That's not my fault, $$$. The community named it like this

The changes I will possibly make...
DRAIN ALL AIR QUANTA IN THE PROCESS, INCREASE THE QUANTA GAIN, MAKE IT A RARE
Why?
Implementing the first idea without any more changes would make it underpowered, because it's a really cheap spell and isn't a game-breaker.
Implementing the first two would help the card, but it would be kinda OP then.
So, I decided to make it a rare after (not so possible) implementing in the game.
DECREASE THE QUANTA GAIN, MAKE IT TO GIVE OTHER QUANTA EVERY 7

QUANTA
Why?
This could make it more implementable in the game because you don't need moar

.

IMO this is the most balanced nerf of these three. INCREASE THE COST
Yes. There's no more ideas here. Only increasing the cost.

Seriously.
So, what would YOU choose?
And... thanks for all the responses.