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Offline SnoWebTopic starter

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Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340083#msg340083
« on: May 25, 2011, 08:11:25 am »
NAME:
Forester Blowgun
ELEMENT:
Life
COST:
3 :life
TYPE:
Permanent (weapon).
ATK|HP:
0|2 (when flying)
TEXT:
Weapon. Curare gives 1 extra
poison for each ability use.
:time: Dart - Inflicts I curare
poison damage to its target.
NAME:
Amazonian Blowgun
ELEMENT:
Life
COST:
2 :life
TYPE:
Permanent (weapon).
ATK|HP:
0|2 (when flying)
TEXT:
Weapon. Curare gives 1 extra
poison for each ability use.
:time: Dart - Inflicts I curare
poison damage to its target.
ART:
http://www.sxc.hu/photo/724153
IDEA:
SnoWeb (http://elementscommunity.org/forum/index.php/topic,26141.0.html)
NOTES:
Why a life card? Obviously, this card use much more :time than :life. So why make it a life card? Because, blowgun is originally a Cherokee and/or a rainforest hunter (http://www.unique-southamerica-travel-experience.com/blowgun-hunting.html) weapon. It fits thematically in life. Also, life only CC is Thorn Carapace which is a poison dealer.

Dart: Inflicts I curare damage to its target. When a creature is targeted, it behave as infect (ability of the parasite). When a player is targeted, it behave as poison (ability of the chrysaora). The difference is that the poison is curare instead of normal poison.

Curare Damage: Curare (http://en.wikipedia.org/wiki/Curare) is a neuromuscular blocking drug It is a new type of poison. As a symbol I could see a green circle (like life) with a yellow skull. When it is inoculated to a player. Each time he activates an ability, the poison counter increase by one. On a creature, the poison counter increase each time said creature activates its ability.

Weapon: This is the first weapon which actually deals no damage by itself (as all blowgun, except if you use them as a staff). It is supposed to be extremely fragile so the flying weapon stats are low 0|2.
SERIES:
-
(http://www.servimg.com/image_preview.php?i=341&u=10085846) (http://www.servimg.com/image_preview.php?i=341&u=10085846) (http://www.servimg.com/image_preview.php?i=341&u=10085846) (http://www.servimg.com/image_preview.php?i=341&u=10085846)

Offline OldTrees

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340090#msg340090
« Reply #1 on: May 25, 2011, 08:40:57 am »
UP at  :life| :rainbow for  :death:Infect/Poison
1|2 damage minimum (Arsenic as a reference because Poison trumps Infect)
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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340097#msg340097
« Reply #2 on: May 25, 2011, 09:57:45 am »
This seems more appropriate as a permanent than as a weapon.  Infect is pretty slow and limited cc to be occupying the weapon slot, even for a cheap weapon.

p.s.  this would be fun with voodoo dolls, though - especially upped it serves much better than parasites

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340245#msg340245
« Reply #3 on: May 25, 2011, 04:47:18 pm »
This seems more appropriate as a permanent than as a weapon.  Infect is pretty slow and limited cc to be occupying the weapon slot, even for a cheap weapon.

p.s.  this would be fun with voodoo dolls, though - especially upped it serves much better than parasites
IMO it would work better as two creatures,
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Offline SnoWebTopic starter

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340736#msg340736
« Reply #4 on: May 26, 2011, 06:48:53 am »
I made a minor rework on the upgraded version. What do you guys think, now? Is it still UP?

Offline OldTrees

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340747#msg340747
« Reply #5 on: May 26, 2011, 07:36:30 am »
I made a minor rework on the upgraded version. What do you guys think, now? Is it still UP?
The unupped is still UP
Now the upgraded might be OP but is redundant with Dune Scorpion regardless.
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Offline SnoWebTopic starter

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340756#msg340756
« Reply #6 on: May 26, 2011, 08:10:27 am »
Now the upgraded might be OP but is redundant with Dune Scorpion regardless.
Exactly what I thought you will say.

Why it is not redundant, IMO:
    Dune scorpion is a creature whereas Blowgun is a weapon.Dune scorpion suffers CC whereas Blowgun suffers PC (obviously).Dune scorpion can be played in a :time/ :light, :time/ :gravity or a :time/ :entropy duo but not in a :time/ :life. On the contrary, Blowgun can only be played in a :time/ :life.Blowgun brings a mild CC to time and life and a possibility for neurotoxin to bypass shields.
Non-up is UP and Up is OP. How do we change that?
    FB is now also deal curare darts but cost 4 :lifeAB cost now 2 :life
What do you think?

Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340760#msg340760
« Reply #7 on: May 26, 2011, 08:26:44 am »
Neurotoxin in a single card form (as opposed to dune scorpion combo) is pretty powerful and should probably be a bit more expensive as a result.

Curare dart is much more thematic for the card, but curare is unfortunately not actually a neurotoxin (acts on muscles rather than nerves).

Offline OldTrees

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340761#msg340761
« Reply #8 on: May 26, 2011, 08:34:21 am »
(you have good points SnoWeb)
Balance:
Try 3 :life|2 :life? (equivalent to 7q=6 :underworld+1card=3 :underworld+1card+unique slot)

Why it is redundant, IMHO:
ETG has very few cards right now. As such new mechanics provide abnormally large increases in the diversity of the game. This diversity is the part of the appeal of the game that, in general, increases the breadth of the audience and the duration of their attention. Hence cards that increase diversity directly improve the game.

