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Offline Dragoon1140

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg88777#msg88777
« Reply #108 on: June 11, 2010, 08:03:54 pm »
i love so much this card but is armageddon!!!
it
-50% of time deals 2 or 5 damage
-freeze or lobotomize a creature
-reverse time or PU the creature(makes you have a card more or opponent one less)
-infect or gravity pull a creature(the creature dies after some turns)

it means that to counter negative effect you should have no creatures or immortal ones.
in my opinion that card does a good combo only with aether, because aether can afford to stay without creature since he can prevent with phase shield and has immortal creatures.

i think it should cost more OR drain all entropy quanta(deja vu?) like fractal or miracle;because is a multiple chaos seed(as you draw a CS for every creature)
Well if you never upgrade the card then you have a point, but who wouldn't spend the measly 1500 E to upgrade the card?  Consuming all :entropy is ridiculous, and would reduce the use of this card to no end.

On another note, this makes a fantastic replacement for RoF in a Rainbow deck.   :D
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silux

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg88882#msg88882
« Reply #109 on: June 11, 2010, 10:51:13 pm »
yes , pandemonium is definitively more funny than RoF!:)

This card will be a great help fighting fake gods!

dragonhuman

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg89181#msg89181
« Reply #110 on: June 12, 2010, 05:34:55 am »
That's an alchemy card so won't be included.
explain please
The only effects that are caused by Chaos Seed are infection, gravity pull, fire bolt, ice bolt, sniper, reverse time, drain life, lightning, and parallel universe. No other effects are able to be produced by Chaos Seed or Pandemonium.

The "alchemy" set is the set of spells/permanents that are the essence of each element "in a bottle". They are Antimatter, Aflatoxin, Black Hole, Basilisk Blood, Adrenaline, Rage Potion, Nymph's Tears, Luciferin, Unstable Gas, Precognition, Liquid Shadow, and Quintessence.
what about lobotimize?

Offline jmizzle7

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg89195#msg89195
« Reply #111 on: June 12, 2010, 05:53:27 am »
That's an alchemy card so won't be included.
explain please
The only effects that are caused by Chaos Seed are infection, gravity pull, fire bolt, ice bolt, sniper, reverse time, drain life, lightning, and parallel universe. No other effects are able to be produced by Chaos Seed or Pandemonium.

The "alchemy" set is the set of spells/permanents that are the essence of each element "in a bottle". They are Antimatter, Aflatoxin, Black Hole, Basilisk Blood, Adrenaline, Rage Potion, Nymph's Tears, Luciferin, Unstable Gas, Precognition, Liquid Shadow, and Quintessence.
what about lobotimize?
Yes, I missed one. :)

Offline Marvaddin

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg89847#msg89847
« Reply #112 on: June 13, 2010, 12:16:42 am »
This card is too powerfull, I think. And I also think it doesnt fit correctly to the name "pandemonium", at least in upped form. Not pandemonium, just a mass enemy creatures control.

How about a negative (chaos seed) / positive (chaos power or upped mutation) to both yours and your enemy creatures? The upped form could cost less quanta, then. This would be really chaotic / random / pandemonium, like the entropy theme (although I think most people would prefer the mass creature control, people are even planning use it in rainbow instead of RoF).

Well, at least, I think upped form should cost 7.

Offline Dragoon1140

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg89857#msg89857
« Reply #113 on: June 13, 2010, 12:39:20 am »
This card is too powerfull, I think. And I also think it doesnt fit correctly to the name "pandemonium", at least in upped form. Not pandemonium, just a mass enemy creatures control.

How about a negative (chaos seed) / positive (chaos power or upped mutation) to both yours and your enemy creatures? The upped form could cost less quanta, then. This would be really chaotic / random / pandemonium, like the entropy theme (although I think most people would prefer the mass creature control, people are even planning use it in rainbow instead of RoF).

