Objective : To increase the balance and range of the various quanta distributions (Mono, Duo, Trio, Rainbow) Including making these categories feel different than each other.
We hope the community will take an interest and help develop a few ideas to further this purpose as well as promote noteworthy ideas to be placed in game to help deck variety. By increasing the variety of quantum generations and other cards that support underused decks, we can help shift the metagame towards a more balanced state where players are encouraged to use a variety of creative decks in contrast to decks that have rather similar concepts.
Contents |
Overview (#post_overview) |
Support Card Listing (#post_list)
- Mono Decks (#post_mono)
- Duo Decks (#post_duo)
- Trio-Quintet Decks (#post_trio)
- Rainbow (#post_rainbow)
|
OverviewQ: Why is favoritism to rainbow decks negative?It negatively contributes to the originality of user decks and results in a lack of variety after random cards are just placed with a bunch of Novas and QTs. Newer players in ETG tend to go for rainbows upon learning that they are the most effective type of deck.
Deck such as Mono decks lack variety due to small size of card pool, while duos Duos and Trios can draw from larger card pools for more variety. However, Trios lack the support needed for their own unique feel and archetypes.
Q: Why should there be more support for Trios?It opens up an unexplored route for decks to develop and develops new styles for the game. Creatively designed quantum generators tend to contribute a lot of to the game, as Nova showed by jumpstarting the rainbow archetype in a sense. Likewise, more quantum sources and/or better quantum manipulation for duos and trios could result in new deck archetypes being created. More support for trios/quartets in particular may lead to previously subpar strategies becoming viable.
Q: What kinds of individual styles/feels could be created? Could you provide examples?I currently have two styles thought up of so far. More are welcome for suggestion.
Style 1 : Synergy FocusA. A "Main Element" is selected, and synergies around it are gathered into a concrete deck that does not rely on stuffing all 12 elements into it. Off-element usage covers for main element weaknesses.
[/li](Example: Earth is the Main Element. Trident/Devourer/EQ/Warden stall as a method of completely quantalocking the opponent while dealing with spare creatures. Pulverizer could be another option if PC is required.)[/li]
B. Putting various synergies that work very well together, thus "interlocking" a mass of synergies into a deck that has flexibility but is less limited than a mono or duo.
[/li](Example: Rage Potion/Angel/Sky Blitz for a high ATK OTK)[/li][/list]
Style 2 : Middle GroundMaintains flexibility while keeping the deck focused on its main goal.[/li](Example: The Trident/Devourer/EQ/Warden stall's main objective is quantum denial. CC from warden is a secondary benefit. If a user wanted a more domination style deck with steady damage input he could use Steel Golem or Graboid or Lava Golem (The latter two result in a quintet) or add Nightmare or Drain Life as healing secondaries.)[/li]
ListingWhat are the definable quantum distributions so far, and what cards support these decks?
The objective here to list an archive of cards that boost certain decktypes within the game to a notable degree, create new decktypes, or promote certain underused decks to help the game usually through the use of quantum 'mechanics' in ETG, specifically how it is generated.
(It is possible non-generating cards may also strongly support certain archtypes (Such as SoSe for Rainbow). Such cards will be listed if the card strongly associates with the archetype.)
Mono - 1 Element DeckStatus Ingame : UnderusedSupport Cards Ingame :
(Note - Quantum Creatures tend to be extremely flexible. They tend to work in all four types of decks as a result, which is why they appear in all 4 sections.)Pillars (
http://elementscommunity.org/wiki/cards-earth/stone-pillar-stone-tower/)
Pendulums (
http://elementscommunity.org/wiki/cards-earth/earth-pendulum-earth-pendulum/) (as an Earthquake counter)
Quantum Producing Creatures (
http://elementscommunity.org/wiki/cards-earth/gnome-rider-gnome-gemfinder/)
Immolation (
http://elementscommunity.org/wiki/cards-fire/immolation-cremation/) (
)
Soul Catcher (
http://elementscommunity.org/wiki/cards-death/soul-catcher-soul-catcher/) (
)
Solar Buckler (
http://elementscommunity.org/wiki/cards-light/solar-shield-solar-buckler/) (
)
Luceferin (
http://elementscommunity.org/wiki/cards-light/luciferin-luciferase/) (
)
Playable Marks (
http://elementscommunity.org/wiki/cards-light/mark-of-light-mark-of-light/) (Potentially Negligible)
Potential Support Ideas:
Quantum Flash (
http://elementscommunity.org/forum/index.php/topic,5983.0.html) (
, Armory)
Hurry (
http://elementscommunity.org/forum/index.php/topic,33771) (
, Forge) and Invigor (
http://elementscommunity.org/forum/index.php/topic,26918) (
,
Smithy)
Solar Ward (
