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Offline jmdt

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372254#msg372254
« Reply #84 on: July 27, 2011, 04:06:06 pm »
Trial of Life Submission

*we have a shard so i chose out closest neighbor :air
The basic idea here is a field quint for :air.  This will allow them time to amass forces to unleash a killing skyblitz after a series of these shards expire.

Offline bucky1andonly

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372275#msg372275
« Reply #85 on: July 27, 2011, 05:09:26 pm »
Trial Submission
I want this submitted as a normal shard revolution submission as well since vigilance was available.

Deal 3 damage per Shard Of Vigilance in play when you sacrifice this card to the owner of the destroyed card. Increases to 5 damage if your mark is gravity.
-edited-
Thanks for the wording Essence.  Pictures updated.

-edited- X2
Additional text to fully complete the shard to make it favour gravity.  Directly below the shard, text needs to be smaller.



Offline Essence

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372293#msg372293
« Reply #86 on: July 27, 2011, 06:02:44 pm »
Notes:
- Trials Entry.
- If your opponent has more health than you, he loses health as long as you have quanta or he reaches you.
Wait, so this makes speedlance a totally viable strategy?   Let him pound you down to 10ish HP, build up 60-ish :water, pound him with 3 Ice Lances, hit him with this, and then a couple of Toadfish to finish the job?

Me likey. :)
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Offline Essence

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372294#msg372294
« Reply #87 on: July 27, 2011, 06:05:49 pm »
Mind the double post.

Trial Submission
I want this submitted as a normal shard revolution submission as well since vigilance was available.



Shard Of Vigilance
Immaterial.
At the end of your turn, Shard Of Vigilance gains 1 vigilant counter.
Sacrifice Shard Of Vigilance to destroy any card in play with cost equal to or less than the number of vigilant counters on this card.

Shard Of Vigilance - UPGRADED
Immaterial.
At the end of your turn, Shard Of Vigilance gains 1 vigilant counter.
Sacrifice Shard Of Vigilance to destroy any card in play with cost equal to or less than the number of vigilant counters on this card.
Comes into play with 2 vigilant counters.

"Immateral. 0: Destroy this and any permanent costing less than the number of turns this has been in play plus two."

Just fits.  You can still use the whole counter mechanic, but you don't have to say it on the card. :)
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Offline YoungSot

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372325#msg372325
« Reply #88 on: July 27, 2011, 07:31:50 pm »
Trial of Darkness Submission
Shard of Confusion would be a better name, but Curiosity will work.
As a bonus, it works well with flooding! :P

Offline Bhlewos

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372339#msg372339
« Reply #89 on: July 27, 2011, 08:09:12 pm »
:gravityTrial of Gravity Submission :gravity
For the turn that Shard of Mercy is on the field, creatures that would die are instead moved to their owner's hand, and deal damage to their owner equal to their attack. In other words, your creatures come back to your hand, fully refreshed, but attack you in the process. This might seem like more trouble than it's worth, but I designed this card with synergy with Rain of Fire and Thunderstorm in mind. Let's say you're facing a VNG with a Crimson Dragon, two fresh Lava Destroyers, and a Phoenix. You play your Shard of Mercy, then play a Rain of Fire. Since it deals 3 damage to all, it would kill all four enemy creatures. But because the Shard of Mercy is on the field, all four creatures are rewound back into the enemy's hand instead. He loses a total of 12 + 7 + 7 + 7 = 32 life. Next turn, he can play them all again (if he has the quanta to play them), but that's if he survived the 32 damage.

The Shard of Mercy affects you as well. Let's say your opponent also has a Rain of Fire, and he uses it on your creatures. Maybe you're playing a CCYB variant, and all your Fireflies are "killed". Let's say you had six of them, and they're all moved to your hand. You're dealt 24 damage. Now this can be a double-edged sword, but the effect can be lessened by choosing when to use the Shard and with what sort of deck.

Now these cards are moved to your hand, not rewound. What if you don't have enough space for your hand? Then the creatures will simply die. In the first scenario, let's say your opponent had five cards in his hand. The Dragon and both Lava Destroyers are moved to his hand, but by now his hand has filled up. The Phoenix can't make it in, so it simply dies -- or in its case, turns to ash.

As for the benefit to Gravity, most Gravity creatures have low attack. Playing this in a mono-Gravity would result in minimal risk to yourself, as they would damage you for far less.

Offline 1world24

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372371#msg372371
« Reply #90 on: July 27, 2011, 09:49:21 pm »
 :life :lifeLIFE TRIALS ENTRY  :life :life
Shard Of Honor


Before i continue, Command will give all creatures of that type a 1/1 boast as long as its on the field and its stackable
Ex.
1 command on dragonfly will make all of them on your side have 2/2 and it will also work for an upgraded version boosted from the unupped version.

This shard helps life and air decks since they both have a fast creature spam and both would have a way to make this work better for each of them.If this shard made it in game im 100% sure someone will make a mitosis life deck with command to get alot of 11/9 frogs.The 1/1 buff was added because The commander of something is usually stronger then the others and so that way it could survive most cc that it could be hit by.This may seem op but this could also hinder you because of cards like antimatter so a deck of these shards are not impossible.

Offline agentflare

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372448#msg372448
« Reply #91 on: July 28, 2011, 01:00:59 am »


This is for Trials.

The idea is a sort of Rally. It helps Fire decks the most, but is all around useful.

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372458#msg372458
« Reply #92 on: July 28, 2011, 01:31:28 am »
Trial of Life Submission
EDIT:  Made this card a spell since I realized the permanent version would have been far too confusing for me to explain as to how it was supposed to function.  Also increased the HP increase for the spell version since it would have been pretty weak otherwise.
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Offline Essence

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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372488#msg372488
« Reply #93 on: July 28, 2011, 03:47:55 am »
^^ Is this 2 extra HP per creature, or just a static 2 extra HP?  The first might be overpowered, but the second is almost completely insignificant.  I'd make it 5 HP if it's static, 1 HP if it's per creature.
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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372492#msg372492
« Reply #94 on: July 28, 2011, 03:56:54 am »
Static.  And I was thinking along the same lines but wanted a second opinion; yours was the first response I got :\  Changing it now.
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Re: Shard Revolution Submissions Thread https://elementscommunity.org/forum/index.php?topic=28846.msg372500#msg372500
« Reply #95 on: July 28, 2011, 04:56:24 am »
Trials of Light entry:

Somehow still around, somewhat

 

blarg: