Well it certinaly fuses well with Time.
But... obviously this effect is a bit too OP, at least for the cost it has right now.
I suggest the cost will be increased, or changed to something like this; the cost will be decided depending on the amount of creatures/perma that have an actual passive effect, that are in play.
That would make sure it wouldn't be to OP.
So a variable
cost for the card based on how many permanents (with only passive effects - Hourglasses and weapons excluded) are out on the field?
It sounds a little tricky to program, but I'm starting to realize that the better idea is to make it mirror Chaos Seed/Chaos Power, where both of them have similar costs and come from the same element, but have vastly different spell effects when used on a creature (or in this case, the user). Do these effects:
'Triggers all passive effects from permanents, pillars, and your mark' cost more or less than 'Refreshes all active skills from your permanents'?
Personally, I think that both should cost the same amount – equivalent to an hourglass.
I like it.. Time definitely gets the long end of the stick, though. Stack on those Hourglasses while generating the quanta to use them again. Very powerful. Too powerful? Possibly in the right deck, but I don't know for sure.
Obviously, the upgraded version is specifically useful for players who use
a lot in their decks (Hourglasses being the major permanent with such an ability).
EDIT: Cards have now been updated. Changes include:
-Refresh and Accelerate switching name positions (for logical reasons only)
-Spell abilities have been separated to ensure uses of each for different decks