|
Wait...It looses 1 attack per turn passively, unless you've use Blessing/Rage on it to give it more full attack. It won't lose any attack if it's already less than or equal to 0.
I'm a little confused as to exatly how this works. Using 3 :fire you can gain +4 attack. Every turn, you lose -1 attack. Is this correct?
Does using the ability cause it to double the losing? A.K.A. using Steam the second time causes a net gain of +8 attack and a loss of -2 attack every turn?
Looks really cool, though ;)
I love you Zanz... :-[ Marry me? :-*Where is your Gender!!!
You HAVE to tell me when this card will be out in the trainer! >.<" I'm shaking with anticipation!
Hmm, is the extra cost of the upped version really worth it? I could see it combined with rage potion but why should I pick this one instead of a Dragon?A Dragon can be killed with Lightning. Steam machine no
The skill does effect only the "current" attack power. And that is also why the description does not say "lose -1/-0 until attack power is 0". Example: blessing this results in a stable 3/11 creature.I'm not sure if I understand. So, this card only loses ATK after its ability is used once? Then does it lose 2 ATK per turn when the ability is used twice, and 3 ATK per turn when used three times, etc?
Awesome artwork and great synergy between Water and Air. Zanz made the most "creative" card until now. Seems fine and balanced to me.I don't get what :air has to do with this...
Its worth it just for the art on the upped version....I would marry it and have its kidsKays.
He's probably referring to the synergy between :air and :fire, and with this card, water can be tossed into the mix of :water, :fire, and :air. If you had an additional Poseidon thrown in, you'd be Captain planet. :PAwesome artwork and great synergy between Water and Air. Zanz made the most "creative" card until now. Seems fine and balanced to me.I don't get what :air has to do with this...
Edit: This will probably boost shard of readiness as well.I totally forgot about the new shard!
There are certian elements that are natural enemies... Life & Death, Darkness & Light etc.Like Aether and Time, who share Anubis. ;) I think there is nothing wrong with the pairing of opposing elements; in fact, I encourage it for its synergies.
No, the abilities are unrelated, BS.The skill does effect only the "current" attack power. And that is also why the description does not say "lose -1/-0 until attack power is 0". Example: blessing this results in a stable 3/11 creature.I'm not sure if I understand. So, this card only loses ATK after its ability is used once? Then does it lose 2 ATK per turn when the ability is used twice, and 3 ATK per turn when used three times, etc?
Ability (Active): :fire :fire :fire : This creature gains +4/+0 to it's current (not full) attack.
Ability (Passive): This creature loses 1 point from the absolute value of it's current (not full) attack at the end of every turn until it reaches the absolute value of it's full attack.
great card. :)
this is to be available in the bazaar right?
I know its not a rare. Its not even out in the bazzar yet.Zanz doesn't automatically release things in the trainer people. Just because its not there has no connection to it being rare or not either.
I'm actually somewhat bothered by the terminology. Wouldn't it be simpler to say Steam: Steam Machine gains +4/+0. Steam Machine loses -1/-0 until its attack is 0.Well, it's because of the way it works with base attack.
Our first mechanical card ( I don´t want mechanical life) . 3 fire for 10 damage?We already have a machine, Armagio, so putting another one in isn't going against any rules. I don't know what you mean, but it essentially gains +3/+0 per turn as long as you can keep paying for it. The -1/+0 is a passive effect, so it'll affect the creature once at the end of each turn.
Will one point/turn be removed per use of the skill or in general -1/turn regardless of the number of times you used the skill?
And what will adrenaline do?
How would antimatter work on it?It wouldn't lose any attack from it's ability if the attack was equal to or less than it's full attack.
Am I the only one that thinks Fire and Water are opposing elements and should NOT be paired together?>>Yes.
I like the picture, I like the abilities but I don't like the pairing of water and fire. There are certian elements that are natural enemies... Life & Death, Darkness & Light etc. Also, a machine that runs on Steam (http://en.wikipedia.org/wiki/Steam) should belong to the realm of Air.>>Fire+Water=Steam.
Am I the only one that thinks Fire and Water are opposing elements and should NOT be paired together?I disagree.
I like the picture, I like the abilities but I don't like the pairing of water and fire. There are certian elements that are natural enemies... Life & Death, Darkness & Light etc. Also, a machine that runs on Steam (http://en.wikipedia.org/wiki/Steam) should belong to the realm of Air.
In conclusion, make it 2 fire per turn, or lower the cost please?Perhaps make the upgraded version only cost 2 :fire? It would provide a greater incentive due to the burdening increased :water cost.
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?No, I don't think so. Would you mind elaborating as to why you think this?
This isn't Terminator: The Card Game...anyone of you readed the description of watert when you start the game as water? ice ALCHEMY and aquatic beeings
Air Elementals control any gaseous substance and airbourne being..Water does not get domain over every form of H20. The description clearly states that Water cards are Ice (solids) and Aquatic beings (liquids). Steam is water in gas form. Please explain why a machine that runs on steam does not qualify as an Air card, when Air is described as having control over any gaseous substance.
#QuoteAir Elementals control any gaseous substance and airbourne being..Water does not get domain over every form of H20. The description clearly states that Water cards are Ice (solids) and Aquatic beings (liquids). Steam is water in gas form. Please explain why a machine that runs on steam does not qualify as an Air card, when Air is described as having control over any gaseous substance.
This isn't Terminator: The Card Game...anyone of you readed the description of watert when you start the game as water? ice ALCHEMY and aquatic beeings
Steam is some kind of alchemy(Steam is vaporized water. It is a transparent gas. At standard temperature and pressure, pure steam (unmixed with air, but in equilibrium with liquid water) occupies about 1,600 times the volume of an equal mass of liquid water) (wikipedia)
Is that true Terro?Actually no, Zanz has specified that it will not lose any attack due to it's passive ability if the current attack is less than or equal to it's full attack. Otherwise, it'd end up -1/15 the turn after you play it.
I was under the impression it would work like this
-12
Active ability
-8
Passive ability
-9
....
It would go back down to -12 again and stop.
Is steam a gaseous substance? Yes or No.i mean do i need to 1000 quote me cant you read what is yellow steam is absoulutly not air its a mixture of water and fire
Does Air have control over all gaseous substances? Yes or No.
#QuoteAir Elementals control any gaseous substance and airbourne being..Water does not get domain over every form of H20. The description clearly states that Water cards are Ice (solids) and Aquatic beings (liquids). Steam is water in gas form. Please explain why a machine that runs on steam does not qualify as an Air card, when Air is described as having control over any gaseous substance.
are you joking do i need to qutoe my self???This isn't Terminator: The Card Game...anyone of you readed the description of watert when you start the game as water? ice ALCHEMY and aquatic beeings
Steam is some kind of alchemy(Steam is vaporized water. It is a transparent gas. At standard temperature and pressure, pure steam (unmixed with air, but in equilibrium with liquid water) occupies about 1,600 times the volume of an equal mass of liquid water) (wikipedia)
But the machine itself is made of metal! It clearly needs to be earth![loltag]
It has a shadow in the picture, it's clearly a Darkness creature. Duh.But the machine itself is made of metal! It clearly needs to be earth![loltag]
It also has golden parts and I'm sure it could only be constructed by a skilled clockmaker!
Therefore it is clearly a :time creature!
[/loltag]
but its got steam in the name so its air, duh.......Steam is water vapor. Should water vapor be Water or Air?
Steam Machine(upped and unupped) should cost Death not fire. Don't you think?No, I don't think so. Would you mind elaborating as to why you think this?
lolwut? Please use sentences that make sense...Steam Machine(upped and unupped) should cost Death not fire. Don't you think?No, I don't think so. Would you mind elaborating as to why you think this?
:water :death :fire don't get together.
So I really dont see a problem with the element of the card.Neither do most of us. We were joking so please stop debating already.
I know most dont, im talking about the people saying it should be air and really think it should be,.So I really dont see a problem with the element of the card.Neither do most of us. We were joking so please stop debating already.
What, you want to add this to a :water :death poison-freeze deck?Steam Machine(upped and unupped) should cost Death not fire. Don't you think?No, I don't think so. Would you mind elaborating as to why you think this?
:water :death :fire don't get together.
As before mentioned, it has parts of every element in it. Fire, water, air, entropy, death, time, dark...It should also gain +2|0 on it base when you are wielding a hammer/gavel, to fit the 'other' theme
So it should be other!
Perhaps every turn it is losing ATK it produces 1 :air as it lets off steam.That's a really good idea. I'm all for it if it's possible.
Perhaps every turn it is losing ATK it produces 1 :air as it lets off steam.Now that's an interesting idea...
That is and interesting idea. Shouldn't actually be too hard to code, just make it do something like IF: CURRENTATK=>FULLATK. TRUE=+ (-1) CURRENTATK (+1 Airquanta). That's all a guess though, I wouldn't be surprised if it were completely wrong and this was impossible.Perhaps every turn it is losing ATK it produces 1 :air as it lets off steam.Now that's an interesting idea...
Perhaps every turn it is losing ATK it produces 1 :air as it lets off steam.Then the turn after air quanta is produced, it should infect 1 poison damage, because lets face it, burn something to produce heat to produce steam, that thing usually stink
Actually yaladilae, his idea of having the effect of 'losing steam' being translated to the production of :air is a really smart (logical, and practical) concept, and I'll be very excited about the idea of having a creature that connects three elements in a reasonable manner (even if it's hard to utilize all three in a deck). I think the poison thing you mentioned is overdoing it. ^^;;Perhaps every turn it is losing ATK it produces 1 :air as it lets off steam.Then the turn after air quanta is produced, it should infect 1 poison damage, because lets face it, burn something to produce heat to produce steam, that thing usually stink
I think the poison thing you mentioned is overdoing it. ^^;;It did the job and made you smile =P
Otherwise, with or without the new :air generation mechanic, this card still looks fantastic. :)
I fully support this idea, however, it may make the card a rare. This makes a nice synergy with Fire and Water, and enforces the synergy with Water and Air, AND it also allows some more synergy with Fire and Air, allowing an effective trio-deck of :water :fire :air . Steam Machine, Unstable Gas, Congeal, Ice Shield, Firefly, Explosion, Firestorm, Rage Elixir, etc.Perhaps every turn it is losing ATK it produces 1 :air as it lets off steam.Now that's an interesting idea...
It'll survive cause it's a water card.It's a steamer :P
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?is it worth the artwork change?
I'd probably rarely use this upgraded.
This art tells me fotosynthesis has too much time on his hands XDIIRC, this has been in fotosyntesis' Spore gallery for quite some time. I've seen it before.
Too...Much...sexy...ROBOT!
Well I didnt know this was Spore, and I always hated SPORE because the phr33 version was too limited and confusing. Im on a 0$ budget :pThis art tells me fotosynthesis has too much time on his hands XDIIRC, this has been in fotosyntesis' Spore gallery for quite some time. I've seen it before.
Too...Much...sexy...ROBOT!
Just a minor point: most steam engines aren't built to lose steam. It's perfectly feasable to create a steam engine that doesn't, in fact. The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.and im sure u read that in ur steam engine hand guide -.-
Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
Welcome to the forums, hitsugaya. Please keep it civil when offering disagreements.Just a minor point: most steam engines aren't built to lose steam. It's perfectly feasable to create a steam engine that doesn't, in fact. The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.and im sure u read that in ur steam engine hand guide -.-
Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
doesnt matter :water forming :air by way of :fire its a great idea u dont have 2 b a poo-poo head and put the guys idea down :/
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?I was thinking the same thing, it's mostly an expensive form of Graviton Firemaster.
I'd probably rarely use this upgraded.
Just a minor point: most steam engines aren't built to lose steam. It's perfectly feasable to create a steam engine that doesn't, in fact. The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.It could work of you think of it like this:
Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
Its essence talking about something that deals with water... so yeah, he probably did read it in his steam engine hand guide :PJust a minor point: most steam engines aren't built to lose steam. It's perfectly feasable to create a steam engine that doesn't, in fact. The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.and im sure u read that in ur steam engine hand guide -.-
Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
+1 ;)Its essence talking about something that deals with water... so yeah, he probably did read it in his steam engine hand guide :PJust a minor point: most steam engines aren't built to lose steam. It's perfectly feasable to create a steam engine that doesn't, in fact. The point of losing the ATK generated by the ability is that the water inside the machine is cooling down and recondensing, not that it's escaping.and im sure u read that in ur steam engine hand guide -.-
Not that I wouldn't love it if it gave off :air quanta (Toadfish FTW!), but it's not a physical necessity. :)
Perhaps every turn it is losing ATK it produces 1 :air as it lets off steam.Well, this is a game, and as PuppyChow pointed out, it doesn't have to make sense.
Still dont see this as a powerfull card. People are saying its great, any deck ideas already?Do you even like anything in the game? I bet you think Fractal is overpowered.
Just a quick question -- is it really worth TWO more :water to have it go from 0|8 to 0|15?Yes. You have to have fire quanta anyway, so you might as well pack in a rage potion. That would increase its base attack to 5, while not making it susceptible to creature control (10 Health is still enough to survive any one spell card)
I'd probably rarely use this upgraded.
Well, looks like you are trying to flame me, but I will answer you. In fact, I like the game, and I like many things, including many cards that have interesting themes / concepts / mechanics. Although your cards usually seem retarded to me, like most of your arguments, this doesnt mean I dont like anything. I even like THIS card, although I dont think its powerful, because I like the theme. More questions?QuoteStill dont see this as a powerfull card. People are saying its great, any deck ideas already?Do you even like anything in the game? I bet you think Fractal is overpowered.
Well.... That's probably because it is.QuoteStill dont see this as a powerfull card. People are saying its great, any deck ideas already?Do you even like anything in the game? I bet you think Fractal is overpowered.
Well, looks like you are trying to flame me, but I will answer you. In fact, I like the game, and I like many things, including many cards that have interesting themes / concepts / mechanics. Although your cards usually seem retarded to me, like most of your arguments, this doesnt mean I dont like anything. I even like THIS card, although I dont think its powerful, because I like the theme. More questions?No, I was not trying to flame you. I just haven't seen you say anything positive ever, and wondered if you even like the game itself. However, I did not use offensive language by calling you a retard, so I'm not sure if I'm the one trying to flame someone.
OK... Marvaddin, seems like you have the same problem as I sometimes have: saying what you really mean. Maybe you sound like a jerk, but you actually weren't trying to be a jerk at all. No worries ;)That deck is sooooooo vanilla, but i guess its the darkness style that made you vanilla [/sarcasum] [/dodge from hit list]
As for decks... I might use some Burning Pillars, some Deflags, along with this...
Mark of Fire
12 Sapphire Pillar
6 Steam Machine
8 Burning Pillar
4 Deflagration
1st, if you didnt see me saying anything positive, you should search more...sorry but I can't see any - got a link for me? ;)
I WANT THIS CARD TO COME OUT!It's in the trainer now ;)
(10 Health is still enough to survive any one spell card)False. Drain Life. Siphon Life. Fire bolt. Fire lance. Ice bolt. Ice lance.
I WANT THIS CARD TO COME OUT!It's in the trainer now ;)
EDIT: And the unupped has 6 cost.
That deck is sooooooo vanilla, but i guess its the darkness style that made you vanilla [/sarcasum] [/dodge from hit list]Don't worry, you're already on my hit list for choosing Darkness as the worst element. >:D >:D >:D
Anyway, I am more thinking a complex deck with some SoR, or some combination of mark, phoenix and cremation to power the machines while using water to naturally stall.Cremations could work too... But not everyone has SoR. Oh well, I'll play around with it.
O_oQuoteThat deck is sooooooo vanilla, but i guess its the darkness style that made you vanilla [/sarcasum] [/dodge from hit list]Don't worry, you're already on my hit list for choosing Darkness as the worst element. >:D >:D >:DQuoteAnyway, I am more thinking a complex deck with some SoR, or some combination of mark, phoenix and cremation to power the machines while using water to naturally stall.Cremations could work too... But not everyone has SoR. Oh well, I'll play around with it.
Oh, and apparently there is another card in development: Pandemonium (http://elementsthegame.com/development.html).
It's in the trainer now ;)
EDIT: And the unupped has 6 cost.
I have to agree entirely with this statement. Honestly, I wouldn't mind paying :fire :fire :fire if the power didn't tick down at the end of every turn, but as is right now, it's just too expensive. Make the skill cost :fire :fire, and reduce the play cost of both the unupped and the upped versions by one and two respectively, and then this card might see some play. Otherwise, it'll be just another useless card. I had high hopes for this, but really, the only way I see it being played is with an FG.It's in the trainer now ;)
EDIT: And the unupped has 6 cost.
Oooh, oooh, can I take credit?!? 8)
[edit]
Having finally spent a day playing with Steam Machine, I have to say that it sucks. It's too expensive to play, it's ability is too expensive to use.
Graviton Fire Eater has 3 less HP and only gains 2 attack per turn, but only costs 2 to play and 1 to activate, and it's power doesn't tick down over time. Graviton Firemaster is even better in comparison to Elite Steam Machine.
Both of the Graviton cards work well because they're splashably cheap in both directions -- :fire deck with :gravity mark can use them well, and so can :gravity deck with :fire mark. Steam Machine doesn't splash in either direction. It forces you to play a balanced water/fire deck, and it's not even stellar in that context. The massive HP doesn't make up for the slow speed and the massive :fire sink, and the extra 1 point of attack every turn vs. Ablaze doesn't either.
Fire Spirit vs. Graviton Fire Master is understandable -- both are cheap and quick Ablaze critters, but you pay for going off-element by adding some much-needed HP. The HP you get for going with Steam Machine aren't worth the added cost, and the ability is so much less useful because of the tripled cost.
It's slow, it forces your deck to be clunky, and it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.
[/edit]
5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Both those things already happened uncle - refresh :)...I love you, Zanz. <3
It's slow, it forces your deck to be clunky.....like a steam machine.
it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.Agreed.
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.This is very bad, isn't it?
Here's my take on a Steam Machine deck. It's super fun! :)I tried it out and it's pretty fast. I tinkered around with it a bit and switched out two Steam Machines for Arctic Squid, removed some Sapphire Towers in place of Aether Towers, and changed the mark to :water. Parallel Universe + Shard of Readiness + Arctic Squids is a good stalling method while growing the Steam Machines. :) It sure makes a mockery of other speed decks without control, too.Code: [Select]5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.This is very bad, isn't it?
I guess the moral of the story is don't lobo until they are on low again??! >_<I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.This is very bad, isn't it?
Only if you're playing against Steam Machines and you have Lobotomizer. :)
I guess the moral of the story is don't lobo until they are on low again??! >_<Like a player in control of a steam machine will stop using its ability lol...
anything could happen - EQ/Pulvy/devourer/BH w/e, might want to play some other cards insteadI guess the moral of the story is don't lobo until they are on low again??! >_<Like a player in control of a steam machine will stop using its ability lol...
Here's my take on a Steam Machine deck. It's super fun! :)I take full credit.Code: [Select]5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
If you have 50 Fire/Darkness/Ice Quanta. At that point you will have lost.(10 Health is still enough to survive any one spell card)False. Drain Life. Siphon Life. Fire bolt. Fire lance. Ice bolt. Ice lance.
Edit: Also, chaos seed and mutation.
Full credit for what?Here's my take on a Steam Machine deck. It's super fun! :)I take full credit.Code: [Select]5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
[edit]I have to agree about the cost and the shard part (and pretty much everything else). In other cases, it's just plain slow and annoying to generate enough quanta to use it.
Having finally spent a day playing with Steam Machine, I have to say that it sucks. It's too expensive to play, it's ability is too expensive to use.
Graviton Fire Eater has 3 less HP and only gains 2 attack per turn, but only costs 2 to play and 1 to activate, and it's power doesn't tick down over time. Graviton Firemaster is even better in comparison to Elite Steam Machine.
Both of the Graviton cards work well because they're splashably cheap in both directions -- :fire deck with :gravity mark can use them well, and so can :gravity deck with :fire mark. Steam Machine doesn't splash in either direction. It forces you to play a balanced water/fire deck, and it's not even stellar in that context. The massive HP doesn't make up for the slow speed and the massive :fire sink, and the extra 1 point of attack every turn vs. Ablaze doesn't either.
Fire Spirit vs. Graviton Fire Master is understandable -- both are cheap and quick Ablaze critters, but you pay for going off-element by adding some much-needed HP. The HP you get for going with Steam Machine aren't worth the added cost, and the ability is so much less useful because of the tripled cost.
It's slow, it forces your deck to be clunky, and it seems like it's only purpose is to get people to donate for Shards of Readiness, which is even more upsetting.
[/edit]
Giving you the PU idea.Full credit for what?Here's my take on a Steam Machine deck. It's super fun! :)I take full credit.Code: [Select]5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
This card is way too yu-gi-oh'ish!How? What component of this is similar to yugioh?
The whole aspect of a robotic monster. :PThis card is way too yu-gi-oh'ish!How? What component of this is similar to yugioh?
LOLThe whole aspect of a robotic monster. :PThis card is way too yu-gi-oh'ish!How? What component of this is similar to yugioh?
1) Robotic monsters are not new to elements. (See Armagio)The whole aspect of a robotic monster. :PThis card is way too yu-gi-oh'ish!How? What component of this is similar to yugioh?
Well armagio, you can't see all the gears and stuff. ;D1) Robotic monsters are not new to elements. (See Armagio)The whole aspect of a robotic monster. :PThis card is way too yu-gi-oh'ish!How? What component of this is similar to yugioh?
2) Yugioh has a diverse variety of creature types. Dragons are a more common yugioh creature type.
3) Yugioh isn't the only major card game that includes robotic monsters. Magic the Gathering has lots of Artifact Creatures.
but its still clearly a robotWell armagio, you can't see all the gears and stuff. ;D1) Robotic monsters are not new to elements. (See Armagio)The whole aspect of a robotic monster. :PThis card is way too yu-gi-oh'ish!How? What component of this is similar to yugioh?
2) Yugioh has a diverse variety of creature types. Dragons are a more common yugioh creature type.
3) Yugioh isn't the only major card game that includes robotic monsters. Magic the Gathering has lots of Artifact Creatures.
Nah, it's a mecha. There's a difference.The funny thing is that when I look closely at Armagio, I think it could be interpreted as an organic creature in heavy armor that resembles a mecha (especially the wings)... or it could be a real mecha... hard to distinguish.
Otaku across Japan agree.
Or it could be equal parts organic and equal parts robotic.Nah, it's a mecha. There's a difference.The funny thing is that when I look closely at Armagio, I think it could be interpreted as an organic creature in heavy armor that resembles a mecha (especially the wings)... or it could be a real mecha... hard to distinguish.
Otaku across Japan agree.
Here's my take on a Steam Machine deck. It's super fun! :)I just took this deck out for a test run in the trainer and... It's surpisingly fast.Code: [Select]5ii 5ii 5ii 5ii 5ii 5ii 6rq 6rq 6rq 6rq 6rq 6rq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 808 808 808 808 80b 80b 80b 80b 80b
Steam Machines are unupped in order to take advantage of the lower cost.
I was quite surprised to see that the cooldown effect is part of the active skill and isn't a passive skill like swarm or mummy. That means that lobotomize removes it, leaving you with a Steam Machine with high attack power that doesn't decrease.
What I think about Steam Machine? Well, to me it seems a bit underpowered. Cost of 2 is pretty high to pay each turn and guarantees that your Mark alone is not enough. Combined with the relatively high cost of Steam Machine, it's clear that 50/50 duo is pretty much the only deck that can use this card effectively. One other option of course is to take more like shields and Congeal, and make a kind of stalling deck to you time to get those Machines bigger, but even then you need a lof of Fire Pillars because that steam is not cheap.
