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Delreich

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49277#msg49277
« Reply #48 on: April 06, 2010, 04:54:34 pm »
The spins were nerfed quite a while ago; I don't think they were nerfed in recent updates but they were nerfed sometime after 1.12 and before 1.17.
If they were, that would have to have been in 1.13 then, because they haven't been nerfed since then.

ftbhrygvn

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49318#msg49318
« Reply #49 on: April 06, 2010, 07:50:53 pm »
How have you managed to get a new version done so soon after the last one
If you are familiar with Flash, it's really not THAT hard to add an infobox. And Zanz IS a web designer so it's even easier for him. He might have done it in an hour or so.

aaandrew152

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49556#msg49556
« Reply #50 on: April 07, 2010, 03:24:33 am »
Go Zanz!

Offline BluePriest

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49605#msg49605
« Reply #51 on: April 07, 2010, 05:03:58 am »
gREAT update. When finishing a project and converting to video on windows movie maker, i often find myself defaulting to elements as a console game + wmm is too much of a space hog, and this will help out tremoundosly
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Hobnob5000

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49698#msg49698
« Reply #52 on: April 07, 2010, 01:12:32 pm »
+ karma for making another amazing update

Keep up the good work Zanz!

confetti

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49794#msg49794
« Reply #53 on: April 07, 2010, 06:59:56 pm »
Great :)

also with the (sh..) computer i bought - now @ low quality it is again fun to play!!!
i am thankfull für every animation removed in any quality grade!!!

thx a lot...
c.

confetti

  • Guest
Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49801#msg49801
« Reply #54 on: April 07, 2010, 07:08:00 pm »
the only thing that would be even more confortable (if we talk about animations) would be in my opinion an option (button or what ever) to swich off most (as much as possible) of the animations in any quality level!!!

greetings,
c.

aaandrew152

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49897#msg49897
« Reply #55 on: April 07, 2010, 09:58:38 pm »
I just used the trainer it works really well now. Thanks Zanz

Offline Essence

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg49957#msg49957
« Reply #56 on: April 07, 2010, 11:43:14 pm »
Quote
(yes it says 1.21 and 1.20 in the trainer I'll fix that later)
Just change the trainer to say ".01 more than whatever the main game window says."

:p
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

ftbhrygvn

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg50195#msg50195
« Reply #57 on: April 08, 2010, 11:50:39 am »
What if the upgrade is implemented into the main and there is no new upgrade in the trainer?

unionruler

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg50293#msg50293
« Reply #58 on: April 08, 2010, 05:12:45 pm »
i like the box thingy it's really sleek when i'm testing decks in trainer. a low quality setting would help a lot as of now to play against FGs smoothly I have to keep the charger connected to my laptop so it runs on high performance.

ufcfan

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg50295#msg50295
« Reply #59 on: April 08, 2010, 05:21:20 pm »
Now that 1.22 is out of the way, when can we expect 1.23?  Don't get lazy on us now. ;)

 

blarg: