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Offline Avenger

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg84845#msg84845
« Reply #132 on: June 07, 2010, 11:47:44 am »
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
This is very bad, isn't it?

Arondight

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg84856#msg84856
« Reply #133 on: June 07, 2010, 12:52:13 pm »
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I tried it out and it's pretty fast. I tinkered around with it a bit and switched out two Steam Machines for Arctic Squid, removed some Sapphire Towers in place of Aether Towers, and changed the mark to :water. Parallel Universe + Shard of Readiness + Arctic Squids is a good stalling method while growing the Steam Machines. :) It sure makes a mockery of other speed decks without control, too.

Offline Essence

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg85839#msg85839
« Reply #134 on: June 08, 2010, 05:43:19 pm »
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
This is very bad, isn't it?

Only if you're playing against Steam Machines and you have Lobotomizer. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Ant-n-ero

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg85845#msg85845
« Reply #135 on: June 08, 2010, 05:48:07 pm »
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
This is very bad, isn't it?

Only if you're playing against Steam Machines and you have Lobotomizer. :)
I guess the moral of the story is don't lobo until they are on low again??! >_<

Offline jmizzle7

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg85868#msg85868
« Reply #136 on: June 08, 2010, 06:27:13 pm »
I guess the moral of the story is don't lobo until they are on low again??! >_<
Like a player in control of a steam machine will stop using its ability lol...

Ant-n-ero

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg85909#msg85909
« Reply #137 on: June 08, 2010, 07:20:24 pm »
I guess the moral of the story is don't lobo until they are on low again??! >_<
Like a player in control of a steam machine will stop using its ability lol...
anything could happen - EQ/Pulvy/devourer/BH   w/e, might want to play some other cards instead
might lose all his quanta and not be able to use it for a few turns >_< - then lobo comes into play XD

Offline harakirinosaru

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg86016#msg86016
« Reply #138 on: June 08, 2010, 09:31:12 pm »
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I take full credit.

(10 Health is still enough to survive any one spell card)
False. Drain Life. Siphon Life. Fire bolt. Fire lance. Ice bolt. Ice lance.

Edit: Also, chaos seed and mutation.
If you have 50 Fire/Darkness/Ice Quanta. At that point you will have lost.

Also, last two aren't real cards, hadn't you heard?

Offline jmizzle7

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg86042#msg86042
« Reply #139 on: June 08, 2010, 10:06:02 pm »
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I take full credit.
Full credit for what?

Arondight

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg86105#msg86105
« Reply #140 on: June 08, 2010, 11:21:20 pm »
[edit]
Having finally spent a day playing with Steam Machine, I have to say that it sucks.  It's too expensive to play, it's ability is too expensive to use. 

Graviton Fire Eater has 3 less HP and only gains 2 attack per turn, but only costs 2 to play and 1 to activate, and it's power doesn't tick down over time.   Graviton Firemaster is even better in comparison to Elite Steam Machine.

Both of the Graviton cards work well because they're splashably cheap in both directions -- :fire deck with :gravity mark can use them well, and so can :gravity deck with :fire mark.  Steam Machine doesn't splash in either direction.  It forces you to play a balanced water/fire deck, and it's not even stellar in that context.  The massive HP doesn't make up for the slow speed and the massive :fire sink, and the extra 1 point of attack every turn vs. Ablaze doesn't either.

Fire Spirit vs. Graviton Fire Master is understandable -- both are cheap and quick Ablaze critters, but you pay for going off-element by adding some much-needed HP.   The HP you get for going with Steam Machine aren't worth the added cost, and the ability is so much less useful because of the tripled cost. 

It's slow, it forces your deck to be clunky, and it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.
[/edit]
I have to agree about the cost and the shard part (and pretty much everything else). In other cases, it's just plain slow and annoying to generate enough quanta to use it.

Offline tinkady

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg86255#msg86255
« Reply #141 on: June 09, 2010, 03:25:54 am »
its not so bad now that the skill cost was reduced to :fire :fire

Offline harakirinosaru

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg86285#msg86285
« Reply #142 on: June 09, 2010, 04:09:22 am »
Here's my take on a Steam Machine deck. It's super fun! :)

Code: [Select]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.

I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I take full credit.
Full credit for what?
Giving you the PU idea.

Also, if the cooldown is active, then why does it still cooldown under procrastination?

Offline jmizzle7

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Re: In Development: Steam Machine | Steam Machine https://elementscommunity.org/forum/index.php?topic=7164.msg86309#msg86309
« Reply #143 on: June 09, 2010, 04:49:04 am »
LOL you have got to be kidding me, hara. I didn't have "help" coming up with a Machine/SoR/PU deck. I came up with that deck on my own, and I'm sure Terroking and several others had similar ideas as well. Don't be that guy.

 

blarg: