That's not my fault, $$$. The community named it like this
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
The changes I will possibly make...
DRAIN ALL AIR QUANTA IN THE PROCESS, INCREASE THE QUANTA GAIN, MAKE IT A RARE
Why?
Implementing the first idea without any more changes would make it underpowered, because it's a really cheap spell and isn't a game-breaker.
Implementing the first two would help the card, but it would be kinda OP then.
So, I decided to make it a rare after (not so possible) implementing in the game.
DECREASE THE QUANTA GAIN, MAKE IT TO GIVE OTHER QUANTA EVERY 7
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
QUANTA
Why?
This could make it more implementable in the game because you don't need moar
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
.
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
IMO this is the most balanced nerf of these three. INCREASE THE COST
Yes. There's no more ideas here. Only increasing the cost.
![Roll Eyes ::)](https://elementscommunity.org/forum/Smileys/solosmileys/rolleyes.gif)
Seriously.
So, what would YOU choose?
And... thanks for all the responses.