If you have more Air Nymphs, add them instead of Nymph's Tears and Parallel Universe.
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Don't start chaining Sundials/Shields until you're at about 50hp, then watch your HP and and use Purifies accordingly. Use Nymph's Tears on you Air Pendulums and Quint it if you can. Otherwise, play it when Morte doesn't have any Retroviruses, and then blow up one Unstable Gas to kill the Retrovirus (Blue Nymph can take 1 hit from an UG). Once you have 10 UGs, blow them up for the win.
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I ended up using a variant of CCYB for a fun twist on defeating this FG. The deck code below uses 2 oty's in place of the 2 lava destroyers - what ended up ACTUALLY happening was that the Oracle gave me an Armagio. I used Fractal on the Armagio when I found myself with a mostly-empty hand and short on useful creatures - when I finally drew an Oty I didn't have the quanta to summon it and Morte was almost dead. Consider running 2 Armagios instead of 2 Otys.
A second Pulvy might be worthwhile due to Morte having much more than 2 GY's, but I got lucky and drew my pulvy fairly early. A few of my own cards were unupped only due to my own cash limitations.
Using stolen Graveyards, my own Bone Walls, and Pulvying extra enemy graveyards, I benefited MORE from Morte's Retroviruses (and my own frequently-dying Fireflies) than Morte did. Any time one of my bonewalls looked to be in bad shape, I activated an Armagio to both soak up all/most of the incoming damage as well as generate more bonewall. Keeping a few armagios on the field helped me force Morte to spam Plague, ensuring that my fireflies frequently died to feed my bonewall.
I'm sure that a quinted Oty would also be effective in keeping one's bonewall topped up and generating skellies, but Armagio ended up being very fun and could potentially make one or both quints unnecessary - while FFQ needs a quint, she could potentially be replaced with another Steal, a Boneyard, or even a Phoenix as alternative methods of keeping the bonewall fed.
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I have also not had much luck witht he firebolt deck. I understand the desire to make a deck free of rares / upgrades but it is just very unreliable.
This morning Oracle said Morte and I used this CCYB variant:
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Basically: I added momentum to get around bone wall. My air nymph for killing blows with Unstable Gas and 3 purifies. I also tossed out the two sanctuaries I was running and put back some SOGs along with another hourglass to compensate for the extra cards. Alfatoxin is cute so I kept it... helps a bit with his ROL putting out light quanta for his miracles.
I felt much more comfortable with this than with firebolts despite knowing it wasn't optimised by any means and, thanks to a timely purify and anti-matter, I managed an easy-ish EM.
No spin successes though but them's the breaks ;)
I liked the idea of the Gas Attack deck, but it struck me as large and probably slow. So I built this version instead and had zero trouble swiftly defeating Morte. Sample size of 1.
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(The code includes the mark, which currently seems to show up as a "?" card. I chose to leave it in the hopes that the display code gets fixed)
I don't have any Air Nymphs, so I had to get creative. Easily EM'd Morte (once) with this deck:
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Same basic theory, but you have to create your own Air Nymphs. There are exactly enough permanent slots to fit 3 different Tower types, 3 SoGs, and 10 Unstable Gasses. That said, it might be wise to add an extra SoG even though you'll never cast it -- just so that you're more certain to draw one early. I also ended up slapping down a Aether Nymph and a Fire Nymph just for fun, though basically all they did was beat their head against the Bone Walls. :)
Taking Kirchj33's advice on some tweaks, I ended up using this:
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Much better! Worked very smoothly and ended in EM this morning :)
While you're talking UGs, I've found that Unstable Pandas works pretty well against morte.
Because of how his deck works he can never get past your bone wall and the incredible amount of mass CC means things keep dying.
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Only real necessary ups are the SNovas, since shards can be replaced with Sancs now.
HG and Dials work much better upped though.
My CCYB Morte counter:
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I tried to keep it as condense as possible, eliminating unnecessary cards. There could still be a better deck against Morte, and I'll try to think of one.
A possible idea could be Flying Titans. They get around Bone Wall and are almost impossible to kill
Mono Aether (http://elementscommunity.org/forum/index.php/topic,23368.0.html) claims a high winrate against him:
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I used this and it worked great; got a little low at one point, but from there on out it was smooth chaining, and I got back almost up to 50 by the end with a large amount of time left. In other words, if for some odd reason you happen to have 2 blue nymphs and 3 SoGs lying around, but not enough for a fully upped deck, try this out.
A possible idea could be Flying Titans. They get around Bone Wall and are almost impossible to kill
Good idea, though titans are rares.
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Just beat him with a 60 variant of the opening post =)
probably wasn't the best way to do it but it worked
Hm.. There is no upped deck in the OP indeed..
Well here's my idea: some time ago i tried using Liquid antimatter and offcourse failed because of a miracle. To negate that i used an ice bolt to finish him. With great succes. 100% winrate untill today(offcourse without counting the countless losses due to silly mistakes in the trainer)... lousy draw.. on both sides and i lacked 4 dmg.. Morte played a miracle and it was over. I used this deck:
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I was very proud of the 100% winrate and when it dropped to 90% i figured it was time to addapt the deck to 1.293
SoG's are nerfed and not really needed since you use antimatter. Angels still like to heal buffed antimattered vampire dragons. The previous deck was having trouble getting entropy fast enough. Silence would be able to finish the job better and way more reliable than an ice lance ever could. And offcourse an added shield for faster protection would help a LOT.
