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Offline AjitTopic starter

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Originality Compilation https://elementscommunity.org/forum/index.php?topic=20329.msg258046#msg258046
« on: January 27, 2011, 12:06:33 am »
IDEA:
- Compile a database of all original mechanics that someone has submitted
- Card designers can look through this list to see if they are the original creators of the mechanic or if credit is due, in-part, elsewhere.
- Card designers can see what the community thought about past mechanics and to see how they can improve upon those problems

DELIVERY:
- It is organized alphabetically based on what feature of the game it deals with (a creature's attack, a shield, spawning, etc.)
- Credit is given to all those listed on the "Idea" part of the table for the card

PROGRESS:
- So far I've gone through the Reliquary and the Armory, and the Archive of the Forge.  I plan to finish with the Forge.  Afterwards, if anyone has a unique idea that didn't make it that far, they can feel free to submit it on this thread.

HOW YOU CAN HELP:
- By submitting your own ideas that you think are unique and first timers
- I'm only looking at things past the Smithy in normal cases!  This is an easy way to make sure that the majority of mechanics on this list aren't broken or useless



a
Ability, steal opponent's ability - moomoose (http://elementscommunity.org/forum/index.php/topic,8919.0.html)
Attack, attack varies based on your health - PhantomFox (http://elementscommunity.org/forum/index.php/topic,6903.0.html)
Attack, attack varies depending on the presence of a different creature - jmdt (http://elementscommunity.org/forum/index.php/topic,10786.0.html)
Attack, attack varies directly with how long it has been out - kevkev60614 (http://elementscommunity.org/forum/index.php/topic,6640.0.html)
Attack, attack increases if creature fails to attack - Napalm Grenade (http://elementscommunity.org/forum/index.php/topic,12249.0.html)
Attack, attack increases if targeted by spell that fits certain criteria - johannhowitzer (http://elementscommunity.org/forum/index.php/topic,7993.0.html)
Attack, attack is reduced and increases attack each turn afterwards - moomoose (http://elementscommunity.org/forum/index.php/topic,14124.0.html)
Attack, force target to attack - Assassim (http://elementscommunity.org/forum/index.php/topic,5544.0.html)
Attack, attack increases if you deal more damage than the opponent last turn - PhantomFox (http://elementscommunity.org/forum/index.php/topic,11819.0.html)
Attack, attack increases if a permanent is destroyed or stolen - PhantomFox (http://elementscommunity.org/forum/index.php/topic,9622.0.html)
Attack, creature attacks in a pattern of different effects (combo) - Scaredgirl (http://elementscommunity.org/forum/index.php/topic,7127.0.html)
b

c
Creature control, target attacks its master - johannhowitzer (http://elementscommunity.org/forum/index.php/topic,7983.0.html)
Creature control, creature can be targeted by spells that normally only affect permanents - Essence (http://elementscommunity.org/forum/index.php/topic,7299.0.html)
Creature control, creature randomly attacks opponent creatures each turn - SunnyGreens (http://elementscommunity.org/forum/index.php/topic,7032.0.html)
Creature control, spell has a damage radius - Assassim (http://elementscommunity.org/forum/index.php/topic,5378.0.html)
d
Damage, anything done to creature will effect enemy - assassim (http://elementscommunity.org/forum/index.php/topic,6321.0.html)
Damage, attacking will reduce max hp - Bloodshadow (http://elementscommunity.org/forum/index.php/topic,5667.0.html)
Death trigger, trigger all effects of the death of a creature - Chemist (http://elementscommunity.org/forum/index.php/topic,6928.0.html)
e
Evasion, target has a % chance to avoid a spell or ability - Schattenfresser (http://elementscommunity.org/forum/index.php/topic,6708.0.html)
f
Flooding effect, creature dies if not on a flooded area - Essence (http://elementscommunity.org/forum/index.php/topic,7106.0.html)
g
Generate creature, when enemy plays a card - johannhowitzer (http://elementscommunity.org/forum/index.php/topic,10014.0.html)
Generate creature, when creature dies create copy - Drobbit (http://elementscommunity.org/forum/index.php/topic,14278.0.html)
Generate creature, when creature is played on the field - Essence (http://elementscommunity.org/forum/index.php/topic,4195.0.html)
Generate creature, when creature is damage create a new creature - Optimalist (http://elementscommunity.org/forum/index.php/topic,5317.0.html)
h

i
Invisible, creature enters field invisible - PhantomFox (http://elementscommunity.org/forum/index.php/topic,6741.0.html)
j

