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Opponents, Strategy and Decks => Strategy => False Gods => Morte => Topic started by: majofa on July 13, 2010, 07:13:13 pm

Title: Oracle : Morte
Post by: majofa on July 13, 2010, 07:13:13 pm
If you have more Air Nymphs, add them instead of Nymph's Tears and Parallel Universe.
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Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
by majofa
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by majofa
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gq 7gq 7gq 7gq 7h0 7h0 7h0 7oe 7oe 7oe 7q5 7q5 7q5 7q5 7q5 7q5 80d 80d 80d 80d 80d 80d 80h 80h 8ps
Title: Re: Oracle : Morte
Post by: RavingRabbid on October 10, 2010, 07:09:38 pm
Chain Dimensional Shields. Spread the Purifies out so that you don't die from Poison. You'll need 113 :fire to win in one turn with Fire Bolts.
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I guess I'm just idiot, but how would a Fractal-Doll + Dimshields + Purify work?
Title: Re: Oracle : Morte
Post by: kobisjeruk on October 11, 2010, 09:42:50 am
he still have miracle and since poison from doll takes a while you might deckout before you're able to kill him
just a theory though, why dont you try it out and see how well your idea turns out first?
Title: Re: Oracle : Morte
Post by: Nume on October 11, 2010, 05:36:50 pm
It might work, but you'd need to make sure you could play a lot of dolls before using fractal so he doesnt plague too early. If you can get 8-9 plagued at once, thats 16-18 damage per turn per plague (he gets poisoned, and the dolls are also so he takes damage from that). The fire bolt deck is probably more consistent though.
Title: Re: Oracle : Morte
Post by: Avenger on November 09, 2010, 05:01:22 pm
Antimatter/liquid shadow works surprisingly good against morte. He heals the negative vampires which bypass his bonewalls.
Title: Re: Oracle : Morte
Post by: majofa on November 09, 2010, 05:37:41 pm
Morte doesn't have Vampires .. Incarnate does.
Title: Re: Oracle : Morte
Post by: Mithcairion on November 09, 2010, 06:13:22 pm
Morte doesn't have Vampires .. Incarnate does.
Liquid shadow gives a creature the 'vampire' ability in place of whatever ability they may already have as well as poisons them.  The idea is that you give one of his creatures the vampire ability, then antimatter it so that they're damaging him and healing you as well as bypassing his bone walls, meanwhile he uses his angels to heal that creature and keep it alive.

I haven't tried this in practice, but it could be part of a larger deck theme.  Seems just a little fragile to have to depend on it as a killing strategy, especially with Miracles involved.  As a complement, though?  I like the idea.
Title: Re: Oracle : Morte
Post by: majofa on November 09, 2010, 06:16:10 pm
I'm not sure if Morte has enough high attack creatures to use the antimatter/LS tactic.
Title: Re: Oracle : Morte
Post by: Nume on November 10, 2010, 06:53:07 pm
He has 11 attack dragons which work pretty well for it.
Title: Re: Oracle : Morte
Post by: majofa on November 10, 2010, 08:00:08 pm
But he also has Poison, so that could overwhelm the Antimatter healing.
Title: Re: Oracle : Morte
Post by: 1world24 on November 16, 2010, 01:58:09 pm
Chain Dimensional Shields. Spread the Purifies out so that you don't die from Poison. You'll need 113 :fire to win in one turn with Fire Bolts.
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would you be able to add fahrenheit to the deck to have a never ending build up damage?
Title: Re: Oracle : Morte
Post by: RavingRabbid on November 16, 2010, 02:01:31 pm
Chain Dimensional Shields. Spread the Purifies out so that you don't die from Poison. You'll need 113 :fire to win in one turn with Fire Bolts.
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5ia 5ia 5ia 5jm 5jm 5jm 61o 61o 61o 61t 61t 61t 61t 61t 61t
would you be able to add fahrenheit to the deck to have a never ending build up damage?
Bone wall.
Title: Re: Oracle : Morte
Post by: manaboy100 on November 29, 2010, 11:00:06 pm
Should add some SoG and more  :fire producer, I haven't won any match with Morte so far with this deck :(
Title: Re: Oracle : Morte
Post by: icecoldbro on December 05, 2010, 08:04:11 pm
its doable hard enough and barely but doable
*i used some non significant upgrades*
(http://imageplay.net/m7Gbd108276/morte_thumb.jpg) (http://imageplay.net/es/view/m7Gbd108276/morte)
Title: Re: Oracle : Morte
Post by: chb369 on February 07, 2011, 11:53:41 pm
i used the first deck in the main post and lost at 17 turns left from not getting a purify.

at the end i wondered if these changes could make a difference:

+1 purify (to make sure you get at least one early)
-3 aether pillars
+1 water pendulum
+1 fire pendulum

this is just my opinion of what might be better but I've never tested it sooo... yeah.

Title: Re: Oracle : Morte
Post by: Stickmasterluke on February 09, 2011, 11:33:24 pm
I grabbed that deck and made some tiny modifications and used some cards that I had upgraded prior to making the deck.
(http://img4.imageshack.us/img4/7903/mortewin.png)
I won.

And this is the deck that I used.
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Title: Re: Oracle : Morte
Post by: gumbeh on March 10, 2011, 07:39:03 am
I ended up using a variant of CCYB for a fun twist on defeating this FG. The deck code below uses 2 oty's in place of the 2 lava destroyers - what ended up ACTUALLY happening was that the Oracle gave me an Armagio. I used Fractal on the Armagio when I found myself with a mostly-empty hand and short on useful creatures - when I finally drew an Oty I didn't have the quanta to summon it and Morte was almost dead. Consider running 2 Armagios instead of 2 Otys.

A second Pulvy might be worthwhile due to Morte having much more than 2 GY's, but I got lucky and drew my pulvy fairly early. A few of my own cards were unupped only due to my own cash limitations.

Using stolen Graveyards, my own Bone Walls, and Pulvying extra enemy graveyards, I benefited MORE from Morte's Retroviruses (and my own frequently-dying Fireflies) than Morte did. Any time one of my bonewalls looked to be in bad shape, I activated an Armagio to both soak up all/most of the incoming damage as well as generate more bonewall. Keeping a few armagios on the field helped me force Morte to spam Plague, ensuring that my fireflies frequently died to feed my bonewall.

I'm sure that a quinted Oty would also be effective in keeping one's bonewall topped up and generating skellies, but Armagio ended up being very fun and could potentially make one or both quints unnecessary - while FFQ needs a quint, she could potentially be replaced with another Steal, a Boneyard, or even a Phoenix as alternative methods of keeping the bonewall fed.

by Gumbeh
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4sa 4sa 52r 5ia 5ia 5ia 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71b 74b 74b 77f 7k2 7n3 7q5 7q5 7t9 80h 80h 80i 8pj
Title: Re: Oracle : Morte
Post by: Tea is good on April 12, 2011, 10:41:46 am
I don't get why people don't fully upgrade the firebolt/phase shield deck. I mean, you can basically use it every day.
Title: Re: Oracle : Morte
Post by: deadlyd1001 on April 14, 2011, 07:19:19 pm
I don't get why people don't fully upgrade the firebolt/phase shield deck. I mean, you can basically use it every day.
most people have a limited amount of upgrades
they (or at least me) want to upgrade decks that have the most use (in their eyes)
for me those were ccyb and immo rush
this is a situational deck

sorry if i seem rude, but (to me) your wording seemed to imply that upping cards is a trivial act

Title: Re: Oracle : Morte
Post by: Jappert on April 16, 2011, 07:24:41 am
Deck in OP didn't work for me once again... (upped)
My initial hand had 5 firelances, wich pretty much clogged my hand in early game. I also started to topdeck alot of dim shields and purifies, VERY little fire towers.

This resulted in having to purify to early (I can't discard shields or lances...), wich eventually led to dying to poison before I could get 113 :fire

SIGH
Title: Re: Oracle : Morte
Post by: majofa on April 16, 2011, 08:37:36 am
I was working on a better deck for Morte, but so far have found nothing....
Title: Re: Oracle : Morte
Post by: Rember on April 16, 2011, 08:31:56 pm
So after going 0-4 with the deck posted in the OP with the last game looking like this:(http://i.imgur.com/5H5FJ.png) I decide to take matters in my own hands and think "well I've never lost to Morte with mostly upped CCYB so how about an unupped CCYB variant specifically tailored for Morte?" I came up with the following:

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vn 4vn 58v 58v 5fa 5i9 5i9 5ia 5ia 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5oj 5rl 5rl 621 621 622(http://i.imgur.com/DKeEz.png)
Base for the deck is taken from: http://elementscommunity.org/forum/index.php/topic,23978.0.html so credit to kirchj33 for that. 4-2 with Morte, the pulvys really help reduce bonewalls and get rid of arsenic and graveyards as a last priority. Fractal is for Archangels and feel free to use it early to prevent loss by deckout light quanta permitting since they can heal themselves from plagues.


Comments/revisions by someone more experienced than me appreciated.

e: Any ideas for making a rareless version work without miracles? The above deck works without the pulvies but can't seem to find a way to stay alive without miracles, been trying this  
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Title: Re: Oracle : Morte
Post by: majofa on April 17, 2011, 06:58:55 am
Updated the OP with a no rare/upped card deck. Somewhat challenging to play. ;)
Title: Re: Oracle : Morte
Post by: Jappert on April 21, 2011, 07:45:08 am
And another loss with the fire bolt deck. I suggest removing it from the OP since it's completely crap.

reasons of losses:
- An uneven distribution of purifies screws you over (all at start or all at bottom is gg), but even with a good distribution, it's tough.
- An uneven distribution of shields kills you.
- Getting the required fire quanta before decking out is hard, especially if you don't get any towers/pillars at the start of the match.

There's just so many things that need to go right for it to work, I don't see this as a plausible counter.
Title: Re: Oracle : Morte
Post by: Bootsza on April 22, 2011, 07:38:57 am
I have also not had much luck witht he firebolt deck.  I understand the desire to make a deck free of rares / upgrades but it is just very unreliable.

This morning Oracle said Morte and I used this CCYB variant:

by Bootsza
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 74a 74a 77f 7dq 7dq 7gp 7gp 7gq 7gq 7gq 7jp 7ng 7q5 7q5 7q5 7q8 80h 80h 80h 8pj


Basically: I added momentum to get around bone wall.  My air nymph for killing blows with Unstable Gas and 3 purifies.  I also tossed out the two sanctuaries I was running and put back some SOGs along with another hourglass to compensate for the extra cards.  Alfatoxin is cute so I kept it... helps a bit with his ROL putting out light quanta for his miracles.

I felt much more comfortable with this than with firebolts despite knowing it wasn't optimised by any means and, thanks to a timely purify and anti-matter, I managed an easy-ish EM.

No spin successes though but them's the breaks ;)
Title: Re: Oracle : Morte
Post by: Bhlewos on April 25, 2011, 07:47:43 am
I played against Morte with the first deck and somehow, the Nymph's Tears turned out to be my last three cards. Worst luck ever.

(http://cdn.elementscommunity.com/forum/profile_pictures/9708_1303717589.png)
Title: Re: Oracle : Morte
Post by: TheForbiddenOracle on April 26, 2011, 01:40:45 pm
Used the first deck and it won me an upped arsenic :) I was a bit worried at first because I had no quints til about ~18 cards left and my starting hand was crammed with phase shields and sundials, but 18 turns is plenty for 20 damage a turn= 360 damage, and the second quint was right after :) Also upped hourglasses help a lot
Title: Re: Oracle : Morte
Post by: xBerzerk on April 27, 2011, 09:20:38 am
Chain Dimensional Shields. Spread the Purifies out so that you don't die from Poison. You'll need 113 :fire to win in one turn with Fire Bolts.
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Used this one. Started off with only 2 fire pillars and decked out. Didn't have enough :fire quanta by end. :/ Maybe would've lived if Shard of Gratitudes were added? (for an upped version)
Title: Re: Oracle : Morte
Post by: Jappert on April 27, 2011, 05:24:37 pm
Chain Dimensional Shields. Spread the Purifies out so that you don't die from Poison. You'll need 113 :fire to win in one turn with Fire Bolts.
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5ia 5ia 5ia 5jm 5jm 5jm 61o 61o 61o 61t 61t 61t 61t 61t 61t
Used this one. Started off with only 2 fire pillars and decked out. Didn't have enough :fire quanta by end. :/ Maybe would've lived if Shard of Gratitudes were added? (for an upped version)
Yeah, that deck really isn't a good counter, I'd say we need a new decent Morte counter.

I already explained why, in my previous post.
Title: Re: Oracle : Morte
Post by: majofa on April 27, 2011, 05:44:54 pm
I put a new deck up about a week ago. :P
Title: Re: Oracle : Morte
Post by: gumbeh on April 27, 2011, 07:08:06 pm
The fire one should probably be taken down, though, or have more pillars added to it or something. The two times I used it, I could not deal enough damage on my final turn; I've since saved a tweaked version of a more general-purpose deck that I have better luck with.

People keep picking it up and using it (and reporting losing), probably because it looks simpler and cheaper than the better deck.
Edit: just realized that the picture in question is only in post #2 by someone else, well carry on then! Nothing to see here; maybe wouldn't hurt if it was removed though.
Title: Re: Oracle : Morte
Post by: Snopel on May 09, 2011, 06:58:47 am
Just a quick question. I have a blue nymph. Would it be wise to trade one nymph tears and a pendulum  :air for it or should I just add it in?
Title: Re: Oracle : Morte
Post by: Leo on May 09, 2011, 07:22:34 pm
Just a quick question. I have a blue nymph. Would it be wise to trade one nymph tears and a pendulum  :air for it or should I just add it in?
I'd add it. Nymphs are always good. I left my Purple out of this battle (just finished Morte) because she wouldn't be much of a help.

And.. daamn, I had a tough fight. I used this Light Mark deck posted in this thread AND my pet was, luckily, an Otyugh. hehe , had a fast Gravity production with the quantum pillars and managed to eat most of his creatures, then I got a quint on it...
Almost decked out but I used the Fractal on the Fireflies, to destroy his shield quickly.. when I was about to kill him.. MIRACLE! Luckily he didn't draw his second miracle within the next 5 turns.. and I won with 1 card left in my deck.  ;D
Title: Re: Oracle : Morte
Post by: TheForbiddenOracle on May 10, 2011, 08:07:52 pm
Terrible for me today, last 3 phase shields were my last 3 cards, sundials and extreme drawing kept me in the game... and if I remembered to draw I would've won at 3 cards left... fml... p.s. today I found out there is a permanent limit so dont drop all your hourglasses at once
Title: Re: Oracle : Morte
Post by: ralouf on May 27, 2011, 07:27:16 am
Tried tree times the first deck and beeing totally pwned all the time..
Title: Re: Oracle : Morte
Post by: kirchj33 on June 05, 2011, 07:46:33 am
This morning Oracle said Morte and I used this CCYB variant:

by kirchj33
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 74a 74a 77f 7dq 7dq 7gp 7gp 7gq 7gq 7gq 7jp 7ng 7q5 7q5 7q5 7q8 80h 80h 80h 8pj


This works well, but I would suggest -1 Afla, -1 Eternity, -1 RoL, +1 AM.  This helps thin it out some.
Title: Re: Oracle : Morte
Post by: Donot on June 12, 2011, 01:39:48 pm
I liked the idea of the Gas Attack deck, but it struck me as large and probably slow.  So I built this version instead and had zero trouble swiftly defeating Morte.  Sample size of 1.
 
by Donot
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(The code includes the mark, which currently seems to show up as a "?" card.  I chose to leave it in the hopes that the display code gets fixed)
Title: Re: Oracle : Morte
Post by: Zee_n1 on June 14, 2011, 08:07:35 am
Curses, the gas deck would have worked great except I miscounted the gasses I had and tried to explode them all when only 9 were active. (I had just created the 10th) The miracled, and with only 9 cards in deck and 0 air quanta, they didn't come fast enough and I decked. Would have been excellent though.
Title: Re: Oracle : Morte
Post by: Essence on June 14, 2011, 05:42:38 pm
I don't have any Air Nymphs, so I had to get creative.  Easily EM'd Morte (once) with this deck:

by Essence
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Same basic theory, but you have to create your own Air Nymphs.  There are exactly enough permanent slots to fit 3 different Tower types, 3 SoGs, and 10 Unstable Gasses.   That said, it might be wise to add an extra SoG even though you'll never cast it -- just so that you're more certain to draw one early.   I also ended up slapping down a Aether Nymph and a Fire Nymph just for fun, though basically all they did was beat their head against the Bone Walls. :)
Title: Re: Oracle : Morte
Post by: majofa on June 14, 2011, 05:46:03 pm
You can always blow up a few UGs to clear up some room. Morte won't Miracle at 100+ when you only have a few Nymphs out. Also, I'd be careful about Nymph's Tearing a Fire Pendulum. The deck is already skimped on fire quanta, so you wouldn't want to lose because you didn't have enough to blow up your UGs.
Title: Re: Oracle : Morte
Post by: Essence on June 14, 2011, 05:48:15 pm
True, I got lucky and already had 12 :fire by the time the endgame hit, so I NT'd an FP just for fun. :)

Didn't think about half-UG'ing, though.  That's a good enough idea that I might add 2 more SoGs back in.
Title: Re: Oracle : Morte
Post by: Bootsza on June 16, 2011, 07:30:08 am
Taking Kirchj33's advice on some tweaks, I ended up using this:

by Bootsza
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 74a 74a 77f 7dq 7dq 7gp 7gp 7gq 7gq 7gq 7ng 7q5 7q5 7q5 80h 80h 80h 8pj


Much better!  Worked very smoothly and ended in EM this morning :)
Title: Re: Oracle : Morte
Post by: lskpiano on June 17, 2011, 06:53:17 pm
Wouldn't the UG deck work against Scorpio also? I just played Morte with it, and today the Oracle says Scorpio, which also has no perm controls and lots of poison. Seems pretty similar. Any thoughts or comments for me before I play him?

(I don't know if this post should be here or in Scorpio thread since it relates to both.)

Thanks,
LSK Piano

Edit: Two problems with using UG deck against Scorpio: Deadly Poison goes around shields and Permafrost disables Nymphs.
Title: Re: Oracle : Morte
Post by: EvaRia on June 17, 2011, 07:07:51 pm
While you're talking UGs, I've found that Unstable Pandas works pretty well against morte.

Because of how his deck works he can never get past your bone wall and the incredible amount of mass CC means things keep dying.

by EvaRia
Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 71b 71b 7al 7do 7h0 7h0 7ms 7ms 7ms 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80h 80h 8pj


Only real necessary ups are the SNovas, since shards can be replaced with Sancs now.

HG and Dials work much better upped though.
Title: Re: Oracle : Morte
Post by: ddevans96 on June 20, 2011, 06:16:22 pm
Riskiest quartet ever, but I beat him with 9 cards left:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5pu 5pu 5pu 5pu 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621
Three times I would have had my chain broken if not for drawing another sundial/shield the same turn. 24 turns of protection is nothing to be laughed at.

With no purify in your opening hand, you're going to need to drop the chain earlier - I started it at ~54 HP and 12 poison, and I came dangerously close to dying. Giving him a gigantic bonewall when you unleash your UG's is fun though :P
Title: Re: Oracle : Morte
Post by: manaboy100 on June 23, 2011, 09:22:45 am
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4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5pu 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 61t 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gq 7h0 7h0 7h0 7q5 7q5 7q5 7q5 7q5 7q5 80d 80d 80d 80d 80d 80h 80h
I put any upgrades I have in the deck, and still lost. 4 Purifies isn't popping until my last turn, I managed to make 2  :air Nymphs, but I have no purify, so GGTQ. Adding 2 more Purify might be able to help
Title: Re: Oracle : Morte
Post by: Avenger on June 26, 2011, 07:34:13 am
I have also not had much luck witht he firebolt deck.  I understand the desire to make a deck free of rares / upgrades but it is just very unreliable.

This morning Oracle said Morte and I used this CCYB variant:
by Avenger
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 74a 74a 77f 7dq 7dq 7gp 7gp 7gq 7gq 7gq 7jp 7ng 7q5 7q5 7q5 7q8 80h 80h 80h 8pj

This deck would be good, if it is not so quanta starved. Next time i'll drop some heavy weight from it and pack more pillars.
Title: Re: Oracle : Morte
Post by: xBerzerk on July 09, 2011, 07:38:31 pm
Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and using Purifies accordingly. Use Nymph's Tear on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621
Replaced 10 pillars with towers and added 4 SoG.*

Suffered from hand overload and lack of  :aether to play dimensional shields early game.
Felt like I was going to lose the entire time, but SoG saved me and EM'd.
Title: Re: Oracle : Morte
Post by: Higurashi on July 12, 2011, 12:53:14 pm
At first I was feeling too sleepy to try the deck in the OP, but I went for it.

(http://i.imgur.com/32hiv.jpg)

As usual when I try to counter FG's, I forget to change from Aether mark. Why anyone puts up a deck on the forums without the mark code is beyond me, but anyway.. as per usual it served to help me (as it did against Gravyton when I apparently got a Purple Nymph for pet. second turn Quint ftw).

Drew some cheap Sundials and tons of Dims to stop Morte completely. I probably could've EM'd him if I wanted to take that risk. The reason I saved the screenshot is because it reminded me of a OTK HB deck with Afla, Mirror Shield, Graveyard, Thunderstorm, UG and Fractal Condors. 9 47|48 Condors? Don't mind if I do.

That there is what's left of Morte's field of Dragons, Angels, Rays and Condors. :>
Title: Re: Oracle : Morte
Post by: Xenocidius on July 20, 2011, 07:35:08 am
My CCYB Morte counter:

by Xenocidius
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 74a 74a 77f 7dq 7dq 7gp 7gp 7gq 7k2 7n6 7n6 7q5 7q5 7q5 80h 80h 8pj


I tried to keep it as condense as possible, eliminating unnecessary cards. There could still be a better deck against Morte, and I'll try to think of one.

A possible idea could be Flying Titans. They get around Bone Wall and are almost impossible to kill
Title: Re: Oracle : Morte
Post by: TStar on August 01, 2011, 06:25:55 pm
Morte counter in the first post works like a charm when upgraded.  I tossed in 6 SoGs just to get the easy EM.
Title: Re: Oracle : Morte
Post by: ddevans96 on August 02, 2011, 08:29:21 pm
Beat him again with my 40 card variant, 6 cards left this time. With mine, at least, you have to hold off on chaining for as long as you possibly can. Play shields over sundials since they block arsenic and you have to be more careful with card drawing if all your tears are at the bottom.
Title: Re: Oracle : Morte
Post by: Xenocidius on August 06, 2011, 01:57:52 am
Mono Aether (http://elementscommunity.org/forum/index.php/topic,23368.0.html) claims a high winrate against him:

by Xenocidius
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6rn 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 80f 8pu
Title: Re: Oracle : Morte
Post by: Jappert on August 06, 2011, 07:00:36 am
Mono Aether (http://elementscommunity.org/forum/index.php/topic,23368.0.html) claims a high winrate against him:

by Jappert
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6rn 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 80f 80f 8pu

No purifies or ways to work around bonewall.... really?
I can imagine various ways of getting screwed with mono aether vs Morte. You'd allso have to start chaining fairly early since either Archangels, Arsenic or Bone Dragons will start hurting quite early in the match. His poison damaging through your shield while his bonewalls stall make things worse.

I didn't test this though, just theorycrafting! ::)
Title: Re: Oracle : Morte
Post by: Xenocidius on August 06, 2011, 07:12:14 am
Yep. SoGs make Purifies unnecessary, lobotomizing Retrovirus makes Bone Wall fall fairly quickly. Said deck has claimed 12 wins and 2 losses in 14 games against him. I'm surprised too.
Title: Re: Oracle : Morte
Post by: Masarykoi on August 17, 2011, 11:44:38 am
by Masarykoi
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5p0 5p0 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 6rn 6rn 6rn 8pu


I used this and it worked great; got a little low at one point, but from there on out it was smooth chaining, and I got back almost up to 50 by the end with a large amount of time left.  In other words, if for some odd reason you happen to have 2 blue nymphs and 3 SoGs lying around, but not enough for a fully upped deck, try this out.
Title: Re: Oracle : Morte
Post by: Avenger on August 28, 2011, 07:30:31 am
A possible idea could be Flying Titans. They get around Bone Wall and are almost impossible to kill
Good idea, though titans are rares.

by Avenger
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5i9 5i9 6rn 6rn 6rn 6rn 6rn 744 744 744 744 744 744 744 74c 74c 74c 74c 74c 74c 75m 75m 7gq 7gq 7gq 7n2 7n2 7n2 7n2 7n2 8pp

Title: Re: Oracle : Morte
Post by: ddevans96 on August 28, 2011, 03:44:19 pm
Lost this time. I played a sundial in conjunction with a dim shield when I was in a hurry to draw the tears. 2-1 with it now.
Title: Re: Oracle : Morte
Post by: Beforememory on September 10, 2011, 05:36:46 pm
by Beforememory
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 6qq 6qq 6qq 6qq 6rn 6rn 7q5 80h 8ps


Just beat him with a 60 variant of the opening post =)
probably wasn't the best way to do it but it worked
Title: Re: Oracle : Morte
Post by: Xamuel on September 12, 2011, 04:45:53 pm
Used majofa's deck, beat Morte with 46 HP left, spun an upped angel.

Note:  there is a limit to how many permanents you can have out, and it's easy to run into that limit with this deck!  Don't play more hourglasses than you need.  Two should be plenty.  I was only able to get 8 unstable gasses out--  9 after turning the last air pendulum into a nymph.  I used one gas, created another (which couldn't be used right away), ended the turn, then used nine gasses for the kill.  Good thing Morte wasn't smart enough to heal in that situation, and I wouldn't want to gamble on it again!
Title: Re: Oracle : Morte
Post by: majofa on September 12, 2011, 04:55:33 pm
The AI won't factor Unstable Gases into its calculations for using Miracle. He could be at 100hp and still won't use it.
Title: Re: Oracle : Morte
Post by: ~Napalm on September 14, 2011, 05:58:21 pm
Yeah that's not Morte. Oops.
(http://i52.tinypic.com/izow1z.png)
Title: Re: Oracle : Morte
Post by: TheForbiddenOracle on September 14, 2011, 08:50:09 pm
lol @55/3 Fallen Druid /offtopic
Title: Re: Oracle : Morte
Post by: ddevans96 on September 19, 2011, 02:44:09 am
Lost again. I held off 1 turn longer than I should have, and he dropped another dragon, so poison finished me off. No purfiy :(


Yeah that's not Morte. Oops.
(http://i52.tinypic.com/izow1z.png)
lol.
Title: Re: Oracle : Morte
Post by: nolf on September 26, 2011, 08:49:35 am
Nice idea, I was short one card, deckout, damn.

Title: Re: Oracle : Morte
Post by: majofa on September 26, 2011, 01:34:46 pm
You have to make sure you watch how much you draw.
Title: Re: Oracle : Morte
Post by: nolf on September 27, 2011, 07:57:10 am
Obviously. :) I had to draw too many cards until I could get the first nymph out. As luck would have it, I got Morte again today and I swapped one hourglass for a fourth air pendulum (yesterday's problem) and won this time with plenty of cards to spare.  Maybe something to consider for your deck? Somebody reported the problem of bringing out too many hourglasses anyway not leaving enough spots for the unstable gases. Anyway, many thanks for the deck, I finally even got a card from beating a false god, has been absolutely ages.
Title: Re: Oracle : Morte
Post by: Higurashi on October 09, 2011, 09:21:26 am
The reason for 6 Hourglasses in the deck is to increase draw chance. Without at least one fairly early, you may be in big trouble. Sundials help a lot in finding that first one as long as you get :light, and after that you may or may not need another one in play depending on how low your HP is. Counters are designed with maximum consistency in mind, so 6 HG's is a must. Also, you can blow as many as 7 UG's without Morte using Miracle, so permanent slots can never be a problem.

I wouldn't mind going -1 QP, +1 Air pend though, even though mathematically the difference between 3 or 4 in such a big deck with tons of drawing barely makes a difference. Sometimes you simply faildraw. Hell, now that I look at it, chances are higher you won't draw a Quint until too late.
Title: Re: Oracle : Morte
Post by: the dictator on October 17, 2011, 11:23:51 am
Who cares about not drawing a certain card when you can't manage to stay alive:

(http://img684.imageshack.us/img684/5364/antimortefail.png)
Title: Re: Oracle : Morte
Post by: Higurashi on October 17, 2011, 02:45:02 pm
Yep, I've also had some serious QP hate. Four turns without a single :aether from 6-10 QP's, then I got 5 in a turn. Luckily, Dials kept coming.
Title: Re: Oracle : Morte
Post by: ddevans96 on October 20, 2011, 07:49:03 pm
Same 40-card variant - last turn before the chain breaks with one more turn needed to win, and Sundial draws me another Dim Shield :) Won with 5 cards left.
Title: Re: Oracle : Morte
Post by: Ravensvoice on October 23, 2011, 09:41:39 am
WARNING the fire bolt deck in the first post no longer has a shadow of a chance of working, since you cant get above 75 fire quants anymore. could someone with the ability to change that post could replace that deck with something like mono eather, since that still has a fairly decent chance of winning.

as the post after me stated correctly there is no upped deck in the first post, my mistake i used to use an upped version of the fire bolt deck for morte. changed the wording "upgraded"to "fire bolt". the argument that you cant have more than 75 fire quants anymore is ofcourse still valid
Title: Re: Oracle : Morte
Post by: Xenocidius on October 23, 2011, 09:56:52 am
There is no upped deck in the first post.
Title: Re: Oracle : Morte
Post by: Higurashi on October 28, 2011, 11:27:04 am
My CCYB Morte counter:

by Higurashi
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 74a 74a 77f 7dq 7dq 7gp 7gp 7gq 7k2 7n6 7n6 7q5 7q5 7q5 80h 80h 8pj

Used a mod of this with more Sancs, less SoG's (3/2), another Purify and one less UG. It took a while to draw the first Unstoppable, but I was lucky that he didn't pull many Rays. I'll use a hybrid next time, keeping the Sanc/SoG change, one Purify and two UG's. I will also add another Destroyer+Unstoppable, because you don't really need to Quint them all after all the Retros are dead. I won with one unquinted Unstoppable Destroyer, and would've lost if I hadn't played it several turns before I got my second Quint.
Title: Re: Oracle : Morte
Post by: stylish777 on November 28, 2011, 11:05:38 am
Hm.. There is no upped deck in the OP indeed..

Well here's my idea: some time ago i tried using Liquid antimatter and offcourse failed because of a miracle. To negate that i used an ice bolt to finish him. With great succes. 100% winrate untill today(offcourse without counting the countless losses due to silly mistakes in the trainer)... lousy draw.. on both sides and i lacked 4 dmg.. Morte played a miracle and it was over. I used this deck:

by stylish777
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6rn 6rn 6rn 6rn 6rn 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7go 7gp 7gp 7gq 7gq 7te 7te 7te 8pp

I was very proud of the 100% winrate and when it dropped to 90% i figured it was time to addapt the deck to 1.293

SoG's are nerfed and not really needed since you use antimatter. Angels still like to heal buffed antimattered vampire dragons. The previous deck was having trouble getting entropy fast enough. Silence would be able to finish the job better and way more reliable than an ice lance ever could. And offcourse an added shield for faster protection would help a LOT.

So with no further ado i present:

Morte, hush baby. It won't hurt. Much..

by stylish777
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624 624 624 6ts 6ts 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7gp 7gp 7gp 7gq 7gq 7te 7te 7te 8pp

So far i've had 5 wins and no losses. No EM but I wasnt focussing on getting that. It should be easy enough to get EM about 90% of the time, by just making sure the antimatered vamps arent interrupted by something that does more than 2 dmg.

Anyway the strategy may sound elaborate but if you look at the deck and at Morte's deck it makes sense:
Morte has no PC and Get a shield out. Wait for an angel or dragon. Make sure you have 6 entropy and 1 extra for every chaos power you have in your hand. Buff. Antimatter. Play suppernova's whenever you like. Morte can't alter your quanta or your hand, so no worries there.
He will play an angel eventually and angels will keep the antimattered vamps from dying. Gotta love Morte <3. You may want to protect it from freezing so its healing wont be interrupted by freezing on the shield. In that case play antimatter on the angel so it wont freeze and keep any liquids for later. Try to not overdo on dmg unless you have and are able to play a silence and here's the why: Morte has miracles and he will play this for two reasons with this deck: 1 If your antimattered brainwashed friends can kill him in one turn. 2. If Morte's HP drops below 30. So you calculate the dmg. Simple enough with only 2 or 3 creatures doing dmg to him. And whenever his hp drops below 30 or the combined dmg, you play a silence and kill him.

Important: IF you have only one silence in your hand, you may want to hold on to the last liquid shadow if you cant get your dmg over 30 with it.
It's a lot of text. I know. But like i said: if you look at the logic behind it, all you need to remember is: 30HP

Note: I don't have the silences upped myself and i dont think it makes any difference. You only need one.
Title: Re: Oracle : Morte
Post by: Chodos on December 02, 2011, 04:17:17 am
Could you please add the deck for a completely upped version of the deck? It would just make it easier to grab quickly. I love this deck. It works really upped and I just finished adding the last 3 cards to have it completed.

Thanks.
Title: Re: Oracle : Morte
Post by: majofa on December 02, 2011, 04:36:03 am
Could you please add the deck for a completely upped version of the deck? It would just make it easier to grab quickly. I love this deck. It works really upped and I just finished adding the last 3 cards to have it completed.

Thanks.
Done.
Title: Re: Oracle : Morte
Post by: Higurashi on December 10, 2011, 02:42:11 pm
A possible idea could be Flying Titans. They get around Bone Wall and are almost impossible to kill
Good idea, though titans are rares.

by Higurashi
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5i9 5i9 6rn 6rn 6rn 6rn 6rn 744 744 744 744 744 744 744 74c 74c 74c 74c 74c 74c 75m 75m 7gq 7gq 7gq 7n2 7n2 7n2 7n2 7n2 8pp

Yeesh, this worked.

by Higurashi
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55s 6rn 6rn 6rn 6rn 6rn 6rn 744 744 744 744 744 744 74c 74c 74c 74i 74i 74i 74i 75m 75m 75m 75m 7gp 7gp 7gq 7gq 7gq 7n2 7n2 7n2 7n2 8pp

I don't think I would've survived without Permafrost rather than Ice Shield.
Title: Re: Oracle : Morte
Post by: ffun on December 13, 2011, 12:33:40 pm
I've just won with the flying Titan deck (Higs version). I got a horrible quanta flooded draw, but both permafrost and SoG were able to stall enough to get it rolling, so I think it might be a nice upped counter, although I also felt I was very close to loosing at a certain point (me drawing a purify and shield freezing an ivory dragon at just the right moment).
Title: Re: Oracle : Morte
Post by: salox on January 01, 2012, 11:01:53 pm
Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
by salox
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 8ps


couldn't get 6 :aether to use the dim shield, and lost :(
Title: Re: Oracle : Morte
Post by: furballdn on January 02, 2012, 04:55:17 am
Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 8ps


couldn't get 6 :aether to use the dim shield, and lost :(
Blame RNG!
Title: Re: Oracle : Morte
Post by: Chodos on March 23, 2012, 05:31:38 am
Thanks Majofa for the upped deck. I win every time with this deck. One thing I just figured out this time: if you have all the Unstable Gasses you need and you have time, you can hold out with however many phase shields you have and purifies to try for an EM if you have some damage. I was below 60 hp and with purifies and shields I was able to pull an EM.

Great deck!
Title: Re: Oracle : Morte
Post by: Rutarete on March 24, 2012, 09:36:44 pm
Hm.. There is no upped deck in the OP indeed..

Well here's my idea: some time ago i tried using Liquid antimatter and offcourse failed because of a miracle. To negate that i used an ice bolt to finish him. With great succes. 100% winrate untill today(offcourse without counting the countless losses due to silly mistakes in the trainer)... lousy draw.. on both sides and i lacked 4 dmg.. Morte played a miracle and it was over. I used this deck:

by Rutarete
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Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7go 7gp 7gp 7gq 7gq 7te 7te 7te 8pp

I was very proud of the 100% winrate and when it dropped to 90% i figured it was time to addapt the deck to 1.293

SoG's are nerfed and not really needed since you use antimatter. Angels still like to heal buffed antimattered vampire dragons. The previous deck was having trouble getting entropy fast enough. Silence would be able to finish the job better and way more reliable than an ice lance ever could. And offcourse an added shield for faster protection would help a LOT.
So with no further ado i present:

Morte, hush baby. It won't hurt. Much..

by Rutarete
Hover over cards for details, click for permalink
Deck import code : [Select]
624 624 624 6ts 6ts 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7gp 7gp 7gp 7gq 7gq 7te 7te 7te 8pp

-snip-
I used the second deck (non spoilered), and it worked great :) Got me a Condor, Retrovirus, and Deadly Poison :D
Title: Re: Oracle : Morte
Post by: furballdn on April 03, 2012, 07:02:34 pm
Instosis should be added as a counter. It does very well against Morte.
Title: Re: Oracle : Morte
Post by: Annele on May 27, 2012, 07:21:45 am
Deck in the OP works wonders, but it is better for one to use upped sundials, as they are now free, so maybe it could be modified accordingly.
Title: Re: Oracle : Morte
Post by: Higurashi on May 27, 2012, 11:00:30 am
The deck isn't that old. It was made when upped Dials cost nothing to play, and so we come to the conclusion that they're unupped for a reason. Better draws. Lots of decks may do that, Instosis included.
Title: Re: Oracle : Morte
Post by: Annele on May 28, 2012, 04:12:02 am
The deck isn't that old. It was made when upped Dials cost nothing to play, and so we come to the conclusion that they're unupped for a reason. Better draws. Lots of decks may do that, Instosis included.

 :-[ I always forget about the mulligan.
Title: Re: Oracle : Morte
Post by: Boingo on June 20, 2012, 02:56:34 am
Good news--you can screw up the posted deck and still win! 

I mistakenly only added QT/QPs but forgot about the air pendula but thankfully got a blue nymph anyway.  Having black nymph as pet also helpful for retrovirus control.  The golden nymph and light nymph were nice also since I got more drawing power and heal as a bonus.  And the buff in stats for the nymphs brought Morte's hp within striking distance fairly quickly once I had whittled through a couple of bonewalls. 

Bottom line:  the deck works (with a bit of luck) even if you're a dumbass and forget to add the one very important card you need to make it work.

(http://newimagehosting.com/small/13401606182675-MorteUG.png) (http://newimagehosting.com/view.php?image=13401606182675-MorteUG.png)
Title: Re: Oracle : Morte
Post by: dragtom on July 31, 2012, 11:11:57 am
couldn't get 6 :aether to use the dim shield, and lost :(
Blame RNG!
blame qi.
eather qi = 8.8
http://elements.alanbeam.net/qi.php?deckCode=4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+5ia+5ia+5ia+5ia+5ig+5ig+5ig+5pu+5pu+5pu+5rl+5rl+5rl+5rl+5rl+5rl+5rp+5rp+5rp+5rp+5rp+5rp+61t+61t+61t+61t+61t+61t+621+621+8ps&showImage=1 (http://elements.alanbeam.net/qi.php?deckCode=4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+4sa+5ia+5ia+5ia+5ia+5ig+5ig+5ig+5pu+5pu+5pu+5rl+5rl+5rl+5rl+5rl+5rl+5rp+5rp+5rp+5rp+5rp+5rp+61t+61t+61t+61t+61t+61t+621+621+8ps&showImage=1)
Title: Re: Oracle : Morte
Post by: Higurashi on July 31, 2012, 11:24:55 am
Aye, I always run this with -3 QP's, +2 Aether pillars and +1 Quint.
Title: Re: Oracle : Morte
Post by: Junkers on August 04, 2012, 07:58:01 am
Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.

Great deck, really easy win against Morte, unless you're a braniac like me and forget that your 10th UG that you just created on the 6th to last turn can't be used that round and blow your wad too early. Here comes the miracle! If that's not bad enough, I scrambled and got enough UG's out to finish him off by the last turn, but my field was so crowded I forgot to renew my shield. Gack!!!!
Title: Re: Oracle : Morte
Post by: Jonny on January 11, 2013, 09:01:41 pm
Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
by majofa
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 8ps


Works nicely. I won 5/10 (9 in trainer). :)
I suggest some training though. If you know what you're doing, you can even turn a bad draw around.
Title: Re: Oracle : Morte
Post by: Cielo on January 21, 2013, 07:55:21 am
Won many times using this deck, but just now I had an extremely bad draw: all 3 tears are among the last 6 cards. :'(
Title: Re: Oracle : Morte
Post by: trepar11 on February 03, 2013, 08:06:09 pm
Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
by majofa
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 8ps


by majofa
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gq 7gq 7gq 7gq 7h0 7h0 7h0 7oe 7oe 7oe 7q5 7q5 7q5 7q5 7q5 7q5 80d 80d 80d 80d 80d 80d 80h 80h 8ps


This unupped deck worked like a charm thanks.
Title: Re: Oracle : Morte
Post by: Higurashi on February 07, 2013, 08:30:20 am
Was tired of slowness and a lot of clicking, so I made this.
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5p0 5p0 5p0 7f2 7f2 7f2 7gq 7gq 7gq 7i6 7i6 7ms 7ms 7ms 7ms 7ms 7oe 7oe 7oe 7oe 7oe 80d 80d 80d 80d 80d 80d 80h 80h 80h 8pu

Now, it did work.. I did win, but it's not consistent because I can't pack SoG's due to the cost change. As such I'm thinking I'll make a Snova version later.

Eh, QT's are better. First prototype EM's Morte (and Serket) in testing:
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5p0 5p0 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7gq 7gq 7gq 7k6 7k6 7ms 7ms 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 8pu
Title: Re: Oracle : Morte
Post by: Daenyathos on February 23, 2013, 11:54:26 am
Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
by majofa
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 8ps


by majofa
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gq 7gq 7gq 7gq 7h0 7h0 7h0 7oe 7oe 7oe 7q5 7q5 7q5 7q5 7q5 7q5 80d 80d 80d 80d 80d 80d 80h 80h 8ps


Cheers, the deck worked and I got a retrovirus, though I was left with some 15HP when I finally could start dumping sundials and phase shields (I had no  :aether and sundials at all up until then). Also, it might be worth mentioning that one should pay attention to the number of permanents played, as one may end up without enough room to drop all the needed unstable gases.
Title: Re: Oracle : Morte
Post by: pikachufan2164 on February 28, 2013, 09:33:03 am
Eh, QT's are better. First prototype EM's Morte (and Serket) in testing:
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5p0 5p0 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7gq 7gq 7gq 7k6 7k6 7ms 7ms 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 8pu
Ran this with Nymph's Tears instead of the Blue Nymphs (30+ Nymphs in my collection, and not a single one of them; lol).

It survived the early game well, but the first Tear showed up 25 cards into the deck. Feels bad, man :<
Title: Re: Oracle : Morte
Post by: Rutarete on March 02, 2013, 08:06:43 am
Eh, QT's are better. First prototype EM's Morte (and Serket) in testing:
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5p0 5p0 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7gq 7gq 7gq 7k6 7k6 7ms 7ms 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 8pu

Used this, and it worked :)  Nymphs didn't come until 10 cards left, and I would've gotten an EM, but I made a mistake with my UGs and he Miracled :(
Edit: I should mention that a chrysaora pet helped with a constant 6 poison damage.
Title: Re: Oracle : Morte
Post by: Daenyathos on March 03, 2013, 09:23:26 am
Eh, QT's are better. First prototype EM's Morte (and Serket) in testing:
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5p0 5p0 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7gq 7gq 7gq 7k6 7k6 7ms 7ms 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 8pu
Ran this with Nymph's Tears instead of the Blue Nymphs (30+ Nymphs in my collection, and not a single one of them; lol).

It survived the early game well, but the first Tear showed up 25 cards into the deck. Feels bad, man :<

Same situation, tried the same, failed miserably.
Did the same thing, I never got the  :water to play the second nypmh, and the first one made it on the field with only 8 turns to spare. Meh. :<
Title: Re: Oracle : Morte
Post by: Rutarete on March 06, 2013, 07:00:19 am
Eh, QT's are better. First prototype EM's Morte (and Serket) in testing:
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5p0 5p0 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7gq 7gq 7gq 7k6 7k6 7ms 7ms 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 8pu

Used this deck for the second time. Got both nymphs early, but wasn't able to play them until way too late. I'm considering switching a few of the Aether Towers for Air Pends.
Title: Re: Oracle : Morte
Post by: Anthraxx on March 08, 2013, 11:03:54 am
+1 for the nymph deck.

Note, make sure you don't mix upped/unupped pends/sancs/SoGs in the deck. The permanent slot number is very tight already and you might not be able to use 10 of them for UGs.
Title: Re: Oracle : Morte
Post by: Cielo on March 08, 2013, 01:50:28 pm
+1 for the nymph deck.

Note, make sure you don't mix upped/unupped pends/sancs/SoGs in the deck. The permanent slot number is very tight already and you might not be able to use 10 of them for UGs.

But you can blast a few(like 3~4) UGs first, and Morte won't use Miracle.
Title: Re: Oracle : Morte
Post by: Optimalist on March 24, 2013, 04:36:21 am
Aaaaaa.... the shields didn't come out early. GG! :D
Title: Re: Oracle : Morte
Post by: skyironsword on April 02, 2013, 09:16:48 pm
If you have the actual Blue nymph can you replace one of the nymph tears, or is it too expensive to play alone?
Title: Re: Oracle : Morte
Post by: spiderjerusalem on April 03, 2013, 09:51:46 am
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Very effective, wait the FG to waste two-three poisons before using the first purify. The more cards you upgrade, the faster you start doing damages. Electrocute his RoL to avoid using Miracle.
Title: Re: Oracle : Morte
Post by: Higurashi on April 05, 2013, 05:27:30 pm
If you have the actual Blue nymph can you replace one of the nymph tears, or is it too expensive to play alone?
It's quite a bit better with the Nymphs, in my experience. See the original, posted by me, for the quanta balance.
Title: Re: Oracle : Morte
Post by: skyironsword on April 30, 2013, 01:43:53 am
A bit too reliant on aether, I ran out and died. :(
Title: Re: Oracle : Morte
Post by: Rutarete on June 08, 2013, 08:05:52 am
Eh, QT's are better. First prototype EM's Morte (and Serket) in testing:
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5p0 5p0 6qq 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7gq 7gq 7gq 7k6 7k6 7ms 7ms 808 808 808 808 80d 80d 80d 80d 80d 80d 80h 80h 8pu

Used this deck for the second time. Got both nymphs early, but wasn't able to play them until way too late. I'm considering switching a few of the Aether Towers for Air Pends.
Used this deck yet again. This time everything was going well, I got all my UGs out, and was setting them off at the right time.. except I was one :fire short. /bigderp
Title: Re: Oracle : Morte
Post by: trashduke on June 16, 2013, 02:11:51 am
Wow - I tried to make the unupped deck work (with a few extra upped cards + a nympho) and it was quite the nail biter.  I was down to 2 HP before I got a purify to get me back up to 12 HP.  Got poisoned so I ended up with 11 HP and 2 cards left.  Much too close for comfort, but a pretty exciting match.

FWIW here's the deck I used:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5p0 5pu 5pu 5pu 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 6qq 6qq 6qq 6qq 6qq 6qq 7h0 7h0 7h0 7q5 7q5 7q5 7q5 8ps

Title: Re: Oracle : Morte
Post by: mabarry3 on June 17, 2013, 02:13:44 pm
There's not enough Aether quanta generated in the second deck (I used a partially upped version of it, so I had some Phase Shields, Electrum Hourglasses, etc in it) to keep yourself alive... I was only able to chain Sundials for a while which let Arsenic continue to hit me and whittle my HP down, and I lost.. there needs to be a way to get more Aether quanta, and yes I know it is a 50-card deck, but I would strongly suggest Aether mark over Time. I never got under 15 Time quanta after the first several turns, so it was usually highly unnecessary. I could also just be unlucky, because looking at the battle the Quantam Pillars gave me a total of 16 Aether quanta and no less than 25 of every other element besides Time (which I can't tell due to the mark).
Title: Re: Oracle : Morte
Post by: ColorlessGreen on June 17, 2013, 03:44:57 pm
There's not enough Aether quanta generated in the second deck (I used a partially upped version of it, so I had some Phase Shields, Electrum Hourglasses, etc in it) to keep yourself alive... I was only able to chain Sundials for a while which let Arsenic continue to hit me and whittle my HP down, and I lost.. there needs to be a way to get more Aether quanta, and yes I know it is a 50-card deck, but I would strongly suggest Aether mark over Time. I never got under 15 Time quanta after the first several turns, so it was usually highly unnecessary. I could also just be unlucky, because looking at the battle the Quantam Pillars gave me a total of 16 Aether quanta and no less than 25 of every other element besides Time (which I can't tell due to the mark).

You got unlucky (as shown by your totals of quanta generation).

Getting 25+ aether by that point in the game (as you'd gotten from all the other elements) would have been enough to play four dims instead of the two (max) you were able to play with your 16, and the six additional late-game turns you would have received from those two extra dim shields would have almost definitely given you enough quanta to play the last two.

FWIW I've played the unupped deck many times, and I don't think there's a problem with too little aether quanta generation when combined with sundials for early stalling and judicious use of purifies in the mean time. The RNG gods were just very upset with you for that game.

As a side note, quint is much less necessary than it was when this deck was made due to aether nymphs having much higher health. I don't recommend removing quints, but it's absolutely okay to hold off on playing them and saving your aether quanta for shields until you've got enough defense to feel confortable. With three possible aether nymphs, it's not really a problem if one or two of them get the plague, since they'll still get out several gases before they succumb. Hell, if nymph #1 gets the plague and nymphs #2 and #3 are the last two cards in the deck, you can even purify the nymph. One unquinted nymph plus a purify on said nymph at 1 hp is probably enough to win without ever playing a quint (as long as morte gets a normal amount of plagues).
Title: Re: Oracle : Morte
Post by: jsrjohnny on July 08, 2013, 01:24:08 am
Quote
With three possible aether nymphs, it's not really a problem if one or two of them get the plague, since they'll still get out several gases before they succumb.

I think he meant Air Nymphs, in case anyone was confused.
Title: Re: Oracle : Morte
Post by: bripod on August 19, 2013, 06:29:43 pm
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Very effective, wait the FG to waste two-three poisons before using the first purify. The more cards you upgrade, the faster you start doing damages. Electrocute his RoL to avoid using Miracle.

Fully upped and -1 Tower worked like a charm.

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7gq 7gq 7gq 7gq 7gq 7gq 808 808 808 808 808 808 808 808 808 808 808 80c 80c 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 816 816 816 816 816 8pp
Title: Re: Oracle : Morte
Post by: dragonsdemesne on August 30, 2013, 01:16:49 pm
The air pend/NT stall deck works very well, but it never gets EMs.  I added a single miracle and it helps a lot for that.  With the purifies and phase shields, you can wait that extra turn after playing miracle for the purify to put you back to 100hp.
Title: Re: Oracle : Morte
Post by: trashduke on September 14, 2013, 05:32:27 pm
Looks like I got unlucky...

