TASK I
Battle Prowess - The ArenaDeck I've used: Scorpion's gratitude (
http://elementscommunity.org/forum/index.php/topic,29141.0.html)
6rn 6rn 6rn 6rn 6rn 6rn 74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qd 7qd 7qd 7qd 7qd 7qd
Here my screenshots; immediately i did platinum, silver and bronze...then I thought: why not all? Paradoxically gold was the most...difficult (and long!)Bronze
Silver
Gold
Platinum
My points at the end of the quest (as you can see in gold league picture)
TASK II
Card Design - Shards- Shard Revolution Submission: Shard of Prudence (
http://elementscommunity.org/forum/index.php/topic,28846.84.html)
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- Comment on Shard of Foresight (152 words) (
http://elementscommunity.org/forum/index.php/topic,28846.36.html)
This is a nice submission, the card seems to be pretty balanced and I like the idea to sacrifice it after activation (otherwise it would have been too OP).
This shard could really be deadly if played in a deck with mindgate: you can see what you are goin’ to duplicate and then you can destroy that card and take a big advantage on your opponent. Of course you need a stall deck to play this combo, I can already imagine a mono-aether deck with dimensional shields, mindgates and SoF.
SoF could work well even in a pestal deck, destroying pillars/pendulums even before they are played for a complete quanta lock down. Simply evil.
One thing this Shard could need is a cost: 0 quanta for a card like this is too little. Maybe 4 random quanta for the unupped version and 3 random quanta for the upped one should be fine.
- Comment on Shard of Assertiveness (172 words) (
http://elementscommunity.org/forum/index.php/topic,28846.60.html)
First time I saw this submission I thought: “Ok, if firestalls were already strong, now they are stronger”
But this Shard could work fine with every weapons and above all with flying weapons deck.
5 Shards in play are equal to a bonus of 100% (150% with a fire mark) to the weapon damage; a morning glory or a titan would deal 16 (20 with a fire mark) damage, a discord 12 (15 with a fire mark) , etc…
But the great balance of this Shard is that you need at least 2-3 of them in play to appreciate a good damage increase.
SoA would work very well in a flying morning glory deck with fire mark (and some explosion…let’s add it to Divine Glory deck?), and it could work even better in a flying titan deck with overdrive.
Maybe the creator (Essence) should increase a little the card cost (I don’t like free upped shard). 4 random quanta for the unupped version and 3 for the upped one would be fine.
- Comment on Shard of Balance (194 words) (
http://elementscommunity.org/forum/index.php/topic,28846.0.html)
This is the Shard I’ve submitted before Trials begin.
I was thinking about not only an helpful Shard for Gravity, but a Shard usable as well by all elements. The idea is very simple: when SoB is in game, every card you play is paid even by your opponent (Fractals, Miracle and Sky blitz are paid only for the card cost) with random quanta.
I think it could be a nice card able to give quanta troubles to best-balanced deck too.
A good combo would be SoB in a fractal deck (fractal phoenix, devtal, etc), once you can play fractal and play all creatures, you can hardly drain opponent’s quanta.
Gravity has many cards with a medium-high cost, SoB can be very useful in a monogravity or in a duo-gravity deck, like for example BH/Discord + Gravity Nymph and Armagios, etc…
An obvious counter to SoB is Sanctuary, but even a rainbow deck could tolerate SoB skill.
In my opinion is pretty balanced in card cost, and to avoid an OP Shard, I’ve set its endurance in 2 turns, 3 if upped; if the owner has a
mark, SoB lasts one more turn.
- Comment on Shard of Cooperativeness (181 words) (
http://elementscommunity.org/forum/index.php/topic,28846.48.html)
This is an interesting Shard, with a nice idea behind.
The most similar card is probably Drain/Siphon Life, but this shard would be an enhanced version.
The Shard of Cooperativeness is above all a defensive card, but it could be used both as a pure CC card, instant-killing an opponent’s creature, as a healing card.
Like the creator said, it was planned to be used with gravity creatures, I’m thinkin’ above all to a flying Titan with 50 Hps, Armagios or Colossal Dragons; this would allow gravity to have a nice stall power.
However it could be a terrible CC card able to counter rush decks (like a graboid rush, or a fire rush), without a significant healing of the opponent.
This Shard it’s pretty balanced, but I don’t like too much the upped version: for the reason written above, people would prefer the unupped one, because it’s a sort of better CC.
Last but no least, SoC could be the perfect counter for the brand new Shard of Sacrifice; in fact it’s able to kill immediately the owner of SoS.
- Comment on Shard of Obedience (167 words)
(
http://elementscommunity.org/forum/index.php/topic,28846.0.html)
This is one of my favorite Shard submission in the competition.
The idea is very simple and effective and if this Shard will ever been added in the game it could be really a little nice revolution.
The only thing coming close to SoO is the combo Antimatter + Vampire ability, but paradoxically this Shard is able to counter and it’s countered by antimatter.
SoO could be used in almost every deck but its consume quanta skill almost force players to use it in a gravity deck or at least a gravity enhanced deck (like Pharaoh gratitude, just to give an example.)
In my opinion SoO should be a “crucible ready” card, but I wonder how it’s possible to counter it without antimatter or without killking the creature hit by SoO; what I mean is: what’s gonna happens if a creature is targeted two times by SoO?
As two Antimatters cancel each other, it could be a nice idea to apply the same effect to this Shard.
- Comment on Shard of Detachment (176 words) (
http://elementscommunity.org/forum/index.php/topic,28846.12.html)
This is without doubt the most original idea I’ve seen so far in this competition, a spell that becomes a permanent and it’s able to gain any activated ability.
The upped version is really strong and maybe a little OP, in fact it would be able to “lobotomize” even a permanent.
There’s no a similar card in the game yet, the only one that come close to SoD could be Crusader with its Endow skill.
SoD would be usable in every darkness, rainbows, darkness-mark enhanced decks, making this shard a very strong weapon in many hands.
I really like the fact this Shard stacks, it’s a nice way to make it more balanced and it prevent an abuse of it (otherwise it would be really OP)
As I wrote before, the upped version needs in my opinion a nerf; the upped Shard could be modified giving it the same skill of the unupped one changing the cost of both, for example 6 random quanta for the unupped version and 5 random quanta for the upped one.
TASK III
Deckbuilding- First comment (+ 200 words, thread opened in May, 18) (
http://elementscommunity.org/forum/index.php/topic,26417.msg397930#msg397930)
- Second comment (+180 words, thread opened in June, 02) (
http://elementscommunity.org/forum/index.php/topic,27133.msg397954#msg397954)
- Third comment (+180 words, thread opened in April, 30) (
http://elementscommunity.org/forum/index.php/topic,25406.msg397967#msg397967)
- Fourth comment (+180 words, thread opened in June, 21) (
http://elementscommunity.org/forum/index.php/topic,27794.0.html)
- Fifth comment (+ 230 words, thread opened in May, 29) (
http://elementscommunity.org/forum/index.php/topic,26962.0.html)
- Sixth comment (+200 words, thread opened in June, 09) (
http://elementscommunity.org/forum/index.php/topic,27416.0.html)