k

l

m

n

o

p
Passive, trigger all passive skills of your cards - Kuroaitou (http://elementscommunity.org/forum/index.php/topic,6753.0.html)
Permanent Control, disable permanent for certain time - PhantomFox (http://elementscommunity.org/forum/index.php/topic,7206.0.html)
q
Quanta production, sacrfice pillar to produce quanta - plastiqe (http://elementscommunity.org/forum/index.php/topic,7033.0.html)
Quanta production, pillar cluster produces 1 more each turn - Kael Hate (http://elementscommunity.org/forum/index.php/topic,5643.0.html)
Quanta production, gain burst of quanta - Kael Hate (http://elementscommunity.org/forum/index.php/topic,5983.0.html)
Quanta production, gain quanta based on cards in hand - Kael Hate (http://elementscommunity.org/forum/index.php/topic,5557.0.html)
r
Rebirth, creature returns after death - Ohmega (http://elementscommunity.org/forum/index.php/topic,7814.0.html)
Rebirth, target creature becomes a Fate Egg - Artois (http://elementscommunity.org/forum/index.php/topic,6879.0.html)
s
Shield, change weapon slot into shield slot - $$$man (http://elementscommunity.org/forum/index.php/topic,9282.0.html)
Shield, defense increases by sacrificing creatures - Nepycros (http://elementscommunity.org/forum/index.php/topic,13902.0.html)
Spawning, when creature is spawned you gain life - Gl1tch (http://elementscommunity.org/forum/index.php/topic,6773.0.html)
Spawning, creature can return to hand for quanta - actionjack (http://elementscommunity.org/forum/index.php/topic,8504.0.html)
Spawning, creature enters the field with a status effect - Scaredgirl (http://elementscommunity.org/forum/index.php/topic,6277.0.html)
Spawning, creature enters the field on the opponent's side - Emerald Tiger, Kamcio32 (http://elementscommunity.org/forum/index.php/topic,19986.0.html)
Spawning, creatures can only be played at certain times - wizelsnarf (http://elementscommunity.org/forum/index.php/topic,12024.0.html)
Spell, gain spell effect through ability - moomoose (http://elementscommunity.org/forum/index.php/topic,12598.0.html)
Stats, stats of creature change based on destruction of permanents - Kuroaitou (http://elementscommunity.org/forum/index.php/topic,8484.0.html)
Stats, stats of creature are determined by how many abilities it removes from other creatures - SunnyGreens (http://elementscommunity.org/forum/index.php/topic,13567.0.html)
Stats, stats of creature are switched - icybraker (http://elementscommunity.org/forum/index.php/topic,7217.0.html)
Status effect, negative status only lasts one turn - Napalm Grenade (http://elementscommunity.org/forum/index.php/topic,12249.0.html)
Status effect, remove status effect from target creature - PhantomFox (http://elementscommunity.org/forum/index.php/topic,9623.0.html)
t

u

v

w
Weapon, target creature gains ability of weapon - jmizzle7 (http://elementscommunity.org/forum/index.php/topic,5815.0.html)
Weapon, sacrifice target creature for added attack - PhantomFox (http://elementscommunity.org/forum/index.php/topic,8784.0.html)
x

y

z

Thanks for reading :)

Offline az4rel

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Re: Originality Compilation https://elementscommunity.org/forum/index.php?topic=20329.msg258048#msg258048
« Reply #1 on: January 27, 2011, 12:09:30 am »
this is going to be really useful for inspiration and to avoid repeating stuff.

Offline AjitTopic starter

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Re: Originality Compilation https://elementscommunity.org/forum/index.php?topic=20329.msg258052#msg258052
« Reply #2 on: January 27, 2011, 12:17:52 am »
this is going to be really useful for inspiration and to avoid repeating stuff.
That's the goal :) and to give credit to those who came up with ideas first!

Offline TimerClock14

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Re: Originality Compilation https://elementscommunity.org/forum/index.php?topic=20329.msg258062#msg258062
« Reply #3 on: January 27, 2011, 12:38:27 am »
props for this :) I always cringe at disputes over who had this idea first or this guy made this mechanic this way but it still counts kind of arguments. This will help greatly.


Perhaps we could incorporate this into the CID at some point? That's your choice, however.
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Offline AjitTopic starter

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Re: Originality Compilation https://elementscommunity.org/forum/index.php?topic=20329.msg258063#msg258063
« Reply #4 on: January 27, 2011, 12:41:53 am »
props for this :) I always cringe at disputes over who had this idea first or this guy made this mechanic this way but it still counts kind of arguments. This will help greatly.


Perhaps we could incorporate this into the CID at some point? That's your choice, however.
Yeah actually I was thinking this would work great with the CID.  Just the "how" is another matter, we'll figure out some time.

Offline EmeraldTiger

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Re: Originality Compilation https://elementscommunity.org/forum/index.php?topic=20329.msg258310#msg258310
« Reply #5 on: January 27, 2011, 12:32:20 pm »
Who had the first Idea to summon a creature to opponent's field?
Is there anything older than this?
http://elementscommunity.org/forum/index.php/topic,19986.msg270881#msg270881
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Offline AjitTopic starter

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Re: Originality Compilation https://elementscommunity.org/forum/index.php?topic=20329.msg258436#msg258436
« Reply #6 on: January 27, 2011, 05:26:27 pm »
Who had the first Idea to summon a creature to opponent's field?
Is there anything older than this?
http://elementscommunity.org/forum/index.php/topic,19986.msg270881#msg270881

Cool cool, I don't know yet if that's the first one, but because I haven't found one that has, its on there now :)  This is exactly what I'm talking about! Submit what you think are unique ideas.  Although preferably your own ideas!  I have a method for looking through the ideas and if you start going through the archives, then I'll be back-tracking and looking at a lot of cards that someone else has already looked through.

*note EmeraldTiger, I know in this case that you were the one that helped come up with that idea, but normally, I wouldn't have included someone who isn't on the list of "card creators" on the original post.  I can't look through every post in that topic and see who actually made some mechanic.

Thanks!

 

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