Well, at least, I think upped form should cost 7.
No.  This card, I find, is balanced enough as is.
Also, with the way the game is going, and I agree with it, is that Rainbows will eventually be a thing of the past.  Eventually, slowly, we will see Mono and Duo decks dominate the game, which will be amazing when it happens.
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Offline yaladilae

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg89990#msg89990
« Reply #114 on: June 13, 2010, 03:50:19 am »
No.  This card, I find, is balanced enough as is.
Also, with the way the game is going, and I agree with it, is that Rainbows will eventually be a thing of the past.  Eventually, slowly, we will see Mono and Duo decks dominate the game, which will be amazing when it happens.
This card is balanced, apart from the cost.... Definitely needs upping........
This card is by far better then rain of fire or any area effect spell, because more then often if saves your life massively and very very effectively...

Mono and duo dominates the game = make the game boring...... Sadly.....
12 elements, but you are limited to pick a few in your deck? Seriously how boring ist that......

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg89994#msg89994
« Reply #115 on: June 13, 2010, 03:54:07 am »
Why the hell does  :entropy have so much control?!

Butterfly effect for instant permanent destruction, chaos seeds/mutations/fallen druids/maxwell's dragons for creature control, antimatter for not only control, but also healing. And now it's getting a mass-creature control spell? What the hell?! It's ENTROPY! randomness! Not control! O.o

Seriously, why does it have so many creature control cards?

Offline Marvaddin

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg90009#msg90009
« Reply #116 on: June 13, 2010, 04:18:54 am »
What the hell?! It's ENTROPY! randomness! Not control! O.o
Because of this I have suggested this:

"How about a negative (chaos seed) / positive (chaos power or upped mutation) to both yours and your enemy creatures?"

I mean, your creatures can get negative effects, and enemy creatures can get positive effects, too. This is random, so I think it fits best to Entropy than have a control cards that hits so badly the enemy army.

Offline Dragoon1140

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg90048#msg90048
« Reply #117 on: June 13, 2010, 05:38:21 am »
Why the hell does  :entropy have so much control?!

Butterfly effect for instant permanent destruction, chaos seeds/mutations/fallen druids/maxwell's dragons for creature control, antimatter for not only control, but also healing. And now it's getting a mass-creature control spell? What the hell?! It's ENTROPY! randomness! Not control! O.o

Seriously, why does it have so many creature control cards?
While I agree with you about this when it comes to Antimatter and Butterfly Effect, I'll have to disagree with you otherwise.  While mass control does express itself in :entropy quite well, it does so in a random fashion. Pandemonium does offer mass creature control, but it also has the side effect of helping the opponent, due to the chance of Rewinds.
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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg90067#msg90067
« Reply #118 on: June 13, 2010, 06:20:02 am »
Why the hell does  :entropy have so much control?!

Butterfly effect for instant permanent destruction, chaos seeds/mutations/fallen druids/maxwell's dragons for creature control, antimatter for not only control, but also healing. And now it's getting a mass-creature control spell? What the hell?! It's ENTROPY! randomness! Not control! O.o

Seriously, why does it have so many creature control cards?
I don't know if you know this but Entropy is VERY expensive to play. Butterfly effect costs 7  :entropy to use and another 3 for repeat uses on a little critter that can be killed by pretty much anything. Fire can so the same for  one :fire. Maxwells? That costs another 7 :entropy to play and use to destroy things that have higher attack then HP which usually means they are already fragile and again fire can kill the same creature with only one  :fire. Antimatter is pretty balanced though.

But I digress, the unupped version is way too cheap for a mass cc card and could be easily abused by aether. Maybe the cost should go up for the unupped version?

Offline Avenger

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Re: In Development: Pandemonium | Pandemonium https://elementscommunity.org/forum/index.php?topic=7537.msg90081#msg90081
« Reply #119 on: June 13, 2010, 07:02:28 am »
Why the hell does  :entropy have so much control?!

Butterfly effect for instant permanent destruction, chaos seeds/mutations/fallen druids/maxwell's dragons for creature control, antimatter for not only control, but also healing. And now it's getting a mass-creature control spell? What the hell?! It's ENTROPY! randomness! Not control! O.o

Seriously, why does it have so many creature control cards?
Pandemonium is randomness incarnate. It is by no means a reliable control. More often than not, you will get: PU/reverse photon,  lobo-ed dragon, when the opposite would be much more useful.

The fallen druid is usable for control, but its main use is to improve your own critters. That it can used for control just shows :entropy 's versatility :)


 

blarg: