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Offline Kamietsu

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47591#msg47591
« Reply #12 on: April 03, 2010, 03:37:13 am »
I had a game recently where I had a large un-quinted Oty and a mutant with heal on the board, and the AI kept hitting the Oty with an Eagle's Eye. I lost track of how much health the Oty was supposed to have, so I could never tell if it was damaged or not. Some kind of "maximum health" display would have been nice, but would this info box help in that situation? It looks like it would just show 0/5 default and then whatever it was at currently.

I really like the idea, though. It's definitely a big improvement over what we have now.
I believe it shows the default as whatever the atk/hp is has after it ate something, and when damaged, the current hp will go down and the default will show how much it should be. that's how it works for creatures with the growth ability.
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Offline Vineroz

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47598#msg47598
« Reply #13 on: April 03, 2010, 03:50:56 am »
Very awesome zanz :D
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Cynxos

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47602#msg47602
« Reply #14 on: April 03, 2010, 04:07:15 am »
If there are cards in all three rows, then the cards go on top of the info.
As said by Gl1tch.
It seems it still needs a few tweeking here and there.

killfer8

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47635#msg47635
« Reply #15 on: April 03, 2010, 05:42:28 am »
Who!! Yes if the You're going to sell Elements joke"" was real what should we do without you

Offline yaladilae

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47663#msg47663
« Reply #16 on: April 03, 2010, 07:47:18 am »
Just want to say thank you for another useful update, zanz

how nice that the more unecessary +? animations are gone while the effect of lightning shockwave etc are still on

Offline Planplan

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47668#msg47668
« Reply #17 on: April 03, 2010, 07:59:55 am »
The new information panel is really helpful !

dipree

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47672#msg47672
« Reply #18 on: April 03, 2010, 08:29:57 am »
Very awesome!
More informations than only the name of a skill are very helpful!

Offline Kuroaitou

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47682#msg47682
« Reply #19 on: April 03, 2010, 09:35:11 am »
http://www.elementsthegame.com/trainer.html

What's new:
- Fewer animations while playing the game on "low quality" settings.
- A new info box for the creatures appears while rolling over a card, it shows info that would not fit on the card's thumbnail, like the number of turns left for frozen or delay, mutants, passive skills etc.

More will come...
(yes it says 1.21 and 1.20 in the trainer I'll fix that later)
Sounds cool, but a couple of questions:

1) In regards to other numbers that can't fit on the thumbnail of the card, will it also provide information to whether a creature will die or not if it's affected by gravity pull?

2) Does the info box appear for cards seen via Precognition (via the nymph or the alchemy card)? Or will we have to remember how much quanta each card costs when we see it? >.>

Much <3 for implementing this, nonetheless. ^-^

doomeister

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47692#msg47692
« Reply #20 on: April 03, 2010, 10:21:28 am »
I can't believe there's another update so soon after the last one. Awesome!
The new info panel is very useful.

Offline xdude

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47729#msg47729
« Reply #21 on: April 03, 2010, 12:58:09 pm »
Sounds cool, but a couple of questions:

1) In regards to other numbers that can't fit on the thumbnail of the card, will it also provide information to whether a creature will die or not if it's affected by gravity pull?

2) Does the info box appear for cards seen via Precognition (via the nymph or the alchemy card)? Or will we have to remember how much quanta each card costs when we see it? >.>

Much <3 for implementing this, nonetheless. ^-^
1) It's pretty easy to calculate that, isn't it?
2) You can already hover over the card to see that.
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miniwally

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47749#msg47749
« Reply #22 on: April 03, 2010, 01:54:47 pm »
If I could give you a cookie I would.

How have you managed to get a new version done so soon after the last one

icybraker

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Re: Elements 1.22 https://elementscommunity.org/forum/index.php?topic=4810.msg47750#msg47750
« Reply #23 on: April 03, 2010, 01:58:13 pm »
Quote
How have you managed to get a new version done so soon after the last one
Threats, bribes, and coffee.

 

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