IDEA:
- Compile a database of all original mechanics that someone has submitted
- Card designers can look through this list to see if they are the original creators of the mechanic or if credit is due, in-part, elsewhere.
- Card designers can see what the community thought about past mechanics and to see how they can improve upon those problems
DELIVERY:
- It is organized alphabetically based on what feature of the game it deals with (a creature's attack, a shield, spawning, etc.)
- Credit is given to all those listed on the "Idea" part of the table for the card
PROGRESS:
- So far I've gone through the Reliquary and the Armory, and the Archive of the Forge. I plan to finish with the Forge. Afterwards, if anyone has a unique idea that didn't make it that far, they can feel free to submit it on this thread.
HOW YOU CAN HELP:- By submitting your own ideas that you think are unique and first timers
- I'm only looking at things past the Smithy in normal cases! This is an easy way to make sure that the majority of mechanics on this list aren't broken or uselessa
Ability, steal opponent's ability - moomoose (
http://elementscommunity.org/forum/index.php/topic,8919.0.html)
Attack, attack varies based on your health - PhantomFox (
http://elementscommunity.org/forum/index.php/topic,6903.0.html)
Attack, attack varies depending on the presence of a different creature - jmdt (
http://elementscommunity.org/forum/index.php/topic,10786.0.html)
Attack, attack varies directly with how long it has been out - kevkev60614 (
http://elementscommunity.org/forum/index.php/topic,6640.0.html)
Attack, attack increases if creature fails to attack - Napalm Grenade (
http://elementscommunity.org/forum/index.php/topic,12249.0.html)
Attack, attack increases if targeted by spell that fits certain criteria - johannhowitzer (
http://elementscommunity.org/forum/index.php/topic,7993.0.html)
Attack, attack is reduced and increases attack each turn afterwards - moomoose (
http://elementscommunity.org/forum/index.php/topic,14124.0.html)
Attack, force target to attack - Assassim (
http://elementscommunity.org/forum/index.php/topic,5544.0.html)
Attack, attack increases if you deal more damage than the opponent last turn - PhantomFox (
http://elementscommunity.org/forum/index.php/topic,11819.0.html)
Attack, attack increases if a permanent is destroyed or stolen - PhantomFox (
http://elementscommunity.org/forum/index.php/topic,9622.0.html)
Attack, creature attacks in a pattern of different effects (combo) - Scaredgirl (
http://elementscommunity.org/forum/index.php/topic,7127.0.html)
b
c
Creature control, target attacks its master - johannhowitzer (
http://elementscommunity.org/forum/index.php/topic,7983.0.html)
Creature control, creature can be targeted by spells that normally only affect permanents - Essence (
http://elementscommunity.org/forum/index.php/topic,7299.0.html)
Creature control, creature randomly attacks opponent creatures each turn - SunnyGreens (
http://elementscommunity.org/forum/index.php/topic,7032.0.html)
Creature control, spell has a damage radius - Assassim (
http://elementscommunity.org/forum/index.php/topic,5378.0.html)
d
Damage, anything done to creature will effect enemy - assassim (
http://elementscommunity.org/forum/index.php/topic,6321.0.html)
Damage, attacking will reduce max hp - Bloodshadow (
http://elementscommunity.org/forum/index.php/topic,5667.0.html)
Death trigger, trigger all effects of the death of a creature - Chemist (
http://elementscommunity.org/forum/index.php/topic,6928.0.html)
e
Evasion, target has a % chance to avoid a spell or ability - Schattenfresser (
http://elementscommunity.org/forum/index.php/topic,6708.0.html)
f
Flooding effect, creature dies if not on a flooded area - Essence (
http://elementscommunity.org/forum/index.php/topic,7106.0.html)
g
Generate creature, when enemy plays a card - johannhowitzer (
http://elementscommunity.org/forum/index.php/topic,10014.0.html)
Generate creature, when creature dies create copy - Drobbit (
http://elementscommunity.org/forum/index.php/topic,14278.0.html)
Generate creature, when creature is played on the field - Essence (
http://elementscommunity.org/forum/index.php/topic,4195.0.html)
Generate creature, when creature is damage create a new creature - Optimalist (
http://elementscommunity.org/forum/index.php/topic,5317.0.html)
h
i
Invisible, creature enters field invisible - PhantomFox (
http://elementscommunity.org/forum/index.php/topic,6741.0.html)
j
k
l
m
n
o
p
Passive, trigger all passive skills of your cards - Kuroaitou (
http://elementscommunity.org/forum/index.php/topic,6753.0.html)
Permanent Control, disable permanent for certain time - PhantomFox (
http://elementscommunity.org/forum/index.php/topic,7206.0.html)
q
Quanta production, sacrfice pillar to produce quanta - plastiqe (
http://elementscommunity.org/forum/index.php/topic,7033.0.html)
Quanta production, pillar cluster produces 1 more each turn - Kael Hate (
http://elementscommunity.org/forum/index.php/topic,5643.0.html)
Quanta production, gain burst of quanta - Kael Hate (
http://elementscommunity.org/forum/index.php/topic,5983.0.html)
Quanta production, gain quanta based on cards in hand - Kael Hate (
http://elementscommunity.org/forum/index.php/topic,5557.0.html)
r
Rebirth, creature returns after death - Ohmega (
http://elementscommunity.org/forum/index.php/topic,7814.0.html)
Rebirth, target creature becomes a Fate Egg - Artois (
http://elementscommunity.org/forum/index.php/topic,6879.0.html)
s
Shield, change weapon slot into shield slot - $$$man (
http://elementscommunity.org/forum/index.php/topic,9282.0.html)
Shield, defense increases by sacrificing creatures - Nepycros (
http://elementscommunity.org/forum/index.php/topic,13902.0.html)
Spawning, when creature is spawned you gain life - Gl1tch (
http://elementscommunity.org/forum/index.php/topic,6773.0.html)
Spawning, creature can return to hand for quanta - actionjack (
http://elementscommunity.org/forum/index.php/topic,8504.0.html)
Spawning, creature enters the field with a status effect - Scaredgirl (
http://elementscommunity.org/forum/index.php/topic,6277.0.html)
Spawning, creature enters the field on the opponent's side - Emerald Tiger, Kamcio32 (
http://elementscommunity.org/forum/index.php/topic,19986.0.html)
Spawning, creatures can only be played at certain times - wizelsnarf (
http://elementscommunity.org/forum/index.php/topic,12024.0.html)
Spell, gain spell effect through ability - moomoose (
http://elementscommunity.org/forum/index.php/topic,12598.0.html)
Stats, stats of creature change based on destruction of permanents - Kuroaitou (
http://elementscommunity.org/forum/index.php/topic,8484.0.html)
Stats, stats of creature are determined by how many abilities it removes from other creatures - SunnyGreens (
http://elementscommunity.org/forum/index.php/topic,13567.0.html)
Stats, stats of creature are switched - icybraker (
http://elementscommunity.org/forum/index.php/topic,7217.0.html)
Status effect, negative status only lasts one turn - Napalm Grenade (
http://elementscommunity.org/forum/index.php/topic,12249.0.html)
Status effect, remove status effect from target creature - PhantomFox (
http://elementscommunity.org/forum/index.php/topic,9623.0.html)
t
u
v
w
Weapon, target creature gains ability of weapon - jmizzle7 (
http://elementscommunity.org/forum/index.php/topic,5815.0.html)
Weapon, sacrifice target creature for added attack - PhantomFox (
http://elementscommunity.org/forum/index.php/topic,8784.0.html)
x
y
z
Thanks for reading