1.272 Notes
Oracle:
- He will always predict the next false god
- If a pet is given it will last for 3 non-PVP games.
Bug fix:
- Dive does not cancel antimatter anymore even when it was the AI using antimatter
- No more negative quanta for sky blitz when the AI uses it
- Sparks are now airborne for real
- When neurotoxin is active the correct yellow icon appears (even if purify has been used)
UI:
It is now possible to change the password/email stored in your account
1.271 Notes
Bug fix:
- When multiple death effects are in conflict the follow priority rule is followed: aflatoxin > unholy shield > phoenix
- Weapons do not disappear anymore if animated
- Ghost of the Past always trigger HP loss if discarded
- Weapons ignore dissipation shield if sanctuary is in play
- Gravity nymph does not trigger healing anymore if sanctuary is in play
- Bazaar graphic issue fixed
AI improvements:
- AI learned how to chain sundials
- AI does not play multiple nightfalls/eclipses anymore
1.27 Notes
New cards:
- Mitosis
- Acceleration
- Ghost of the Past
- Shield/Tower Shield
- Iridium Warden
- Sanctuary
Balance:
- Dagger gains +1 dmg if the owner's mark is darkness or death
- Skull shield now has a small chance (50%/creature HP's) to turn a creature into a skeleton
- Gnome rider unupgraded generates earth quanta, upgraded cost reduced to 0
- Dragonfly unupgraded generates air quanta, upgraded cost reduced to 0
- Titanium shield cost reduced -1/-1
- Flooding maintenance cost reduced to 1
- Ice bolt has a chance to freeze the opponent weapon
- Shockwave can be used on any target now: creatures AND opponent. Destroy weapon if frozen.
- Cloak lasts 3 turns
- Black nymph skill cost reduced to 2
- Turquoise nymph HP doubled (now 4)
- Nightmare now drains 2 HP per card added to the opponent's hand
- Guard, endow and mitosis added to the mutation's list of possible skills
- Skeletons gained the "undead" passive skill, if rewinded they will turn into a random creature
Bug fix:
- Catapult does not stop sound fx (even if the AI uses it)
- Delayed/frozen weapons do not attack anymore
- Delay and freeze now stack properly (skills can not be used until both effects expire)
Various AI improvements
UI:
- New setting: music on/off for the intro and the FG music
- New setting: AI speed, on "High" the AI will be faster at playing cards and skills (as long as the CPU will keep up)
- The mark is now part of the import/export code
- The settings and the username are now saved on your local Hard Drive
_ New cloak background