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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg205745#msg205745
« Reply #24 on: November 21, 2010, 01:18:36 am »
Flooding is useless, when would you ever take it in a general deck?
This is true for a lot of cards.
List 10 of these cards.
Dagger
Nightmare
Virus
Skeleton
Ash Eater
Damselfly
Gnome Rider
Skull Buckler
Solar Shield
Luciferin

Anyway. I believe Flooding is supposed to make a total field lockdown combined with the many sources of Freeze Water has.. Flooding + 2 Squids -> only 1 creature will be able to hit you. I don't know how to buff it - it is too situational. Decks that use more than 7 creatures are rare. Perhaps it needs new cards to become more powerful/used.
dagger is for newbies to farm...
nightmare is useless, i will have to agree, except to limit ur opponent's fractals, i guess
virus is upgraded is not that bad in a bone wall deck (combined with plague, it's actually very good)
skeleton is just for mutation (in rainbow decks, using bone yards to summon them, and mutate them)
ash eater is indeed very useless, but it's a free immolation/cremation
gnome rider, if upgraded, can serve as earth pillars
skull buckler is truly useless...
solar shield is truly useless...
luciferin is very good in hope decks

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg205996#msg205996
« Reply #25 on: November 21, 2010, 12:24:50 pm »
Quote
Dagger
Nightmare
Virus
Skeleton
Ash Eater
Damselfly
Gnome Rider
Skull Buckler
Solar Shield
Luciferin
Do you know what all cards that you listed have that flooding doesn't have?

They can still do their work against all decks.
Flooding is, like purify, a completely situational card, but if it doesn't work, it's completely a waste.
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jheamay

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206591#msg206591
« Reply #26 on: November 22, 2010, 06:43:58 am »
What if Flooding added a buff to water creatures? Like the way Nightfall/Eclipse does.

Mifurre

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206658#msg206658
« Reply #27 on: November 22, 2010, 09:27:09 am »
or maybe flooding could cover the entire field and instead of killing non-water creatures give a 50% chance to freeze/time bubble for 1 turn non-water creatures after they hit.

Offline ArtCrusade

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206664#msg206664
« Reply #28 on: November 22, 2010, 09:40:06 am »
@jheamay: What kind of buff. If it was as strong as Nightfall it would be OP already.

@Mifurre: What, no? Think before posting.
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Offline TheonlyrealBeef

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206665#msg206665
« Reply #29 on: November 22, 2010, 09:41:59 am »
What about either removing the upkeep cost, or let it affect Neutral cards anyway? Just because Afla + Flooding could be a nice combo doesn't mean it has to be OP, has it ever been tried? If so, never mind the second part, but 3 :water per turn is already a major drawback as is.

QuantumT

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206667#msg206667
« Reply #30 on: November 22, 2010, 09:47:10 am »
What about either removing the upkeep cost, or let it affect Neutral cards anyway? Just because Afla + Flooding could be a nice combo doesn't mean it has to be OP, has it ever been tried? If so, never mind the second part, but 3 :water per turn is already a major drawback as is.
I think it would be OP if it killed the cells. Just imagine it combined with bonewall and maybe a graveyard. You'd generate an obscene number of death triggers this way.

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206669#msg206669
« Reply #31 on: November 22, 2010, 09:51:24 am »
What about either removing the upkeep cost, or let it affect Neutral cards anyway? Just because Afla + Flooding could be a nice combo doesn't mean it has to be OP, has it ever been tried? If so, never mind the second part, but 3 :water per turn is already a major drawback as is.
I think it would be OP if it killed the cells. Just imagine it combined with bonewall and maybe a graveyard. You'd generate an obscene number of death triggers this way.
Yes, I know the sentiment, but has it ever actually been tried? With the high upkeep and extremely slow setup it might not even be OP.

QuantumT

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206674#msg206674
« Reply #32 on: November 22, 2010, 10:00:44 am »
What about either removing the upkeep cost, or let it affect Neutral cards anyway? Just because Afla + Flooding could be a nice combo doesn't mean it has to be OP, has it ever been tried? If so, never mind the second part, but 3 :water per turn is already a major drawback as is.
I think it would be OP if it killed the cells. Just imagine it combined with bonewall and maybe a graveyard. You'd generate an obscene number of death triggers this way.
Yes, I know the sentiment, but has it ever actually been tried? With the high upkeep and extremely slow setup it might not even be OP.
I think with a dedicated deck, I could get it out in 6 turns or so, at which point I'd be basically invulnerable, because I'd be gaining 16+ bonewall counters a turn. Toss in some condors and that should finish it.

Mifurre

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206741#msg206741
« Reply #33 on: November 22, 2010, 12:59:21 pm »
@Mifurre: What, no? Think before posting.
I do think before posting maybe you are the one who doesn't.

Memorystick

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206767#msg206767
« Reply #34 on: November 22, 2010, 02:06:20 pm »
Flooding is useless, when would you ever take it in a general deck?
This is true for a lot of cards.
List 10 of these cards.
Dagger
Nightmare
Virus
Skeleton
Ash Eater
Damselfly
Gnome Rider
Skull Buckler
Solar Shield
Luciferin

Anyway. I believe Flooding is supposed to make a total field lockdown combined with the many sources of Freeze Water has.. Flooding + 2 Squids -> only 1 creature will be able to hit you. I don't know how to buff it - it is too situational. Decks that use more than 7 creatures are rare. Perhaps it needs new cards to become more powerful/used.
dagger is for newbies to farm...
nightmare is useless, i will have to agree, except to limit ur opponent's fractals, i guess
virus is upgraded is not that bad in a bone wall deck (combined with plague, it's actually very good)
skeleton is just for mutation (in rainbow decks, using bone yards to summon them, and mutate them)
ash eater is indeed very useless, but it's a free immolation/cremation
gnome rider, if upgraded, can serve as earth pillars
skull buckler is truly useless...
solar shield is truly useless...
luciferin is very good in hope decks
Skull buckler + afla = mono-death lockdown deck. Agreed with solar though (although if not running upped or RoL/hope, it's kinda okay, but why would you be runniing a mono-light stall that doesn't use hope?)

@Mifurre: What, no? Think before posting.
I do think before posting maybe you are the one who doesn't.
Guys... let's try to avoid flaming/trolling, please.

On-topic, fenix's post contained a very good idea, that + a possible reduction in upkeep might result in more use of flooding|inundation.

Offline Shantu

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg206783#msg206783
« Reply #35 on: November 22, 2010, 02:55:42 pm »
Hmm, an idea.

Hillslide | Hillslide
4 :earth | 3 :earth
Permanent
There is an 50% chance each turn that the opponent creatures in the middle row are moved to the top/bottom rows.


 

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