At this point specialized mechanics like Neurotoxin, in general, probably should be left alone so time can be spent on other ideas that are better at increasing the diversity of the game.

So let me be clear: This is not redundant in the sense that only 1 could exist in the game rather I am trying to describe that another form of  :life :time mechanic would be drastically better to the point that suggesting a repeat of a mechanic is more redundant than would be desired. Afterall, if Zanz has already made all the pieces does he really need the suggestion?

To sum up: The number and similarity necessary for a pair of cards to be redundant increases with the number of cards in the game.
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Offline SnoWebTopic starter

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340764#msg340764
« Reply #9 on: May 26, 2011, 08:42:10 am »
Neurotoxin in a single card form (as opposed to dune scorpion combo) is pretty powerful and should probably be a bit more expensive as a result.
I forgot to mention above that:
    Blowgun never deals any damage by itself whereas the combo dune/buff does.If you want to have more than one copy of the ability with blowgun you will also need a 2 cards combo with flying|animate weapon or crusader (with no attack bonus).Due to the fact that the darts are actively triggered Blowgun suffers from summoning sickness which delays the poisoning from one turn and allows the opponent to use PC on it.
Do you still think that the cost should be increased? If yes, on the card itself or on the ability?

Curare dart is much more thematic for the card, but curare is unfortunately not actually a neurotoxin (acts on muscles rather than nerves).
Sadly True (http://en.wikipedia.org/wiki/Curare). What do you think is the more valid option here:
    Fi of the theme: lets call the ability dart and basta.Twist the theme: put another poison in the dart (tetrodotoxin for example).Put the theme above the fact: Keep the name even if curare is not a neurotoxin. It has already been done in the other way for Pufferfish (tetrodotoxin is a neurotoxin that one find in said fish ...).
So let me be clear: This is not redundant in the sense that only 1 could exist in the game rather I am trying to describe that another form of  :life :time mechanic would be drastically better to the point that suggesting a repeat of a mechanic is more redundant than would be desired. Afterall, if Zanz has already made all the pieces does he really need the suggestion?
I agree with this point in general. However, in the present game, two mechanics in particular require a specific duos to work. These mechanics are nightmare and neurotoxin. I appears that they are what interest me the most in the game at the moment. I was just trying to increase the potential of these idea. In the game several other mechanics are repeated with various combinations. For example, freeze can be a direct spell, an ability for a creature, a side effect of a spell or a shield. Growth can also appears in a :life/ :water duo or in a  :earth/ :fire. Do you think that this idea isn't original enough to justify the doubleness?

Offline OldTrees

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg340773#msg340773
« Reply #10 on: May 26, 2011, 09:33:40 am »
So let me be clear: This is not redundant in the sense that only 1 could exist in the game rather I am trying to describe that another form of  :life :time mechanic would be drastically better to the point that suggesting a repeat of a mechanic is more redundant than would be desired. Afterall, if Zanz has already made all the pieces does he really need the suggestion?
I agree with this point in general. However, in the present game, two mechanics in particular require a specific duos to work. These mechanics are nightmare and neurotoxin. I appears that they are what interest me the most in the game at the moment. I was just trying to increase the potential of these idea. In the game several other mechanics are repeated with various combinations. For example, freeze can be a direct spell, an ability for a creature, a side effect of a spell or a shield. Growth can also appears in a :life/ :water duo or in a  :earth/ :fire. Do you think that this idea isn't original enough to justify the doubleness?
Yes Neurotoxin is not original even if the vehicle is. I think that due to the other reasons listed in my previous post, Blowgun would be sufficiently more valuable if it did not use Neurotoxin that another mechanic should be discovered.

PS: Originality was not the topic of that post.
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Offline SnoWebTopic starter

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Re: Forester Blowgun | Amazonian Blowgun https://elementscommunity.org/forum/index.php?topic=26761.msg341258#msg341258
« Reply #11 on: May 27, 2011, 06:38:26 am »
Yes Neurotoxin is not original even if the vehicle is. I think that due to the other reasons listed in my previous post, Blowgun would be sufficiently more valuable if it did not use Neurotoxin that another mechanic should be discovered.
IMO, neurotoxin (as well as nightmare) is an interesting mechanic which deserve more than one card. It is a time related mechanic as well as normal poison is for death, freeze for water and mutation for entropy. The latest three have been used successfully more than once in various form in the present game. It is true that time also has the additional draw system but it has been used a lot already (see Snap | Snap Kopesh (http://elementscommunity.org/forum/index.php/topic,25302.0.html)).
New CIA cards keep using known mechanics (sometimes in new form) in even if as you said new "mechanics would be drastically better to the point that suggesting a repeat of a mechanic is more redundant than would be desired". This is due to the fact that this new form is in itself a new mechanic. That what I think Blowgun is.
I generally agree with the content of your two comments but I think that neurotoxin (and nightmare see here (http://elementscommunity.org/forum/index.php/topic,23363.0.html)) are among the mechanics which could benefit some more cards using them.

 

blarg: