Each card has its own record, but there are no card names in the database, they are all in the form of a code. I did not have time to write all the upgraded names in the statistics.
Micro abomination will eventually have its own use (I have a few more card ideas up in my sleeves). In the while I'll give it 1 more HP... up to 2/4, actually, all the less used cards are getting a small buff, and a few most used ones are getting a very small nerf: I am increasing the cost for firefly queen and hourglasses, not the skill cost, just the cost. I know many will try to kill me and their cat because of the nerf, but it is not going to make much of a difference.
Evolve cost of graboids is back to 1, since they are popular, but not as much as I thought.
In the very first version of elements, quantum towers gave only 2 quanta per turn, I wonder what would happen if I would go back to that system. I guess it would instantly kill any rainbow deck, which I do not want to happen, but I am caressing the idea of something between 2 and 3 quanta.