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Offline The OracleTopic starter

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Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg73850#msg73850
« on: May 24, 2010, 10:02:29 am »
RELIQUARY
Level 4

Here are all the card ideas that made it into Elements the game. Most of them are not identical to what can be found in the game, but they have clearly been a source of inspiration to the developers.



Graviton Salvager | Graviton Salvager
Graviton Salvager was created by well-known card designer moomoose, creator of Reliquary card Psion. It came about at a time where many players were calling permanent control imbalanced, and card designers were trying to design new ways of protecting permanents besides the Protect Artifact card. It garnered positive response and was voted up to the Forge before Zanzarino noticed it. It entered the game in the 1.32 patch as two separate cards with various modifications made, one in Gravity like the original and the other in Aether, becoming the second card idea in history to inspire two different cards in the game. Zanzarino publicly requested new art for both the cards, a request quickly met by vrt.

Dry Spell | Desiccation
Desiccation was created by user Tiko, who at the time was Master of Water. It garnered interest in the Card Ideas and Art section, ultimately reaching the Armory. Upon reaching the final level, Tiko made an open request for new art, which was fulfilled by vrt. The card's superiority over the Air card Thunderstorm, which was considered by most to be underpowered, was noted and discussed in the thread. This may have led to the buff of Thunderstorm in the 1.32 patch, the same patch in which new water card Dry Spell | Desiccation, based on Tiko's card, was released.

Psionist | Psion
Psionist was a card idea that moomoose created during the summer of 2011. It rose quickly within the polls, landing itself in the Armory after only a couple of months. After the Shard Revolution competition was long over, and Shard of Serendipity was introduced into the game, Zanzarino had yet to implement the original Shard of Consciousness ('SoC') into the 1.30 beta patch. Zanzarino decided later on (after implementing the rest of the shards) that the mechanic for SoC was inadequate and had to be replaced. Drawing inspiring from this idea, Zanzarino implemented the following Shard of Wisdom into patch 1.30. Finally, in response to the latter statement, vrt had designed new art for the creature (the original drawings from the artist, littlemunster).

Zanzarino had previously stated the possibility of a standalone Psion creature as well. This possibility came to fruition in patch 1.31, where Zanzarino released a version of Psion almost identical to the card idea, making it the first card idea ever to inspire two in-game cards.

Shard of Intuition | Shard of Intuition
Shard of Intuition was the winner of the Shard Revolution competition, which was started in response to Zanzarino's announcement that a shard series would be added to the game. Although its winning of the competition garnered some controversy, Zanzarino took an interest in it and added Shard of Serendipity to the game in patch 1.29, along with three other new shards (Shard of Sacrifice, Shard of Void and Shard of Patience), citing Shard of Intuition as a source of inspiration and staying true to its original design as the Entropy shard.

Minotaur | Minotaur
Originally thought up by plastiqe as a way to counter cards such as Nightmare or Silence (introduced in patch 1.26), the Minotaur card idea had been spotted by Zanzarino while it was still in the Crucible. After a month passed and when patch 1.27 was announced, Zanzarino had entered chat and asked about the whereabouts of plastiqe's idea. The Card Curator, Kuroaitou, and the card author directed him towards the specific thread, confirming the new release of Ghost of the Past; while the mechanic had stayed similar to the original concept, the name and artwork (created by Zanz) was drastically modified to fit the Time element. Ghost of the Past was released alongside the Armory card, Acceleration | Overdrive, in patch 1.27.

Acceleration | Overdrive
EvaRia was the card maker for the Acceleration concept, and the card idea was originally posted in a Kongregate thread. Initially, it had several problems getting into the Crucible, but eventually was voted up through the polls into the Armory, and tied in the Forge polls with Fly. A month later, after Catapult was released, Zanzarino mentioned developing another Gravity card that turned out to be EvaRia's idea. vrt had then designed new art for the concept, and it was released in patch 1.27 alongside Ghost of the Past, another user-idea submitted card. Overdrive is also one of the main cards used by Akebono, a False God.

