Instosis
WARNING: THIS DECK IS OUTDATED AND WILL NOT WORK. FOR HISTORIC PURPOSES ONLY.
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Instosis is an OTK deck designed for use against False Gods. It quickly became renowned for its high winrate and FGei, and remains one of the most popular decks in use. It was originally posted on the forum by Sevs.
Introduction
By Sevs
A modification of Chapuz's Mito-Dragon FG OTK which was in turn inspired by loadquo here. Name by Jenkar.
"Back in the ancient silurian age of the the 2 turn sundial, great dragons roamed. using innovative shard technology, the specimen of a single dragon, and a descendant of the 2 turn sundial (the 1 turn sundial), elementalists were able to create another equally overpowered deck."
General Strategy
The trick is to kill your opponent with a One-Turn-Kill or OTK. This is done using one of two combos:
- Option 1: Silurian Dragon –> Mitosis –> SoR –> SoR –> SoR –> SoR –> SkyBlitz –> ~Chimera
Optimal method: Pros: Does not need Chimera against any DR shield Cons: Chance to eat your quanta for Sky Blitz
- Option 2: Silurian Dragon –> Mitosis –> SoR –> SoR –> SoR –> SkyBlitz –> SoR –> ~Chimera
Quanta scarce method: Pros: Less of a chance to eat your Sky Blitz quanta Cons: Needs Chimera against any DR shield
Play Tips
- You can discard Chimera if your opponent doesnt have Bonewall, haxx, or Dissipation Shield, or gravity pulled Armagio or Chimera essentially making it a 7-card combo.
- You can start chaining Sundials as soon as you have 1 hourglass out and aren't in danger of PC.
- Draw out Explosions, Steals with Sundials and towers.
- Against gods with no CC, you can play the combo early and sky blitz when you get enough damage.
- Decay, Darkmatter, and Dream Catcher are pretty much autoquits but the rest should have a decent chance.
- TTW should be around 9-10; if not you are doing something wrong.
- Because the 1HKO play strains the hand, discarding excess/late hourglasses or the chimera is an acquired strategy. Consider holding back unneeded supernovas to help manipulate discard timing, if the FG doesn't touch quanta.
Individual False God Guide
False God | Difficulty | Chimera required | Strategy |
Akebono | Medium | Yes | Start Sundial chain above 50 HP because of Titan. Beware of Shard of Focus. |
Chaos Lord | Hard | Yes | Draw out PC (2 steal + 2 explosions) before sundial is played. Quit if he gets a mutant with steal or destroy early-mid game. |
Dark Matter | Impossible | Yes | 2 Black Holes and you can't win. |
Decay | Very Hard | Yes | Get Supernova off fast and hope he doesnt drain too much. |
Destiny | Very Easy | No | You can wait to chain Sundials ~25 HP because Eternity only does 4 damage a turn. |
Divine Glory | Medium | No | Hope there are no fire towers, draw out PC with Sundials or extra hourglasses. Tip: 1 tower fuels explosion every 2 turns, so plan accordingly. |
Dream Catcher | Very Hard | No | Pests drain quanta, Discord messes with quanta, Butterfly Effect destroys all stalling. If you can get off first Supernova you might have a chance. |
Elidnis | Very Easy | No | No PC, CC: Congeal+Ulitharid, chain Sundials around ~30 HP. |
Eternal Phoenix | Medium | No | If you draw out PC, you will do fine. Chain around ~50 HP because of Fire Lances and Lightning. |
Ferox | Very Easy | No | Chain Sundials around ~30 HP. |
Fire Queen | Easy | No | Chain Sundials around ~50 HP because of lances and 7 attack weapon. |
Gemini | Very Easy | No | Chain Sundials around ~30 HP. |
Graviton | Easy | Yes | Chimera needed if gravity pulled Armagio – Only 4 Explosion in 70 cards; test with Sundial before spamming Hourglasses. |
Hecate | Medium | Yes | Damage from Rage Potions, Liquid Shadow, Weapon, and Nightmare, with 4 Steals. Chain Sundials around ~60 HP. |
Hermes | Hard | No | 12 Explosions, 12 Lances; nuff said. Chain Sundials ~60HP. |
Incarnate | Easy | Yes | Chain Sundials around ~30 HP. |
Jezebel | Medium | No | Steals keep Sundial stasis, but Siphon Life, Gravity and Air Nymphs are dangerous. The more towers stolen, the less likely you are to see those nymphs. |
Lionheart | Very Easy | No | Chain Sundials around ~30 HP. Watch out for mass endowment or creature spam from Hourglasses. |
Miracle(ai5) | Very Easy | No | No control at all. Chain Sundials around ~50 HP. |
Morte | Easy | Yes | Chain Sundials around ~70 HP. Draw fast as poison is deadly. |
Neptune | Easy | No | Chain Sundials around ~40 HP. |
Obliterator | Medium | No | Chain Sundials around ~50 HP. Draw fast before Pulverizer appears. If it shows up play all Sundials next turn to get whatever draws you can. |
Octane | Hard | No | Chain Sundials when first Eagle’s Eye is flown. You can usually draw through the deck before Octane gets enough Unstable Gases. |
Osiris | Medium | No | Chain Sundials around ~60 HP. Start chain early because Trebuchets do a bit of damage. Be wary of Shard of Focuses, 2-3 can ruin your chances. |
Paradox | Easy | No | Chain Sundials around ~30 HP. If Morning Glory appears early, chain a little earlier. |
Rainbow | Hard | No | PC: 8 Explosions + 6 Steals, Chain Sundials when first Hourglass is in play. |
Scorpio | Medium | No | Chain Sundials when 2 non-Physalia creatures hit the field. Hope you can outdraw the poison damage. |
Seism | Easy | No | Chain sundials around ~30 HP. With so little pillars feel free to play multiple Time Towers in a stack. Be stingy with the time quanta; at most play 2 Hourglasses. Try to discard the other 2 unless you have sufficient quanta. |
Serket | Varies | No | Chain Sundials when you get around ~6 poison. This one is decided in the first 2-3 turns; if you get an Hourglass out early you win. If not, you are in for some trouble. |
Stats
Deck | Instosis |
Players | Sevs |
Version | 1.291 |
|
Win-rate | 67% | |
$ track ? | enabled |
|
Win-rate (n) | 67.68% | |
Games | 200 |
|
Score/h | 1147 | |
Win-loss-(EM) | 134-66-(3) |
|
Score/h (n) | 1165 | |
Time (h:m:s) | 07:46:55 |
|
FGei* | 10231 | |
Min/game | 02:20 |
|
FGei* | 10327 |