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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7646#msg7646
« Reply #48 on: December 15, 2009, 10:10:06 pm »

People need to remember that False Gods are really just single decks doubled in everything. They all have a base 30-60 card deck and then each card gets two copies and draws two cards a turn. So yes, they have a max of 12 of one kind.

At least, that's how I thought it worked >_>.
Well, they don't actually have a max. Chris has discovered that AI decks don't need to follow the rule of six, so they can technically have as many of a card as they want. The only reason the lower AI's have six or less is to keep it more fair.

turin

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7647#msg7647
« Reply #49 on: December 15, 2009, 10:10:06 pm »

People need to remember that False Gods are really just single decks doubled in everything. They all have a base 30-60 card deck and then each card gets two copies and draws two cards a turn. So yes, they have a max of 12 of one kind.

At least, that's how I thought it worked >_>.
Well, they don't actually have a max. Chris has discovered that AI decks don't need to follow the rule of six, so they can technically have as many of a card as they want. The only reason the lower AI's have six or less is to keep it more fair.
I think that Zanz kept AI and FG into normal parameters not to get ugly decks, like poison only and similar odds

Offline Dragoon

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7648#msg7648
« Reply #50 on: December 15, 2009, 10:10:06 pm »

Well, I've just played against my FG creation (Flying Rainbow), and it doesn't work.  He usually just replaces his weapons with other weapons.  I think trying to do these 2 card combos don't work so well with the AI intelligence.  I'll have to try to come up with a different one.

Much thanks to Chris for making our creations playable!

http://chriskang.free.fr/trainer/trainer.html

If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7649#msg7649
« Reply #51 on: December 15, 2009, 10:10:06 pm »

Zephyr

78 cards

Mark of Fire*3

16x Eagle's Eye
12x Animate Weapon
22x Wind Tower
8x Explosion
4x Fog Shield
10x Sky Dragon
6x Firstorm


Now here's a deck that I think the AI should be able to play. XD

Offline Essence

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7650#msg7650
« Reply #52 on: December 15, 2009, 10:10:06 pm »

The Ripper

A FG deck with the minimum number of possible cards, for tight, fast kills. Uses Flesh Recluse+Deadly Poison for speedy, early damage, Improved Plague for crowd control, and Condor+Arsenic for high damage.  Feral Bond + Bone Wall give lasting power.

Divine Mark of Life
4x Feral Bond

18x Bone Tower
12x Deadly Poison
10x Flesh Recluse
6x Improved Plague
4x Wall of Bone
4x Condor
2x Arsenic



Normally a vaguely suboptimal deck, but with the FG's two-card draw and Divine Mark, it'll pump out the damage fast and frequently, and it'll always have the quanta for the all-important Feral Bond.  I would've preferred to use Retrovirus over Improved Plague, but the AI is stoopid.  >:(



If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7651#msg7651
« Reply #53 on: December 15, 2009, 10:10:06 pm »

I would've preferred to use Retrovirus over Improved Plague, but the AI is stoopid.  >:(
I lawlzed. XD


Coagulation

60 cards

Mark of Fire*3

10x Explosion
6x Firestorm
20x Sapphire Tower
10x Congeal
14x Artic Dragon

Simple enough for the AI to play. XD

Offline Dragoon

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7652#msg7652
« Reply #54 on: December 15, 2009, 10:10:06 pm »

Flying Rainbow Revisited

This is an update for Chris when he gets a chance.  Edited again on 10/20:

28 Quantum Tower, 4 Bone Wall, 4 Pulverizer, 4 Fire Storm, 6 Congeal, 4 Ulitharid, 2 Improved Miracle, 12 Animate Weapon, 4 Eagle's Eye, 8 Electrum Hourglass, 6 Elite Anubis, 4 Eternity

3x Time Mark, 86 Cards

turin

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7653#msg7653
« Reply #55 on: December 15, 2009, 10:10:06 pm »

what about putting in a pulverizers deck??

Obliterator

Gravity mark

16 x 2 earth tower
6 x 2 stone dragon
6 x 2 shrieker
6 x 2 momentum
4 x 2 gravity pull
2 x 2 diamond shield
2 x 2 pulverizer
3 x 2 protect artifact

45 x 2 = 90 cards

This will be insane...just having some burrowed unstoppable shrieker will make you mad.
Protected pulverizer seems unbeatable, but we have to remind that it will target a bonewall if on, so just make those layers grow!
(i put only 2x2 of them to leave the chance of having a bonewall and starting to eat creatures before pulv comes)
I also put "only" 4x2 grav pull to give some chance, and even because AI will grav pull more than one creature at once if it has many GP in hand, wasting them (dunno if this makes better having few of them, to get more chances of AI having only one in hand when has to play it, or this must make me add them because the most part will go wasted. I'm not even sure they got wasted if played in this way, sometimes happen that the 2nd gravity pull stays on and works the turn later).




Scaredgirl

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7654#msg7654
« Reply #56 on: December 15, 2009, 10:10:06 pm »

Seism 2.0

Mark of TIME.