http://elementscommunity.org/forum/index.php/topic,36072) (
, Crucible)
Diffusion (
http://elementscommunity.org/forum/index.php/topic,36041) (
, Crucible)
Rush (
http://elementscommunity.org/forum/index.php/topic,19629.0.html) (
, Forge)
Shard of Dependability (
http://elementscommunity.org/forum/index.php/topic,37155.0.html) (
, Smithy)
Sponge (
http://elementscommunity.org/forum/index.php/topic,35652.0.html) (
, Crucible)
Lands (
http://elementscommunity.org/forum/index.php/topic,26987) (Smithy)
Elemental Pools (
http://elementscommunity.org/forum/index.php/topic,25253) (Crucible Archive)
Duo - 2 Element DeckStatus Ingame : Semi-UsedSupport Cards Ingame :
Pendulums (
http://elementscommunity.org/wiki/cards-entropy/entropy-pendulum-entropy-pendulum/)
Rustler (
http://elementscommunity.org/wiki/cards-life/rustler-leaf-dragon/)
Firefly (
http://elementscommunity.org/wiki/cards-air/firefly-elite-firefly/)
Quantum Producing Creatures (
http://elementscommunity.org/wiki/cards-earth/gnome-rider-gnome-gemfinder/)
Potential Support Ideas:
Pyriel's Torch (
http://elementscommunity.org/forum/index.php?topic=30202.0) (
, Crucible)
Elemental Temples (
http://elementscommunity.org/forum/index.php/topic,16622.0.html) (Forge Archive)
Gem Maker (
http://elementscommunity.org/forum/index.php/topic,32317.0.html) (Forge)
Trio/Quartet/Quintet - 3/4/5 Element decksStatus Ingame : UnderusedSupport Cards Ingame :
Pendulums (
http://elementscommunity.org/wiki/cards-entropy/entropy-pendulum-entropy-pendulum/) (To a limited degree)
Quantum Producing Creatures (
http://elementscommunity.org/wiki/cards-earth/gnome-rider-gnome-gemfinder/)
Firefly Queen (
http://elementscommunity.org/wiki/cards-air/firefly-queen-elite-queen/)
Desired Feels:
Fine tuned element
Interlocking synergy
Potential Support Ideas:
In general : Quanta Producers, cards that would cover the weakness of another element, synergies that work together.
Quantum Locket (
http://elementscommunity.org/forum/index.php/topic,25665.0.html) (
, Armory)
Alliance Pendant (
http://elementscommunity.org/forum/index.php?topic=23155.0) (
, Crucible Archive)
Harmonic Pillar (
http://elementscommunity.org/forum/index.php/topic,5643.0.html) (
, Armory)
Quartet Pillars (
http://elementscommunity.org/forum/index.php/topic,33409) (Crucible)
Soul Pillar (
http://elementscommunity.org/forum/index.php/topic,24473.0.html) (
, Armory)
Quantum Harmonizer (
http://elementscommunity.org/forum/index.php/topic,21493.0.html) (
, Forge)
Quantum Fountain (
http://elementscommunity.org/forum/index.php/topic,11340.0.html) (
, Smithy)
Recomposer (
http://elementscommunity.org/forum/index.php/topic,20922.0.html) (
, Smithy)
Implode (
http://elementscommunity.org/forum/index.php?topic=7033.0) (
, Armory)
Construct Pillar (
http://elementscommunity.org/forum/index.php/topic,30798) (
, Forge)
Paradigm Flux (
http://elementscommunity.org/forum/index.php/topic,27113) (
, Smithy )
Refractor (
http://elementscommunity.org/forum/index.php/topic,27139) (
, Smithy)
Element Amulets (
http://elementscommunity.org/forum/index.php/topic,14304) (Crucible Archive)
Core Pillars (
http://elementscommunity.org/forum/index.php/topic,26939.0.html) and Crown Pillars (
http://elementscommunity.org/forum/index.php/topic,26940.0.html) (Smithy)
Diverse Pillar (
http://elementscommunity.org/forum/index.php/topic,26941.0.html) (Smithy)
Rainbow - Usually 5> ElementsStatus Ingame : OverusedSupport Cards Ingame :
Quantum Pillar (
http://elementscommunity.org/wiki/permanent/quantum-pillar-quantum-tower/)
Immolation (
http://elementscommunity.org/wiki/cards-fire/immolation-cremation/) (
)
Nova (
http://elementscommunity.org/wiki/cards-entropy/nova-supernova/)
Quantum Producing Creatures (
http://elementscommunity.org/wiki/cards-earth/gnome-rider-gnome-gemfinder/)
Non-Quantum Generating Examples:
Shard of Serendipity (
http://elementscommunity.org/wiki/spell/shard-of-serendipity-shard-of-serendipity/) (Provides random cards that come from any element.)
Discord (
http://elementscommunity.org/wiki/cards-entropy/discord-discord/) (Indirectly Supports Rainbows as they are affected less by Discord)
Potential Support Ideas:
Quantum Pendulum (
http://elementscommunity.org/forum/index.php/topic,14083.0.html) (
, Armory)
Temple (
http://elementscommunity.org/forum/index.php?topic=7033.0) (
, Smithy)
Feathergrace (
http://elementscommunity.org/forum/index.php/topic,35655.0.html) (
, Crucible)
Primal Quantum (
http://elementscommunity.org/forum/index.php/topic,26935) (
, Crucible)
Lotus (
http://elementscommunity.org/forum/index.php/topic,26904.0.html) (
, Smithy)
Lotus (
http://elementscommunity.org/forum/index.php/topic,26904.0.html) (
, Smithy)
Philsopher's Stone (
http://elementscommunity.org/forum/index.php/topic,26916) (
, Crucible Archive)
Special thanks to the Card Idea Planning Round Table for helping out.
Feel free to suggest ideas that you feel add on to this list and why it would help. Also feel free to share you thoughts on what decks need boosts and which cards would be the most effective at boosting these decks.