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Messages - qetuol (93)

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1
But someone can make multiple new accounts until one of them wins. Then they take first place despite their lack of skill.
so this effect can be easily eliminated by submitting score if one played at least 100 or 50 games

2
With a ranking system of Score:Number of games played, the highest score would most likely be someone who played one PvP game and won.

A good ranking system does not give first place to someone with just one game.
i doubt someone joining the game will win PVP2 or FG wich gives the most scores.

3

Your system awards someone who joins, plays one PvP game against a high-scored player, wins, and never plays again. So that's skill, eh?
you mad? purpose of this? nothing of course. who plays 1 game wont get high scores. only a noob would think playing just 1 game gives scores and coins.

4
Meh, in hindsight I should've said AI5.
Nevertheless, AI grinding gets you more score per game for most people because at a certain point huge amount of score will be lost in PvP for each loss.
so? lost games are OVERcompensated by won games. you gain much more by winning in PVP than losing especially if you are skilled. this is how good players/decks can be higher ranked with less games. the current system rewards newbie players who farm against AI, playing 100 games per day. My system awards PVPyers who gain more from PVP if they are skilled (of course losing much if they are noobs).

5
if you earn the same amount of score with less games played you are better.
This is not true; thus, your system collapses.
Your above fallacy displays the "better" players as the ones who spend the largest percentage of their games mindlessly EMing the AI3. The better players are actually the ones who do well in PvP tournaments and events.
No matter what system you use, you cannot show the best PvP players through AI competition (unless the players are playing human decks, ie. T500).
The current score is not trying to rank players from best to worst; it is to provide an incentive for players to grind and spend a lot of time on elements. High score means you can make farms and show off your decks in T50.
Your idea for a score system would reward players who spend the largest percentage of their time in AI3; thus, playing any other opponent would be punished.
highly disagree.. playing AI3 and T50 gives maximally 20 scores per game. Playing PVP2 gives at least 20 scores per game even if you face against a player who has very low scores against your scores. so that means you wont get same score playing less games by playing against AI, in fact, this sytem would reward players who play PVP.

6
So you want to promote grinding AI3 with a winpercentage of 95%+ over FG grinding with a winpercentage of ~50%?

I think your solution will make things even more broken then it already is. If we're gonna change things I'd say make AI5/FG's give some more score.
Win:Loss ratio shouldn't mater at all I think, that's what we have score for!
nope, i mean scores divided by the total number of games played. of course you can play against AI0 and you will win all the games, but you will score less.   its not broken, think of it. if you earn the same amount of score with less games played you are better. e.g. Player A has 10000 score with 500 games played total and player B has 5000 scores with 100 games played total. Player A is ranked higher , however player B is seemingly better.

7
I think there should be other ranking system than order of score. I mean if player A has 10 000 points of score with 500 games won and 100 games lost and player B has 12 000 ponits with 3000 games won and 5000 games lost (im not sure the exact number but this can definitely happen with the current scoring system) then i think payler A is still better player than player B, altough the score says the opposite.
I think there should be an other ranking (alongside the current system) which ranks players with highest score against the number of matches.

8
Rainbow Decks / Re: ANTI FALSE GOD deck, Stall Dragons (super effective)
« on: February 23, 2011, 07:22:40 pm »
Looks like a modified version of EvaRia's Dragonbow (http://elementscommunity.org/forum/index.php/topic,18603.0.html) but more optimized for FGs.

I'll give it a whirl later :)

Preliminary thoughts:
Sky Blitz + Chimera + Liquid Shadow for EM finish.
More Phase Shields. Consider Cloak for protecting permanents and hiding one or two dragons before the Blitz finish.
Supernovas are kind of shaky because you're running a Time mark, but that's always been true for the AI5 Dragonbow linked.
Liquid shadow is not a wise choise since Momentum is crucial for ignoring shield. The concept is: playing all your dragons, sky blitz and chimera at once, so you will finish your opponent in 1 turn. So there is no reason to play your dragons early risking they will be killed.

9
Rainbow Decks / Re: ANTI FALSE GOD deck, Stall Dragons (super effective)
« on: February 23, 2011, 07:12:47 pm »
guys, thank you for your amazing ideas. with chimera and applying twin universe after sky blitz and chimera i can cause 200 dmg with only 3 dragons. e.g. Ruby Dragon + Artic Dragon + Jade Dragon = 40 dmg , sky blitzing this, then chimearing 80 dmg creature, then Paralel universe twice = 240 DMG!!! which will go through shields so no permanent control needed. thats only with 7 cards which will fit your hand so you can play everything within a single turn!!
guys, you rock, gonna update the deck :D

10
Rainbow Decks / ANTI FALSE GOD deck, Stall Dragons (super effective)
« on: February 23, 2011, 03:55:49 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 711 74c 77b 77c 7ad 7ba 7ba 7ba 7ba 7ba 7ba 7di 7dm 7gt 7k2 7km 7km 7km 7km 7km 7km 7n9 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 7t5 7t9 80b 80b 80d 8ps


This is a stall deck with dragons.

Tactics:
 try to stay alive until you got enough dragons to kill the opponent within single turn: Destroy shied, play dragons, Twin universe the highest damage creature, use Sky Blitz.

Weakness: Dream Catcher (becasue of Butterfly Effect) and Dark Matter (becasue of quanta suck). Bone wall can be a slight threat as well, in that case play dragons earlier to consume up the bone walls.

11
Patch Notes and Development News / Re: Elements 1.27
« on: February 22, 2011, 07:20:44 pm »
just noticed in the trainer that Steal steals not the entire stack of Bone wall but only 1 Bone wall. is it a new feature or a recent update?

also, winning against a False God gives 90 gold not only 60 lke in the game.

12
Crucible Archive / Re: Time Leap | Time Leap
« on: February 08, 2011, 07:12:19 pm »
This seems like this card would make a nice addition to the game but 1 question,what happens if you don't have any more cards to draw?does it count as a deckout or will it stop and leave you with a 0 counter and next turn you will deckout
answering to this question, you have to be careful when you have too few cards in your deck, you should not play TL :)

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