So with no further ado i present:
Morte, hush baby. It won't hurt. Much..
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So far i've had 5 wins and no losses. No EM but I wasnt focussing on getting that. It should be easy enough to get EM about 90% of the time, by just making sure the antimatered vamps arent interrupted by something that does more than 2 dmg.
Anyway the strategy may sound elaborate but if you look at the deck and at Morte's deck it makes sense:
Morte has no PC and Get a shield out. Wait for an angel or dragon. Make sure you have 6 entropy and 1 extra for every chaos power you have in your hand. Buff. Antimatter. Play suppernova's whenever you like. Morte can't alter your quanta or your hand, so no worries there.
He will play an angel eventually and angels will keep the antimattered vamps from dying. Gotta love Morte <3. You may want to protect it from freezing so its healing wont be interrupted by freezing on the shield. In that case play antimatter on the angel so it wont freeze and keep any liquids for later. Try to not overdo on dmg unless you have and are able to play a silence and here's the why: Morte has miracles and he will play this for two reasons with this deck: 1 If your antimattered brainwashed friends can kill him in one turn. 2. If Morte's HP drops below 30. So you calculate the dmg. Simple enough with only 2 or 3 creatures doing dmg to him. And whenever his hp drops below 30 or the combined dmg, you play a silence and kill him.
Important: IF you have only one silence in your hand, you may want to hold on to the last liquid shadow if you cant get your dmg over 30 with it.
It's a lot of text. I know. But like i said: if you look at the logic behind it, all you need to remember is: 30HP
Note: I don't have the silences upped myself and i dont think it makes any difference. You only need one.
A possible idea could be Flying Titans. They get around Bone Wall and are almost impossible to kill
Good idea, though titans are rares.
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Yeesh, this worked.
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I don't think I would've survived without Permafrost rather than Ice Shield.
Was tired of slowness and a lot of clicking, so I made this.
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Now, it did work.. I did win, but it's not consistent because I can't pack SoG's due to the cost change. As such I'm thinking I'll make a Snova version later.
Eh, QT's are better. First prototype EM's Morte (and Serket) in testing:
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Very effective, wait the FG to waste two-three poisons before using the first purify. The more cards you upgrade, the faster you start doing damages. Electrocute his RoL to avoid using Miracle.
Wow - I tried to make the unupped deck work (with a few extra upped cards + a nympho) and it was quite the nail biter. I was down to 2 HP before I got a purify to get me back up to 12 HP. Got poisoned so I ended up with 11 HP and 2 cards left. Much too close for comfort, but a pretty exciting match.
FWIW here's the deck I used:
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Very effective, wait the FG to waste two-three poisons before using the first purify. The more cards you upgrade, the faster you start doing damages. Electrocute his RoL to avoid using Miracle.
Fully upped and -1 Tower worked like a charm.
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Looks like I got unlucky...
Here's the semi-upped deck that I was using:
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I've actually had a lot more luck with pdials than this deck....
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I used this deck to counter morte. Play is quite easy. Stall with life hp gain until you are quite sure you'll be dead next turn.
Playing nymphs isn't always priority, you can wait until you have about 12 cards left - so nearly always wait for quintessence.
Collect enough fire quanta and unstable gas to otk him, in best case scenario use heal to get EM.
Work well enough with some unupped card - this deck have severely crippled air quanta, but it's fire quanta output is decent enough, as is aether quanta, so you can have some unupped:
-aether towers
-fire penuldums
-heal
-jade staff (it's healing part that is important)
-some shards of gratitude
-if you are desperate, some air towers, but i strongly disagree with it. You can get yolo build with one fire tower and 6 wind pillars, but you add another angle for losing (you can remove heal, as it's mainly for em, and add another, 7th wind pillar)
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First thing i'd up would be shards of gratitude, then wind pillars (to add second buring tower, or better fire penuldum).
As i said, heal is for EM, so idk.
Here is my current build: WITH MARK OF LIFE
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Not all of us have 2 blue nymphs, and this thing worked good enough for me when I needed to beat Morte. Also has good EM chance.
Not sure how well it works unupped, but the order of upgrading cards would probably be:
Sundials -> SoSacs -> SoVs -> Bone Towers -> Holy Lights (you can use unupped luciferine) -> Poisons
Basic idea is to get Morte's max hp down to ~15 and then simply poison him. I'd use Arsenics, but the problem with those is Morte's bone walls. Unless, of course, you get your venomous stabber early enough, there's little to no chance of getting bast the shield.
Holy lights are both to not be screwed if you accidentally derped and got yourself down to <40 hp or something, as well as to ensure that SoVs have that little extra time to get Morte down.
disclaimer: i totally didn't drink grappa
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titans are big, they hit hard specially if overdrived, in most cases morte can't even miracle because he doesn't have the quanta: currently 3/3 in trainer, 1/1 in game; play safe, it can fail if u don't draw sosac but 2 turn sosac + heal from poison >>> 3 turns dim shield
obviously use your brain and count the damage
prooof: https://imgur.com/a/Pp8lO
Not claiming it is in any way better. But this is what I have been using against morte for several years mostly out of habit.
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