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Messages - turin (164)

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1
False Gods / [JFF Part 1] Post your screenshots here
« on: December 15, 2009, 10:10:13 pm »

seems that 3rd place was missing for Arzhinaphale



beaten with a standard rainbow. I added an otyugh and fought even with useless cards like pulvs and steals





2
False Gods / [JFF Part 1] Post your screenshots here
« on: December 15, 2009, 10:10:13 pm »

managed to get my deck against temperance (imageshak is giving me problems)



About Ivy: i can leave the place to Dragoon. My post was updated later, even if only bacause of problems with images, so i'm considered going after him :(
I hate imageshak, even if somehow i love it

3
False Gods / [JFF Part 1] Post your screenshots here
« on: December 15, 2009, 10:10:13 pm »

edited with right decks. In post order i'll be after dragoon's one consequent to this (changing nothing in wins order), but wanted to erase all useless images i posted in this one so edited instead of adding nother post.

Death zone

fisrt one


second one


those with this deck


third one


with a semi-standard rainbow


4
False Gods / [JFF Part 1] Post your screenshots here
« on: December 15, 2009, 10:10:13 pm »

i wasnt able to join yesterday, i'll do it now, just demonstrating the power of a standard anti fg deck.

[edit: i fought the wrong gods. Now discovered where the right ones are :( If i have time i'l fight them and post new images, but i've wasted my free time in the wrong trainer :S)

5
False Gods / Quality over quantity
« on: December 15, 2009, 10:10:12 pm »

about Tsunami: thank you dragoon! I posted some day before a new card set for it in the "in i were a FG i'll be..." topic. With lot of congeals and dragons. This will make it better because 1) congeal is the only anti-creature card that AI uses quite well (not perfectly: get some skeletons and he'll waste them) and because 2) dragons need no thought to work ;) There's no need ot armors because sadly AI wont use them on squids, letting you kill them all with a single ROF.
about McClane: really similar to Gemini. Usually I deny gravity quantum with pulverizer to have time to build a strong army. It's quite easy but a nice concept

6
False Gods / If you were a false god...
« on: December 15, 2009, 10:10:08 pm »

Anduril

Edited:



For those who miss the reference, Anduril is the name of a sword from Lord of the Rings.  The name means "Flame of the West."

Main damage comes from a protected Fahrenheit which hits through Sundials.  Graboids are there to take down a Bone Wall.  Lances/Firestorm for any troublesome creatures.  Explosions for a Dissipation Shield and any other permanents.  Uses an Earth mark for the Diamond Shield, PAs, and Graboids.  Shriekers would work better instead of Graboids, but sometimes the AI is dumb and unburrows them at the worst times.  It's not the fastest deck possible, but it'd still be pretty fast I think.
If you dont make it fly any weapon will hit trough sundials ;)
This looks good: AI is smart enough to use fire lances against players hp and unevolved graboids are the best against bonewall. An attacking version of "the everlasting one". I agree that fire storms are going to be wasted by AI. Better more lances.
Seems that earth is going to be a must for strong FG decks because of permanents' power...

7
False Gods / General Discussion
« on: December 15, 2009, 10:10:08 pm »

once we encode our decks were do we have to post them???

8
False Gods / Quality over quantity
« on: December 15, 2009, 10:10:08 pm »

Monotony: for sure the strongest built. I met it only few times and noticed he's really similar to "the everlasting one". For a normal rainbow the only choice is to use protect artifact to survive. Problem is unevolved graboids: being the only damaging unit (i met only them and pests) makes this deck very weak against regeneration. Needs at least shriekers and eclipses to be more hard hitting. not so strong but to improve (or put the everlasting one instead:yes i love that deck i built and wanna see it in play :D).
Tried against it even with a mono.earth and won!

Tsunami: when you face an unprotected poseidon you have the pulv to make the job, when you face a protected one just wait cpu to make it fly. Deck's tactic isnt exlpoited by AI. weak

Celestial fire: fahrenheits are too fragile to make this deck competitive. weak

Paradox: i won the first time with 2 cards: graveyard and ROF. The i got unnumbered skeletons and won. Realized only in the end it has TU, while he TUed a mutant dragon. Seems really easy

Ferox: easy quest for a standard rainbow. Boring

Magazine: easy quest for a standard rainbow. Boring

Piledriver: annoying, against it PA will help a lot. Fun to see all those gavels, but they're not so a strong threat. Won with a stardard 43 card rainbow.

