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Patch Notes and Development News / Re: Elements 1.27 Live
« on: March 10, 2011, 07:10:56 pm »
Is it true that the chances of receiving a nymph from the oracle have been increased with 1.27?
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Ridiculously overpowered? Not really, mass controls screws it and, to an extent, any type of control does. It's just that the AI sucks.Don't get me wrong, I think it's great that there are other powerful defensive ways besides the Quinted Oty/Bonewall combo. But still, if you compare it to e.g. Phase Shield, which lasts for only three turns and can be destroyed, Hope which can block hundreds of damage per turn, lasts forever and cannot be stolen of destroyed seems overpowered. Of course, it requires the right deck built around it, which is why it's okay.
does anyone see a nerf on this deck in the forseeable future??The nerf already happened to some extent. Hope had its quantum cost increased and it's effectiveness decreased. It's still ridiculously overpowered, though. However, as Zanz has already gone over this card, I doubt he will look at it again for the foreseeable future. Anyway, the 'nerf' really didn't hurt this deck, as light quanta is very easy to come by.
It has a 40% win rate, (oddly enough allt he easy gods) FQ, Elid, Ferox, are all almsot impossible because of feral bonds, rainbow also hurts, and so does octane, but everything else it has a change, DG is a cake walk.I was thinking of switching from mark of Aether to Mark of Fire and replacing the SoGs with two Aether Towers and four Explosions. This way, you'd have a shot against all gods, although the overall efficiency of the deck would decrease. Anyone want to test this? I don't have the time ATM.
I think you should use the RoL combo with a rainbow deck, it worked out better, but still wasnt good enought for me to post it...I thought about adding other powerful cards, but it just doesn't work out. Your hand needs to be almost empty for the combo to work, and the problem with rainbow is that it takes a while until you have enough quantum to play your cards. SoGs work out well because they can always be played, but any card you cannot always play immediately really takes away from the deck's efficiency.
chaos lord: disipasion field + fallen druids/elfs that mutate the dragons -> run out of cardsThanks for testing, but you need to refine your strategy. I am about 10/10 against Incarnate (i.e. I win every time). You win by letting him fill his side up with skeletons. The skeletons will do zero damage against your Hope, and will prevent him from playing viruses or anything else. Then it's a really trivial win.
fire queen: feral bond = unkillable
Sorpio: freeze + lobotomize -> no hope
incarnate: the ray of lights are made to become his skeletons -> no hope and a lot of creatures on the enemies side
Doesn't one Rain of Fire / Thunderstorm / Plague / Unstable Gas / Retrovirus wipe out all of your rays of light?Mass creature destruction is a problem, but not an instant loss. Always keep one ray in your hand, then after a mass destruction spell, you can jump right back into the game with a ray/fractal combo. Octane is the only one that's hopeless.