Creature | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 |
Abyssal Crawler | 6 | 12 | 18 | 24 | 30 | 36 |
Steam Machine | 0 | 4 | 11 | 21 | 34 | 51 |
Creature | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 |
Abyssal Crawler | 4 :water | 4 :water | 4 :water | 4 :water | 4 :water | 4 :water |
Steam Machine | 5 :water | 5 :water , 2 :fire | 5 :water , 4 :fire | 5 :water , 6 :fire | 5 :water , 8 :fire | 5 :water , 10 :fire |
Abyssal Crawler | Rage Elixir | 10+ Quanta Fire Bolt, 20+ Quanta other "Bolt-Like" Spell | Congeal | Antimatter | Gravity Pull | Devour | ||
Steam Machine | 40+ Quanta Fire Bolt, 70+ Quanta other "Bolt-Like" Spell | Lobo | Congeal | Rewind | Mutation | Quanta Denial (limited) | Antimatter (limited) | Gravity Pull (limited) |
Having thought more about it, Steam Machine is amazingly underpowered.I agree with this 100%. As of right now, Steam Machine isn't really worth playing unless you're using it with SoR, which most people won't have unless they either farm Top 50 for a while or donate a bunch. Lowering the casting cost for a growth-like creature with 0 starting attack power isn't going to hurt anything, and will make it a bit more playable.
Let's compare it to Abyss Crawler. 6/6 for 4 :water .
Accumulative damage, if both are played on the same turn:So you see, Steam Machine doesn't start doing more damage until 5 turns in, at which point it will start doing much more. Still, it's a moot point, when you also look at the accumulative COSTS.
Creature Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Abyssal Crawler 6 12 18 24 30 36 Steam Machine 0 4 11 21 34 51
Accumulative cost, if both are played on the same turn:Using unupped steam machine because the upped version has no effect on attack and so gives it the best ratio.
Creature Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Abyssal Crawler 4 :water 4 :water 4 :water 4 :water 4 :water 4 :water Steam Machine 5 :water 5 :water , 2 :fire 5 :water , 4 :fire 5 :water , 6 :fire 5 :water , 8 :fire 5 :water , 10 :fire
Or, if you look at it with SoR, you're just paying 8 :water (mono probably) but no fire quanta at all. But that's a two card combo, and still costs double that of Abyssal Crawler.
Also worth mentioning is the control the two cards are susceptible to.So you see, in some ways the Steam Machine is just as vulnerable to control as Abyssal Crawler is, just in different ways. I used the upped version of steam machine in this instance, so keep in mind that it also costs nearly twice as much.
Abyssal Crawler Rage Elixir 10+ Quanta Fire Bolt, 20+ Quanta other "Bolt-Like" Spell Congeal Antimatter Gravity Pull Devour Steam Machine 40+ Quanta Fire Bolt, 70+ Quanta other "Bolt-Like" Spell Lobo Congeal Rewind Mutation Quanta Denial (limited) Antimatter (limited) Gravity Pull (limited)
To recap:
-Doesn't out-damage Abyssal Crawler until turn 5
-You will have paid at least 8 :water by then, more likely 5 :water 8 :fire . Upped, add 2 :water to both of those. Comparably, you will have only paid 4 :water with the Crawler
-Upped Machine is just as easy to control as Abyssal Crawler and unupped is probably even easier
Now, the problem with the Steam Machine isn't the ability cost. 2 Fire for what amounts to +3/+0 each turn is respectable, and the purpose of Steam Machine was to give SoR a good use. Having the ability cost 1 Fire does not give any use to SoR.
Instead, the initial cost is the problem. I would say make it cost drastically lower. 4 Water unupped, 5 Water upped for starters. Maybe as low as 3 Water unupped, 4 Water upped.
The question, then, is "is it worth 3 more quanta to get 3 more HP on creatures that are otherwise equal?I think you're referring to the unupped vs. upped, and if so it's 2 more quanta to get 7 more HP.
Awesome artwork and great synergy between Water and Air. Zanz made the most "creative" card until now. Seems fine and balanced to me.:P :P :P Um... you mean :water and :fire? :P :P :P
QuoteThe question, then, is "is it worth 3 more quanta to get 3 more HP on creatures that are otherwise equal?I think you're referring to the unupped vs. upped, and if so it's 2 more quanta to get 7 more HP.
EDIT: You're referring to fire spirit vs. steam machine. No, you're right. Also of note is that fire spirit's ability costs of-element, while steam machine's costs off-element. I advocate taking down steam machine's cost (see my post).
I don't think it costs enough. 15hp seems like an awful lot for just 7 quanta. I guess that's kind of balanced out with it costing 3 quanta to do damage, with it degrading, but still...Lol, everybody else seems to be saying 6 :water is overpriced and you're saying 7 :water is underpriced...
I don't think it costs enough. 15hp seems like an awful lot for just 7 quanta. I guess that's kind of balanced out with it costing 3 quanta to do damage, with it degrading, but still...I'm confused. You think it costs too LITTLE?! It costs too much as is right now. Even with the potential to grow, the price of it's ability and the constant cooldown of it's attack power makes it little better than simply using Ablaze. I'm finding that Graviton Firemaster is a much better alternative than Steam Machine, since it is a 0/6 for a SINGLE :gravity quantum. Combined with it's +2/+0 per turn for a SINGLE :fire , and with no cooldown, it's already vastly cheaper, and you can actually have more than one out at a time without being strapped for quantum.
Just for the record, I did some testing with Steam Machine+Adrenaline. Here are the attacks that Steam Machine makes with Adrenaline on it:Wait...so it attacks for 0 damage? How does that work?
16 - 16
15 - 15/5
14 - 14/5
13 - 13/4
12 - 12/4
11 - 11/4
10 - 10/3
9 - 9/6/3
8 - 8/5/2
7 - 7/4/2
6 - 6/4/2
5 - 5/3/3/2
4 - 4/3/2/1
3 - 3/2/1/0/0
2 - 2/1/0/0/0
1 - 1/0/0/0/0
it attacks, then attack drops due to passive ability, attack, then it drops, etc.I know that. What I'm asking is this: When a monster (Like Chrysaora) with 0 attack is on the field, it's not affected by shield effects, so it can't take damage from Fire Shield or Carapace. Is that the same for Steam Machine, or not?
That's correct. The extra attacks are listed mostly because Infection will go off even on the zero-point attacks.Okay, thanks for clarifying.
By the way, here's how steam machine works with adrenaline. If it starts with four attack power (AP), it does it's first first attack as though it was the first attack on a normal 4 AP adrenalinized creature. If you play adrenaline on a cockatrice, it's first attack is for four damage. For it's second attack, it attacks as though it were the second attack on a three AP creature. If you play adrenaline on a frog, it's second attack will be for three damage. For it's third attack, steam machine has 2 AP, and it acts as though it were the third attack of a 2 AP creature. 2 damage. For it's fourth, it's the fourth attack of a 1 AP creature. 1 damage. Then it stops, because 0 AP creatures don't have a 5th attack.I just did this with Wyrm. It's based on the attack it has in the frame where Adrenaline takes place.
Now let's pretend steam machine was blessed, and then got three additional AP from steam. It's first attack is the first attack of a 6 AP creature, so it does 6 damage. Next it does the second attack of a 5 AP creature, or four damage. Then it does the third attack of a 4 AP creature, so it does 2 damage. Lastly, it does the fourth attack of a three AP creature, or three damage. 6 + 4 + 2 + 3 = 15 damage.
The only problem I'm having is calculating the hits per turn it gets. It can't be based upon initial AP, 4 attack creatures don't get a fourth attack, but if it's based upon current AP, 6 attack creatures should get a fourth attack...
Time to do some testing!
Right, but then why doesn't a six AP creature get four attacks?Because a 6 power creature would have 3 attacks under adrenaline, and that constraint doesn't change within the values of 6-4. Should be 6-4-2-stop and Steam Machine would have 3 power left according to the chart.
6 AP, 1st attack, 6 damage.
5 AP, 2nd attack, 3 damage.
4 AP, 3rd attack, 2 damage.
3 AP, 4th attack, 3 damage???
Forgive the noob, but why is a Steam Machine with adrenaline losing 4 counters per turn instead of the one it is supposed to (card says per turn not per attack). Has this been adressed or is there a bug out there?It's intentional. Every time it attacks, it loses one charge, and adrenaline just gives multiple attacks. Earlier in this thread there was a table saying how it would work.
Just so everyone knows, Zanz himself said that if he thinks that Steam Engine is UP he will change the charges gained per turn to +5.+5 would actually be worth while without shards.. :o
An interesting option indeed...
So I see...thank you. But on the card it says ber turn, not per attack...a bit of a confusion there.Adrenaline gives multiple turns.
thanks for pointing out where to look.
Not me, its perfect as it is.agreed, is 100% fine and balanced (:
This would be a nice addition to CCYB or at the least a replacement for a Destroyer.Interferes with Permafrost though
Oh god, it was already powerful. This is sick.. in an awesome way.I agree. The steam machine was plenty powerful before; I beat a number of folk with steam machine based decks. Now it literally may be the strongest critter in the game. Graviton firemaster now calls for a buff.
firemaster is cheap and can grow from mark,Oh god, it was already powerful. This is sick.. in an awesome way.I agree. The steam machine was plenty powerful before; I beat a number of folk with steam machine based decks. Now it literally may be the strongest critter in the game. Graviton firemaster now calls for a buff.
pretty hardcore strong now, helps to buff a much needed elementwater just needs some buffs/medium creatures for unupped, there are weaker elements atm wich need more attention if you start to talk like this ;)
water just needs some buffs/medium creatures for unuppedI hope that's a joke. Toadfish-TRON!
Steam Machine was never really that powerful before this buff, and I haven't been convinced otherwise yet. Sure, it has been thrown around in a variety of decks, most often paired with SoR, but it still was rarely used in any mainstream deck, at least when compared to Destroyer or even Forest Spirit. Skittles was the closest to using Steam Machine to its full potential, but CCYB still shined over it.This type of argument I just cant agree with.
Hopefully, after this needed buff, Steam Machine will see more use. Obviously we'll have to see it post-patch, but I'm not sure if, even then, it will see popular use.
I like it. Still way weaker than Lavas. It cost 2 :fire, lavas cost 1 :earth and it loses damage slowly.I still say you guys are crazy. This monster now grows twice as fast as a golem. In a stall, steamers were already violent, now thwy will bew insane.
Totally fair.
I guess I'm kind of in the middle here. The growth rate definitely is pretty amazing, but I wouldn't say either is better than the other. Both have the same net quantum cost-to-growth rate, Golem is faster (ttw), Steam Machine is more resilient (hp). The main difference here is to which element they belong and what kind of decks they lend themselves to.I like it. Still way weaker than Lavas. It cost 2 :fire, lavas cost 1 :earth and it loses damage slowly.I still say you guys are crazy. This monster now grows twice as fast as a golem. In a stall, steamers were already violent, now thwy will bew insane.
Totally fair.
I like this. A lot.You know you would sound more objective if you had some other avatar :)
I still say you guys are crazy. This monster now grows twice as fast as a golem. In a stall, steamers were already violent, now thwy will bew insane.It isn't guaranteed damage. If it dies to CC immediately or is lobotomized you will have done no damage. It is also harder to have many Steam Machines because they use up more quantum. It is very vulnerable to freeze and basilisk blood because it will lose 3/6 damage over the time it cannot attack. The high cost of its ability makes immortality pricey because you have to invest a decent amount of quantum in water, fire, and aether. I see your point and think that this card will be pretty strong. However, what good cards does water have besides this? Permafrost shield I guess, and purify is unique, but they have a lot of weak cards, especially unupped.
You know you would sound more objective if you had some other avatar :)Hehe...right.
However, what good cards does water have besides this? Permafrost shield I guess, and purify is unique, but they have a lot of weak cards, especially unupped.
spoken like a true master of water ;).However, what good cards does water have besides this? Permafrost shield I guess, and purify is unique, but they have a lot of weak cards, especially unupped.
Toadfish is one of the best attackers in the game by (electrum) cost. Mind Flayer is a very fast loboer and can, along with Ice Bolt, totally destroy most growth-based rushbows (Graboids not included). Nymphs Tears is incredible in the right deck. Abyss Crawler is a very decent attacker. Freeze is one of the best CC cards in the game. Really, people think unupped Water is weak because of Blue Crawler and Ice Dragon, and that's about it.
I hate this buff. +5 atk for 2 quanta, and with 15 HP? Cmon, Golem at least need to be protected or die instantly. This is simply too powerful. At least reduce HP to 9 or 10.+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.
If they have an enternity or lobotomizer you will do no or little damage.
You get +5 every time you use its ability but you still lose one charge per turn so it ends up being more like +4.+4 attack, starts at 0 damage, and loses attack to freeze and time bubbles.Actually it's +5 atk now (the thread is about that) *fail*
If they have an enternity or lobotomizer you will do no or little damage.
But it's true freeze and time bubbles kill them, so they aren't OP, but they didn't need a buff IMO :(
Off-topic, epic 500th post FTW!
You get +5 every time you use its ability but you still lose one charge per turn so it ends up being more like +4.Yeah, but it's still +5 damage...
After one boost you deal 5 damage (+5 per turn).huh, I get your point now :D It's like the media it grows...
After two boosts you deal 9 damage (+4.5 per turn).
After three boosts you deal 13 damage (+4.33 per turn).
So as long as this survives to boost three turns (no problem) it is closer to +4. The only time it is +5 is if it only boosts once (rarely).
This buff is well-deserved, and here are the reasons:Oh, yeah. So Steam Machine is weaker than Golem when the opponent has Procrastination, Arctic Squid, Congeal... Who's weaker when the opponent has Fire Shield, Thorn Carapace, Drain Life, Shockwave, Bolts, etc, etc, etc?
- They start at 0 damage.
- You have to pay 2 :fire at a time for steam, which makes it harder to keep it pumped. Yeah, you can't pay for it from your mark.
- They actually lose damage if delayed or frozen. A basilisk blood is -6 damage, for example.
- Water has no spells to increase its quanta production like Fire - because of this, Steam Machine decks will always be slower than Lava Golem decks. Steam Machines are also duo creatures, which slows the deck even more with bad draws.
So yes. Steam Machines needed the love. :)
Momentum could be very nice on it!Are you asking for more buffs? Or it's just a suggestion for a deck? I got messed up :-\
I think he means that if you play momentum on it.... I think...Momentum could be very nice on it!Are you asking for more buffs? Or it's just a suggestion for a deck? I got messed up :-\
Ketelbinkie Empire | ScrewJack EmpireI don't get it.
(http://weknowmemes.com/wp-content/uploads/2011/12/true-story-neil-patrick-harris.png)
Most overpowered card ever in my opinion. >:(