Invincibility: needs card balance. Deck concept, if exploited, can make it one of the strongest FG decks ever, really close to invincibility, but will even be the most boring!

Master lock: again PA will make this deck really weak. Again i won even with a simple mono-earth!

Flying rainbow: has great potential, but AI has problems with weapon play, and with a pulv and a druid you can win your game without troubles.

Someone missing?




9
Card Ideas and Art / We could use some new pillars...
« on: December 15, 2009, 10:10:07 pm »

There are some less obvious drawbacks (and possibly benefits) as well. With the ability, there's no way of making them stackable.
Because of this, and the limited permanent space (16 non shield/weapon), you can't have all that many of them in play at once.
It would also make protect artifact cover only one at a time.
On the other hand, they can hardly be considered pillars as such, so they'd be safe from earthquake (or you'd only lose one per quake).

I'm thinking a casting of 1 for the normal versions, 0 for the upgrades. One less quanta than a regular pillar, kind of.
THis works. If permanents they are 1). stackable and 2). 6 maximum for each different one.
Balanced but powerful card: obviously ability is once per turn.

10
False Gods / If you were a false god...
« on: December 15, 2009, 10:10:07 pm »

My new Falsegod:
The Warlord
This Falsegod will fast build an army wich is healing him because of his Feral Bonds. With the Air mark every second turn he can play an elite queen. With the viruses and Plague he can kill the enemis monster for improving Bonewall and getting Skeletons for fighting and healing. The Elite Queens ar pruducing Fireflies, but that shuld be clear.

Do you think it is a good falsgod deck?
You must find a better balance between cards and towers. 40 towes out of 116 cards are too few, not considering they're split into 2 different elements: try to get less copies of cards (remember they're doubled!). you dont really need 12 bonds, bonewalls or graveyards. And even if you want a lot of virus of queens, put max 5 x 2.
The idea seems good

11
False Gods / If you were a false god...
« on: December 15, 2009, 10:10:07 pm »

I'm officially addicted to FG creation  :D

This new one exploit a single sinergy with cards. It can be crazy hard to beat if, as with seism, you have to fight 10 other different FGs with the same deck.
If not, as all quicksand decks, part of his strategy will be wasted by a simple protect artifcact-based deck (and some phase shield + unstoppables will finish it). But try to imagine to face it with your standard FG grinding deck... :o

Armageddon

Mark of Earth

cards x2

Seems like the coming of Aether world against ours: earth is crushing while phase creatures are creating a gate to enter in our world...;)
I didt put thunderbolts because there are enough cards to bring in hand, so they'll be too much, there's no particular need of them and AI will use them wrongly.

Edit:
Below are the new versions of my old decks. I found a better balance between cards and tried to make them not so huge.
(obvoiusly they're all made on trainer and have to be cards' numbers doubled)

Tsunami 1.1

Mark of Earth


gave it more attack power and make it flow decently.
_____________________________________________________________

Obliterator 1.1

Mark of Gravity


More balance between cards from a FG point of view
Probably unstoppables are too much. There's a lot of unused gravtiy quanta but i think that adding gravity cards will make cpu wait to play them before using pulverizer. Otherwise i cant understand why top50 decks often wait time to use it. Maybe there's just a % that AI will do it.
_____________________________________________________________

The Everlasting One 1.1

Mark of Life


Here antlions can be fully removed since unevolved graboids are truly better. Less cards and more balance.
_____________________________________________________________

The everlasting one - revised edition  :)

Mark of Life


For those who dont like shards in FG decks. Will have half the HPs but will even work faster!
_____________________________________________________________

Now i can stop spamming FG decks for a while.
Or at least i'll try ::)



12
False Gods / If you were a false god...
« on: December 15, 2009, 10:10:07 pm »

Ok the new entropate is here:
(http://img5.imagebanana.com/)
I,m not sure if the Mark should be Life for the druids.
Probably an Entropy/Death with graveyards, bonewalls and plagues will work better: this one seems a weaker copy of Chaos lord.
Fact is that druids are stronger in rainbow decks: not limiting mutants' abilities to supernovas' quanta

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