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Offline WerdbootyTopic starter

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Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg241444#msg241444
« on: January 06, 2011, 03:56:11 am »
*card edited 03/21/11

NAME:
Will-o'-the-Wisp
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
0|2
TEXT:
Mesmerize: deals 1 damage to your opponent every time they draw a card.  :time: Deja Vu.
NAME:
Will-o'-the-Night
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
2|2
TEXT:
Mesmerize: deals 1 damage to your opponent every time they draw a card.  :time: Deja Vu.
ART:
Werdbooty
Original Image (http://www.sxc.hu/photo/1077695)
Image License (http://www.sxc.hu/help/7_2)
IDEA:
Werdbooty
NOTES:
Passive Abilities: Airborne.
SERIES:

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Offline Mithcairion

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg241446#msg241446
« Reply #1 on: January 06, 2011, 03:58:38 am »
I know others are much more up on the card creation theory *looks at OldTrees*, but I like the concept.  I will say that I like the idea of reducing the casting cost of the upped version and reducing the attack to 0 or 1 rather than leaving the casting cost the same with an attack of 2.  Either way, though, I really like the idea of this card and already want to play with it.
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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg241452#msg241452
« Reply #2 on: January 06, 2011, 04:10:00 am »
Deja Vu
Cost: 2 :time
Damage per turn: 2
Will-o-the-Wisp
Cost: 2 :darkness +1 :time
Damage per turn: 2

Elite Deja Vu
Cost:2 :time
Damage per turn: 4
Will-o-the-Night
Cost: 2 :darkness +1 :time
Damage per turn: 6

Note: 2 of the Wisp's damage per turn is momentum'ed and increases with the opponent's draw power.
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Offline WerdbootyTopic starter

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg241454#msg241454
« Reply #3 on: January 06, 2011, 04:19:04 am »
I adore it when people do the math for me. I'm the idiot in line with the stupid grin on his face, staring at the cashier like she knows something I don't.

Also: I like Will-o'-the-Wisps. There are quite a few "first-hand" accounts in my neck of the woods.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline WerdbootyTopic starter

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg241754#msg241754
« Reply #4 on: January 06, 2011, 06:16:39 pm »
*sings*
Taking it to the Crucible, to see what we can see.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Drobbit

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg247229#msg247229
« Reply #5 on: January 14, 2011, 11:27:03 am »
I don't understand why the upped one has 2 more attack points. I think this is quite OP.
2 damage + 1 damage from drawing that can't be avoid (plus more in most of hourglass decks) x2 from deja vu. And that just for two darkness? Maybe it's balanced but it looks weird to me.

Offline rowcla

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg255955#msg255955
« Reply #6 on: January 24, 2011, 05:35:49 am »
at a glance this seems too op to me, i definately agree with Drobbit, also mitosis+this plus stall seems op
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YoYoBro

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg255999#msg255999
« Reply #7 on: January 24, 2011, 07:24:07 am »
Not that OP, just slightly. You could reduce the attack of the upped vers by 1 or 2.

Offline rowcla

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg256002#msg256002
« Reply #8 on: January 24, 2011, 07:27:49 am »
Not that OP, just slightly. You could reduce the attack of the upped vers by 1 or 2.
i agree but only by 1 (or change something else i suppose) because 2 would make it the same as unupped
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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg260074#msg260074
« Reply #9 on: January 30, 2011, 12:19:31 am »
I think upped should gain immaterial, instead of attack.



Personally, this is one of my favorite cards that I have seen in a good while, and I make a point of seeing every card.
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Offline WerdbootyTopic starter

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg260086#msg260086
« Reply #10 on: January 30, 2011, 12:34:01 am »
I think upped should gain immaterial, instead of attack.



Personally, this is one of my favorite cards that I have seen in a good while, and I make a point of seeing every card.
It'd be nice, but I don't want to crowd it with too many abilities.
"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline Hyroen

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Re: Will-o'-the-Wisp | Will-o'-the-Night https://elementscommunity.org/forum/index.php?topic=18926.msg260111#msg260111
« Reply #11 on: January 30, 2011, 01:14:05 am »
I definitely like the mechanic, but I wanted to ask you the following.

It's not that I don't know or don't have a vague idea, but please tell us what a "Will-o'the-wisp" is and what its relation to its suggested ability is.
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