Crusader | Elite Crusader
As the official winner of the first Best Card Idea competition, jmizzle7 had tweaked his Crusader card idea several times before displaying it on the forums. Because of the card's popularity before the polling system was established, it became one of the first cards in the Armory as an example for other card ideas to aspire to. It inspired many topics, including the question of whether Humans should be allowed in-game. With updated art provided by vrt, Zanzarino finally implemented the card in the 1.26 patch alongside another Armory card, Schrödinger's Cat. Eternal Crusader (a new False God introduced in patch 1.27), uses the Elite Crusader within his deck.

Schrödinger's Cat | Schrödinger's Cat
Schrödinger's Cat was a card originally designed by Chemist - it was a fan favorite among the Crucible and Forge polls, and is the first Entropy card to have made it into the Armory. In addition, Schrödinger's Cat had provoked an interesting topic regarding Quantum Physics and the 'Paradoxical Box' in the Off-Topic board. Several months later, Zanzarino had decided to implement the Armory card alongside several other rumored cards in the 1.26 patch for Elements, including another Armory-card, Crusader.

Puppet | Voodoo Doll
Puppet was a card idea first thought up by assassim, and had generated a major amount of discussion after being created in the Card Art and Ideas section. After several revisions and being voted up into the Forge, Zanzarino had taken an interest, and developed a similar card with the same name. With new art created by Zanzarino himself, the Voodoo Doll became a new addition in the Elements 1.25 patch alongside various other cards. In patch 1.27, the new False God, Hecate, now uses this creature within its deadly arsenal.

Phoenix | Elite Phoenix
The Phoenix was an Idea originally presented by Ohmega for the Competition - Best Card Idea. Even though it did not win, it provoked discussion and interest. Some variations were spawned but Ohmega's idea was the original. It had a custom art created by VRT which later would be used in the game. The Phoenix was adapted and developed by Zanzarino for Elements 1.21 and now a recognized part of the game. Phoenix is also the key card for the False God - Eternal Phoenix
« Last Edit: March 11, 2016, 07:52:27 pm by Hyroen »

Offline Korugar

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg113214#msg113214
« Reply #1 on: July 13, 2010, 01:39:07 am »
I'm glad it got changed, it would be severely underpowered, otherwise.

Offline Zac33333

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg114558#msg114558
« Reply #2 on: July 14, 2010, 08:43:06 pm »
Time to put Voodoo Doll in here?

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg114560#msg114560
« Reply #3 on: July 14, 2010, 08:43:39 pm »
It's only put in when it's officially put in the game.

Offline jmdt

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg137144#msg137144
« Reply #4 on: August 13, 2010, 01:58:45 am »
Now we can put in the voodoo doll.

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg137149#msg137149
« Reply #5 on: August 13, 2010, 02:01:14 am »
We can haz voodoo doll?

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg137270#msg137270
« Reply #6 on: August 13, 2010, 04:41:54 am »
All of you are so impatient. :P

Voodoo Doll | Voodoo Doll is now a part of the Reliquary!

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg144817#msg144817
« Reply #7 on: August 23, 2010, 01:47:38 pm »
I dont get the spell voodoo doll

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg144819#msg144819
« Reply #8 on: August 23, 2010, 01:50:29 pm »
I dont get the spell voodoo doll
It's not a spell, it's a creature. And it's been in the game for about a week now...

eh pewwwp

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg144867#msg144867
« Reply #9 on: August 23, 2010, 03:39:42 pm »
why arent things like the pendulums or potions or fractal in here, was it one of zanz's ideas or something

Offline jmizzle7

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg144869#msg144869
« Reply #10 on: August 23, 2010, 03:46:28 pm »
why arent things like the pendulums or potions or fractal in here, was it one of zanz's ideas or something
Only card ideas submitted by players that directly inspire a card in the actual game are put into the Reliquary. None of those that you mentioned were player-submitted, but were Zanz's ideas.

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Re: Level 4 - Reliquary https://elementscommunity.org/forum/index.php?topic=6851.msg144913#msg144913
« Reply #11 on: August 23, 2010, 04:51:00 pm »
I dont get the spell voodoo doll
It's not a spell, it's a creature. And it's been in the game for about a week now...
Puppet | Voodoo doll was a spell idea.

To put it simply, it targets a creature and makes a copy with 0 attack. Anything that happens to the copy happens to the original.

 

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