New Content:- Three new cards will be added, all from the forums:
SoulsteelVinesRepulsorAll will be put into the game with their current effects and costs.
-The menu will be shifted around:
PvP buttons will be moved where the Manage Deck buttons are currently, and the Manage Deck buttons will be moved to the right.
The Bazaar button will be removed, and the Quests, Arena, and Oracle buttons will be replaced with the
Village button.
- About the
Village:
It will have links to the Bazaar, Quests, Arena, Oracle, and two new tabs: The
Forge and the
Armory.
The Bazaar will have a side tab for the Upgrades screen.
You will now be able to switch between Your Deck, Bazaar. and Upgrades freely - the 'must have 30 cards' message will be moved to when you select a match.
Daily quests will be added, along with more progress quests. The Upgrade screen will still be accessible from the Quests screen if you prefer it.
The
Forge will allow you, once per day like the Oracle, to trade 500 electrum and any five weapons to gain one random, unupped, rare weapon.
This may seem imbalanced, but the electrum cost is quite steep if you sell the weapon, but even if you keep it you either have to buy non-rare weapons every day, or use excess rare weapons and not get electrum for them.
The
Library will show 1 copy of every upped card in your possession, along with the Oracle fortune, origin of the card's theme, and usage statistics.
It will also show your rank in score, wins, losses, electrum, and highest arena rating among players logged in in the past month.
- Also, there will be new art for Vampire and Cockatrice (by vrt).
Balance:Long Sword, Gavel, and Longbow nerfed to 5 attack.
Shard of Sacrifice changed to inflict 10 damage (8 when upgraded), but requires sacrifice of a creature with non-zero cost.
Shard of Void buffed to 3 HP, plus 3 healing for the user with
mark.
Shard of Focus: Accretion nerfed to +0|+5, with a black hole when HP>15.
Shard of Wisdom nerfed to cost 4|2.
Parasite buffed to 2|1.
Poison (and all player poison effects, plus purify) changed to deal damage on the afflicted player's turn, not the opponent's.
Plague buffed to cost 3
.
Deathstalker buffed to 0|2 (0|4 when upgraded).
Death Nymph nerfed to 5|7 (6|8 upgraded).
Blue Crawler buffed to 4|3.
Pufferfish buffed to 3|6.
Ulitharid buffed to 4|4.
Trident (and Poseidon) buffed to 6 damage.
Wyrm buffed to 4|3.
Thunderstorm (and Lightning Storm) changed buffed to deal 2 damage to airborne creatures.
Immortal buffed to 5|3, upgraded changed to 6|3.
Dimensional Shield nerfed to 7
(6
when upgraded).
Phase Dragon buffed to 12
(13
when upgraded).
Thorn Carapace buffed to 6
.
Emphatic Bond reverted to heal with every creature again.
Forest Scorpion buffed to 2|2 (2|4 when upgraded).
Fate Egg (and upgraded) buffed to 1|3.
Rewind nerfed to 3|2.
Anubis ability changed completely to
Destine: Target creature becomes a mummy upon death.
Dune Scorpion buffed to 0|2 (0|4 when upgraded).
Graviton Mercenary (and Upgraded) buffed to 3|7, unupgraded also buffed to 3
.
Otyugh buffed to 3
.
Gravity Nymph ability nerfed to 4
, stats buffed to 3|3 (3|4 when upgraded)
Graboid nerfed to 4
Shrieker changed to 6
and 6|3 (8|3 when upgraded)
Fire Spirit buffed to 0|3.
Fire Bolt nerfed to 3 damage for every 12 fire quanta.
Fahrenheit nerfed to X being
you own divided by 6.
Discord nerfed to scramble 8 quanta.
Pegasus buffed to 4|3 (upgraded to 4|5).
Hope (upgraded) buffed to 7
Guardian angel buffed to 3|7.
Bug Fixes:Desync occurrences have been significantly reduced.
Graphical error with life tab disappearing while importing a deck has been fixed.
Sound switching between 'off' and 'low' no longer happen when Settings is pressed.
Bugs with special characters in passwords have been fixed.
Errors with Vampire, Adrenaline, and Empathic Bond have been fixed.
Poison priority effects have been removed due to the change in poison mechanics.
Nightfall and Eclipse stacking improperly has been fixed.
Bugs with purify and reflective shields have been fixed.
SoBe killing you when you have zero cards but your opponent has a full hand, and similar cases, have been fixed.
Bugs with Fate Egg, Mitosis, and Shard of Readiness have been fixed.
Various other graphic errors have been fixed.
AI Improvements:Will use Quintessence and Shard of Wisdom on opponent's creatures if it has a reflective shield in play.
Will fractal high-attack creatures if it can play two or more of that creature this turn.
Will spread buffs between sparks and scorpions if multiple are on the field.
Will not play Solar Shield or Dissipation Shield while Sanctuary is on the field, or vice versa.
Will not nightmare a creature if you can play one of them next turn.