickly, Earth-gravity would be very effective too - black holes will deny Elidnis quanta, restore your own health, somewhat, and you could use armagios to delay the dragons for a couple of turns and use Pulverizer on her bonds. Aether won't work, despite it being effective against her creatures (phase shields), the feral bonds and heals she has will keep healing her, while her spirits grow to near-ludicrous levels.

With no way to remove permanents or get around defenses once they're up, rainbow controls and OTKs walk right over her. Just grind out your attack without creature control, and BE or pulvy her bonds.

A bit easier to rush than Ferox (still difficult) with a Hope deck, this FG instead poses the problem of growing creatures. She often quints the wrong creatures though, so Electrocutor can still help a lot. Jade Shield lowers Archangel damage substantially, but they are also faster to play which means you can rush Elidnis before she gets out enough Feral Bonds/creatures. If it's SoP-based, you should have little problem growing your RoLs to around 100 damage a turn and punching Elidnis out with a few strikes.

Poison stalls have a bigger problem because of the constant healing. Try to straegically use SoSac to limit elidnis's creature play and thus her healing.

It isn't hard to use Voodoo bravery against Elidnis. Move quickly, and everything else takes care of itself.

Oracle Counter

A good counter to Elidnis is a dragonbow. Pulverizers should be used to smash Feral Bonds and Jade Staff, and Cloak is to hide dragons.

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Chain Dimensional Shields when low on health; use Quinted Steam Machines to deal damage and a Quinted Steam Machine with Butterfly Effect to destroy Feral Bonds.

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Steal Feral Bonds and Parallel Universe huge Forest Spectres, then Quintessence them. Use Liquid Shadow before Quint if you want EM. Be careful not to run out of aether quanta for Dimensional Shields.

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False Gods

Akebono Chaos Lord Dark Matter Decay Destiny Divine Glory Dream Catcher Elidnis Eternal Phoenix Ferox Fire Queen Gemini Graviton Hecate Hermes Incarnate Jezebel Lionheart Miracle Morte Neptune Obliterator Octane Osiris Paradox Rainbow Scorpio Seism Serket