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Messages - davidy22 (169)

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1
Forge Archive / Re: Fate Nest | Fate Nest
« on: August 18, 2011, 04:42:49 am »
a·vi·an/ˈāvēən/
Adjective: Of or relating to birds.
Noun: A bird.  More »

in the opening post i told you to look it up.  i just did it for you.  davidy (him specifically, anyone else i will at least consider their opinion, but not his at this point) please do not post in any of my threads about the wordings of my cards, i will disagree with you, so save your time.
Rejecting feedback on principle is hardly the way to improve. You're being quite mature here.

I know what the definition of the word is. The adjective avian can be applied to any living, flying thing; "the dragon was an avian death machine."

2
Forge Archive / Re: Weeping Angel | Weeping Angel
« on: August 18, 2011, 04:04:59 am »
Could you put the stats of the angel in the card text?


Does damage dealt to the weeping angel carry over in between cloaks?

3
Forge Archive / Re: Fate Nest | Fate Nest
« on: August 18, 2011, 04:00:33 am »
Avian doesn't just mean bird, it can include any flying creature. Also, what if bats are added to the game? Bats don't lay eggs.

4
Card Ideas and Art / Re: Community Card Design (Phase 1 Poll, Part 2)
« on: August 18, 2011, 03:56:53 am »
I'm really interested in seeing where the voting stands right now. Could we at least see the vote totals after we've voted?
Sure, that's how polls that hide the votes work. ;)
Great, so uh...

I've voted. Can I see the totals now?

5
Card Ideas and Art / Re: Community Card Design (Phase 1 Poll, Part 2)
« on: August 18, 2011, 12:14:29 am »
I'm really interested in seeing where the voting stands right now. Could we at least see the vote totals after we've voted?

6
Anvil Archive / Re: Neriad | Greater Neriad
« on: August 18, 2011, 12:12:37 am »
@MildlyFrightenedBoy

You're missing the point of what I said and the point is there needs to be a way to counter if someone produce a large amount of regeneration counters like Purify is to poision counters.
There should be a way to counter purify, but it shouldn't be defaulting all poison effects to automagically nuking all purify counters. Maybe a specialized spell that can eliminate regeneration.

It takes quite a bit of effort to stack up a large quantity of purify counters. Being able to knock out all that effort in one shot isn't very nice for the person running a neriad deck. Also, allowing your opponent to build up 50 purify counters is like allowing your opponent to fill his field with scarabs. You have creature control for that.

7
Card Ideas and Art / Re: Community Card Design (Phase 1 Poll, Part 2)
« on: August 16, 2011, 01:59:06 am »
Could you change it so that we can see the current totals after we've voted?


Conglomerate made it to the top ten! YESH.

8
Crucible Archive / Re: The Exiled | The Annulled
« on: August 14, 2011, 11:20:46 pm »
I believe the term you are trying to get at is null. If the hp contains a null value, it is undefined and cannot have operations or logic performed on it.

9
Anvil Archive / Re: Neriad | Greater Neriad
« on: August 14, 2011, 10:58:45 pm »
@MildlyFrightenedBoy

It should be changed so that one poision counter take's away all the purify counters like with the purify to poision counters then I'd say this card is pretty balanced and be fun to play with.

The card says "regeneration counter"  so maybe it was made not to be countered at all.
What if you have 50 purify counters? One point of poison eliminates all of that?

Purify only removes all poison because it says so on the card text.

10
Card Ideas and Art / Re: Mind Read | Mind Control
« on: August 12, 2011, 11:39:08 am »
Just because it's failed before, doesn't mean it'll fail this time. Instead of dimissing the card at first glance, give it a fair look.

One supernova can play this, raise the cost to 15 or make it specific to a single element. The theme fits in nicely with darkness, it'll buff a weak element nicely.

11
Crucible Archive / Re: Paradigm Shift | Paradigm Shift
« on: August 12, 2011, 08:15:18 am »
i like it, but i think you should clear up the card text a bit, and make it a permanent. to use this as a spell, Zanz would have to change most of the coding for the entire card usage portion of the game, and then there would probably be serious bugs with that. as for the text, you might make it say 'you can use this ability 3 times' instead of '3 charges'.
Wait, you've seen the source code? How? I'll fix any bug you ask me to fix, just let me have access too.

The attributes for permanents are hard-coded, but the attributes for creatures aren't? Sloppy coding much?

A shorter form for your text replacement would be "usable 3 times".

12
Card Ideas and Art / Re: Community Card Design (Phase 1 Poll, Part 1)
« on: August 12, 2011, 12:20:54 am »
Don't particularly like the spell miss rate. Banking my wins on the roll of a dice means I'm at the mercy of the Random Number God, and I built a 30-card deck to reduce the pain He can inflict.

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