60 cards x 2 = 120 cards

I made this deck to counter the popular Anti-God deck. It uses the same idea as Seism but should be much more effective.

Having no Time Towers, Seism 2.0 is able to draw 3 extra cards per turn but no more than that, which helps to prevent decking out.

I haven't of course tested this (I am not a False God) but it looks to me to be very difficult to beat because of it's versatility and fast damage.

turin

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7655#msg7655
« Reply #57 on: December 15, 2009, 10:10:06 pm »

what about putting in a pulverizers deck??

Obliterator

Gravity mark

16 x 2 earth tower
6 x 2 stone dragon
6 x 2 shrieker
6 x 2 momentum
4 x 2 gravity pull
2 x 2 diamond shield
2 x 2 pulverizer
3 x 2 protect artifact

45 x 2 = 90 cards

This will be insane...just having some burrowed unstoppable shrieker will make you mad.
Protected pulverizer seems unbeatable, but we have to remind that it will target a bonewall if on, so just make those layers grow!
(i put only 2x2 of them to leave the chance of having a bonewall and starting to eat creatures before pulv comes)
I also put "only" 4x2 grav pull to give some chance, and even because AI will grav pull more than one creature at once if it has many GP in hand, wasting them (dunno if this makes better having few of them, to get more chances of AI having only one in hand when has to play it, or this must make me add them because the most part will go wasted. I'm not even sure they got wasted if played in this way, sometimes happen that the 2nd gravity pull stays on and works the turn later).



Seism 2.0

Mark of TIME.

60 cards x 2 = 120 cards

I made this deck to counter the popular Anti-God deck. It uses the same idea as Seism but should be much more effective.

Having no Time Towers, Seism 2.0 is able to draw 3 extra cards per turn but no more than that, which helps to prevent decking out.

I haven't of course tested this (I am not a False God) but it looks to me to be very difficult to beat because of it's versatility and fast damage.
;)
we put on the same idea!
This maybe proves we are pure sadics, wanting tosee an anti-rainbow with FG powers... uhuh

But yours, with 3xpulvs and 3xshields is really made to get early control: dont you think it's too much power? (and too much same cards)
About decking out: when it'll get some protect artifact+shield+pulvs it cant play (because already played all the possible ones) drawing speed will slowen a lot.

Scaredgirl

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7656#msg7656
« Reply #58 on: December 15, 2009, 10:10:06 pm »

Seism 2.0

Mark of TIME.

60 cards x 2 = 120 cards

I made this deck to counter the popular Anti-God deck. It uses the same idea as Seism but should be much more effective.

Having no Time Towers, Seism 2.0 is able to draw 3 extra cards per turn but no more than that, which helps to prevent decking out.

I haven't of course tested this (I am not a False God) but it looks to me to be very difficult to beat because of it's versatility and fast damage.
;)
we put on the same idea!
This maybe proves we are pure sadics, wanting tosee an anti-rainbow with FG powers... uhuh

But yours, with 3xpulvs and 3xshields is really made to get early control: dont you think it's too much power? (and too much same cards)
About decking out: when it'll get some protect artifact+shield+pulvs it cant play (because already played all the possible ones) drawing speed will slowen a lot.
Well, not the same idea since I have time cards also, but yeah it was pretty too see that a similar idea was posted 50 seconds before mine. :)

"Too much power" is not a problem because my goal was to make an unbeatable deck (with 12 card limit).

You are right in that last part. I didn't take into consideration the possibility of having a handful of cards that the God cannot use.

I had only 2 of both the Shields and Pulverizers at first but I switched to 3 because I wanted them out earlier. It's difficult to say which one would be better. Both have pros and cons.

There are 12 Protect Artifacts but I don't see that as a problem because the False God can use them on:

- 2 x Towers
- 12 x Hourglasses
- 1 x Shield
- 1 x Pulverizer
------------------
total of 16

So I don't think having a huge pile of Protects Artifacts is a problem.

It would be nice to have a couple of Shriekers though. I'm not sure if there are enough creatures in this deck.

turin

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If you were a false god... https://elementscommunity.org/forum/index.php?topic=602.msg7657#msg7657
« Reply #59 on: December 15, 2009, 10:10:06 pm »

Yes, i realized you had hourglasses as permanents some second after posting: they do their job to make deck flow allowing AI to spam protect artifact. This will make handful of useless cards come less often.

And i even came up with another idea, based on the thought: and if we give FGs shards?
Obviously i'm talking about divinity ones*: they can make a FG rise up to 200 + (6 x 2 x 20) = 440 HP!
Miracle was the most obvious way to exploit it, but i came up  with something different...

The Everlasting One

Mark of LIFE

obviously cards are x2


Basic idea:
what about an opponent with 10+ burrowed creatures, jade shield, and 8+ protected feral bonds, smashing your bonewalls at fool speed and regenerating 80+ Hp per turn? Not telling that he has 400+ HPs!
If you want an answer fight this FG...

PS: The lack of time quanta is intentional. Graboids are not here to hurt, but to last, or, better, to everlast!

*: gratitude shards are only for people who donate, not fair putting them in a FG deck

 

anything
blarg: