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Issue Archive / Re: Reflecting shield + Nightmare [unconfirmed]
« on: November 28, 2011, 03:52:38 pm »
okidoki. not a bug then. thx guys.
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Not a bug, but might be an interesting mechanic.Would you mind explaining how it's not a bug? Seems to me that if damage from spells is supposed to be redirected that damage from the spell, nightmare, should also be redirected. Why the exception. And how am i supposed to know that either the text on the shield is lying or that the spell, nightmare, isnt a spell? o_O
Would it be better if the 'Band' was on the right side of the title instead of the left?^This
I have 2 of these now and I'm really struggling to find a good use for them. Luciferase seems to be better in almost every situation.this ^
Lobo hitting your light-generating creatures? It can also neuter your nymph! But it can't hit luciferase!
Charging up a fat Hope shield? Hope and light nymph are both extremely expensive. Using either card delays the use of the other tremendously, and rushes will kill you. With luciferase, you can quickly and cheaply turn all your dragons (or whatever) into Hope boosters right after playing your shield.
Healing? Here the light nymph is kinda useful for sustained healing, but luciferases and holy lights can heal you much faster for much less quanta. This appears to be the only situation where light nymph has some use, but it faces heavy competition from: Heal, Sanctuary, SoG, Amber Nymph, Druid Staff, etc etc. Every single other option is either way cheaper/faster, or in the case of Amber Nymph, more powerful of an effect.
I got rainbow today, and as my AM/LS seem to dislike me (I always fail to draw enough antimatters or liquid shadows in time), I decided to try something else and based on glitch comment I build the following deck:Added some pulverizers to this deck to destroy the owls eyes and found out a few things:
Sadly, I lost, but this deck has potential.
I lost because his hand god flooding with cards he couldn't play, after I got a third turn EA-gravity shield and managed to protect my pendulums the turn after, turning all his CC AND PC into death cards, which resulted in seeing a few games where he was simply unable to use his hourglasses, because he had to clear his hand (by discarding).
As you can see I came close to losing on hp's too, because his owl's eye decided to show up on the third turn, and kept hitting me from there on. I think the deck will work out fine (especially fully upped) with one of two pulverizers to take his owl's eyes out, and a few stone skins for more healing.
Note, if you don't have upped BB, use 4 armors and 4 BB, instead of 2/6. The BB is nice when you are facing a shrieker before you have a gravity shield up, but can be expensive in the beginning (because you want to get the quanta for EA as fast as possible).
Play style:
Get a EA gravity shield as soon as possible
Use armors and BB on his shriekers
Use black hole for healing, try to maximize the healing
So don't heal when you have only 70 quanta left or when rainbow has little quanta, the extra hp's are more valuable than the extra turn(s) you get by using an early black hole, because: 8x shrieker = 96 damage, 8x spirit = 48 damage, 8x lycan = 8 damage, 4x thunderstorm = 20 damage, totalling at least 172 damage. You start with 100 damage, and you black holes can do 216 damage too, but with an early owl's eye and few hits before you can get your shield up that will be just enough (you can take 20 hits by on owl's eye, but that is without counting any hits by shriekers/spirits/lycans before you get your shield up.
^This and the comment after that lead me to make this:use EA on her towers, and she is done for... (save one for your shield)This, along with other people's suggestions, gave me the inspiration for this deck (the blank cards are Sanctuaries):Code: [Select]4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 592 592 592 592 592 592 5f6 5f6 5f6 5f6 5f6 5f6 5l9 5lg 5lg 5lm 5lm 5ro
The idea is to EA Jezebel's QTs, then your own pillars. The Deflags are for Cloaks and Vampire Daggers, and Reflective Shield blocks Siphon Life. Sanctuary buys you enough time to deck her out. I tried it in the trainer, and went 8-2. Thoughts?
Really like the idea of the deck above. I wanted to try a different version that can get somewhat higher attack and quint. Enter Aether Pends.Tried this ^ + 2 pends.. the first antimattered creature got mutated with a card instead of a druid.. then i didnt have enough entropy to antimatter it again and died.. the next game i tried it again and died before i even got to use an entropy nymph..Code: [Select]4vo 4vo 50u 50u 50u 50u 50u 50u 50u 50u 5if 5if 5if 5if 5if 5if 5ig 5ig 5ig 5ig 5ig 5ig 63a 63a 63a 63a 63a 63a 63a 63a
Unfortunately I lost because I played more Flayers than I needed and thus ran short on water quanta, but this kind of deck seems like a solid concept. Adding more pends seems like it could help a lot. Maybe -1 Flayer, -1 Tears, +1 of each epnd, or maybe even just bump it up to 32 cards.
Cant believe no one could give it a reply. The old SG "almost no upgrades FG Killer" do it very well.Code: [Select]4vo 52n 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 622 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 74b 74b 77c 77i 7am 7am 7do 7do 7n3 7q5 7q5 7q5 7q5 80h 80h
5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u8 717 71b 74b 74b 77i 7am 7am 7do 7do 7gp 7n2 7n3 7q5 7q5 7q5 7q5 7q8 7q8 80d 80h 80h