Here's the semi-upped deck that I was using:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5p0 5pu 5pu 5pu 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 621 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gq 7gq 7h0 7h0 7h0 7q5 7q5 7q5 7q5 7q5 80d 80d 80h 8ps


I've actually had a lot more luck with pdials than this deck....
Title: Re: Oracle : Morte
Post by: ooli on August 10, 2014, 09:34:11 am
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5ia 5ia 5ia 5ia 5ia 5ia 61s 808 808 808 808 808 808 808 808 808 808 808 808 80c 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 816 816 816 816 816 8pp


Very effective, wait the FG to waste two-three poisons before using the first purify. The more cards you upgrade, the faster you start doing damages. Electrocute his RoL to avoid using Miracle.

Fully upped and -1 Tower worked like a charm.

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7gq 7gq 7gq 7gq 7gq 7gq 808 808 808 808 808 808 808 808 808 808 808 80c 80c 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 816 816 816 816 816 8pp


Even with a 30 cards version of this deck I keep on loosing by lack of Shield: You usually have to place your 1st shield at 18 turn from the end, which leave no room for a slightly bad draw.


. I'm at 7 win for 10 loss which is far worse than most other anti-Fg deck around. I guess I should try the 51 card unupped version above.
Title: Re: Oracle : Morte
Post by: Submachine on August 10, 2014, 04:24:17 pm
Try this deck. It's much better, even if unupgraded:

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5pu 5pu 5pu 5rl 5rl 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 61t 61t 61t 61t 621 621 8ps

Though be sure to upgrade any cards you can.
Title: Re: Oracle : Morte
Post by: iancudorinmarian on January 27, 2015, 02:16:49 pm
At the first deck, I think you missed something. It says "If you have more nymphs, add them instead of" and nothing else. I guess you meant instead of NT and PU.
Title: Re: Oracle : Morte
Post by: Pyrodinium on April 28, 2015, 02:20:03 am
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Very effective, wait the FG to waste two-three poisons before using the first purify. The more cards you upgrade, the faster you start doing damages. Electrocute his RoL to avoid using Miracle.

Fully upped and -1 Tower worked like a charm.

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7gq 7gq 7gq 7gq 7gq 7gq 808 808 808 808 808 808 808 808 808 808 808 80c 80c 80d 80d 80d 80d 80d 80d 80e 80e 80f 80f 80f 816 816 816 816 816 8pp


Thank you for this deck. I almost died because I only have two SoW's but I managed to snag an Improved Plague from Morte.
Title: Re: Oracle : Morte
Post by: Lech on July 02, 2015, 10:48:22 am
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I used this deck to counter morte. Play is quite easy. Stall with life hp gain until you are quite sure you'll be dead next turn.

Playing nymphs isn't always priority, you can wait until you have about 12 cards left - so nearly always wait for quintessence.

Collect enough fire quanta and unstable gas to otk him, in best case scenario use heal to get EM.

Work well enough with some unupped card - this deck have severely crippled air quanta, but it's fire quanta output is decent enough, as is aether quanta, so you can have some unupped:
-aether towers
-fire penuldums
-heal
-jade staff (it's healing part that is important)
-some shards of gratitude
-if you are desperate, some air towers, but i strongly disagree with it. You can get yolo build with one fire tower and 6 wind pillars, but you add another angle for losing (you can remove heal, as it's mainly for em, and add another, 7th wind pillar)

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5c5 5cq 5cq 5cq 5cq 5cq 5cq 5f0 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5p0 5p0 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 621 621 8pn


First thing i'd up would be shards of gratitude, then wind pillars (to add second buring tower, or better fire penuldum).

As i said, heal is for EM, so idk.

Here is my current build:  WITH MARK OF LIFE
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Title: Re: Oracle : Morte
Post by: DoctorC on September 05, 2017, 10:58:37 am
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710 710 710 710 710 710 710 718 718 718 71u 71u 71u 71u 71u 71u 7js 7js 7js 7js 7q9 7q9 7q9 7q9 7q9 7q9 7u2 7u2 7u2 7u2 7u2 7u2 8pt


Not all of us have 2 blue nymphs, and this thing worked good enough for me when I needed to beat Morte. Also has good EM chance.

Not sure how well it works unupped, but the order of upgrading cards would probably be:
Sundials -> SoSacs -> SoVs -> Bone Towers -> Holy Lights (you can use unupped luciferine) -> Poisons

Basic idea is to get Morte's max hp down to ~15 and then simply poison him. I'd use Arsenics, but the problem with those is Morte's bone walls. Unless, of course, you get your venomous stabber early enough, there's little to no chance of getting bast the shield.

Holy lights are both to not be screwed if you accidentally derped and got yourself down to <40 hp or something, as well as to ensure that SoVs have that little extra time to get Morte down.
Title: Re: Oracle : Morte
Post by: TribalTrouble on September 17, 2017, 12:04:21 am
Doc's deck has gotten me an EM against Morte every single time I've played it. Which is 3 times so far.
Title: Re: Oracle : Morte
Post by: Manuel on September 17, 2017, 01:59:06 am
sovs decks against a deck with 200 hp are really really really rng based, even worst with 32 cards, i will totally cut 2 cards (like 2 flashes, u just need to play safe as possible without risking); with 6 sovs u need 11 turns to kill the fg, u have 18 turns of protection with sovs, keep the deck short as possibile
Title: Re: Oracle : Morte
Post by: kaempfer13 on September 17, 2017, 02:13:31 am
200hp are in fact so high that you often deckout; if the deck can stall the poison well enough its best to make sure you dont deckout and can use sundials draw somewhat consistently without losing the game because of it derp no light quanta cant even draw if you want to. Which also means you have to make do with exactly 18 turns of stalling and no way to speed the deck up. I wonder (if it gets a slow draw) if the deck can take the poison however, since the dials dont stop it and its healing is smaller than usual.
Title: Re: Oracle : Morte
Post by: Manuel on February 13, 2018, 04:10:43 pm
disclaimer: i totally didn't drink grappa

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71u 71u 71u 71u 71u 71u 744 744 744 744 744 744 744 744 744 744 744 74c 74c 74c 74c 74c 74i 74i 74i 7n2 7n2 7n2 7n2 7n2 8pk


titans are big, they hit hard specially if overdrived, in most cases morte can't even miracle because he doesn't have the quanta: currently 3/3 in trainer, 1/1 in game; play safe, it can fail if u don't draw sosac but 2 turn sosac + heal from poison >>> 3 turns dim shield
obviously use your brain and count the damage

prooof: https://imgur.com/a/Pp8lO
Title: Re: Oracle : Morte
Post by: hainkarga on February 17, 2019, 07:39:52 am
Not claiming it is in any way better. But this is what I have been using against morte for several years mostly out of habit.

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7f2 7f2 7f2 7gq 7gq 7gq 7gq 7gq 7gq 7i6 7i6 7i6 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ng 7ng 7ng 7ng 7ng 80d 80d 80d 80d 80d 80d 8pu
blarg: majofa,Gumbeh,Bootsza,kirchj33,Donot,Essence,EvaRia,Avenger,Xenocidius,Jappert,Masarykoi,Beforememory,Higurashi,stylish777,salox,furballdn,Rutarete