Hm.. There is no upped deck in the OP indeed..
Well here's my idea: some time ago i tried using Liquid antimatter and offcourse failed because of a miracle. To negate that i used an ice bolt to finish him. With great succes. 100% winrate untill today(offcourse without counting the countless losses due to silly mistakes in the trainer)... lousy draw.. on both sides and i lacked 4 dmg.. Morte played a miracle and it was over. I used this deck:
Hover over cards for details, click for permalink
6rn 6rn 6rn 6rn 6rn 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7go 7gp 7gp 7gq 7gq 7te 7te 7te 8pp
I was very proud of the 100% winrate and when it dropped to 90% i figured it was time to addapt the deck to 1.293
SoG's are nerfed and not really needed since you use antimatter. Angels still like to heal buffed antimattered vampire dragons. The previous deck was having trouble getting entropy fast enough. Silence would be able to finish the job better and way more reliable than an ice lance ever could. And offcourse an added shield for faster protection would help a LOT.
So with no further ado i present:
Morte, hush baby. It won't hurt. Much..Hover over cards for details, click for permalink
624 624 624 6ts 6ts 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7gp 7gp 7gp 7gq 7gq 7te 7te 7te 8pp
So far i've had 5 wins and no losses. No EM but I wasnt focussing on getting that. It should be easy enough to get EM about 90% of the time, by just making sure the antimatered vamps arent interrupted by something that does more than 2 dmg.
Anyway the strategy may sound elaborate but if you look at the deck and at Morte's deck it makes sense:
Morte has no PC and Get a shield out. Wait for an angel or dragon. Make sure you have 6 entropy and 1 extra for every chaos power you have in your hand. Buff. Antimatter. Play suppernova's whenever you like. Morte can't alter your quanta or your hand, so no worries there.
He will play an angel eventually and angels will keep the antimattered vamps from dying. Gotta love Morte <3. You may want to protect it from freezing so its healing wont be interrupted by freezing on the shield. In that case play antimatter on the angel so it wont freeze and keep any liquids for later. Try to not overdo on dmg unless you have and are able to play a silence and here's the why: Morte has miracles and he will play this for two reasons with this deck: 1 If your antimattered brainwashed friends can kill him in one turn. 2. If Morte's HP drops below 30. So you calculate the dmg. Simple enough with only 2 or 3 creatures doing dmg to him. And whenever his hp drops below 30 or the combined dmg, you play a silence and kill him.
Important: IF you have only one silence in your hand, you may want to hold on to the last liquid shadow if you cant get your dmg over 30 with it.
It's a lot of text. I know. But like i said: if you look at the logic behind it, all you need to remember is: 30HP
Note: I don't have the silences upped myself and i dont think it makes any difference. You only need one.