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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002274#msg1002274
« Reply #1056 on: September 24, 2012, 03:42:17 am »
I'm trying to find a thematic for a light card that heals you every time your opponent plays a card. Help?

Does it have to be light? imo, light has too much healing. It could also work thematically in life, where if a creature is played then you get healed. (vitality).
Though if you do want it to be light, it could be something along the line of keeping order/justice.
Alternatively Darkness has a large theme of using the opponent. Healing from cards they play would be up its alley.

The closest I personally see Light getting is a creature/player gaining some hp when targeted.
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Offline Annele

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002776#msg1002776
« Reply #1057 on: September 26, 2012, 02:57:30 am »
How much is putting 3 poison on the opponent worth if it requires two cards?
Beware the Darkness.

Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002779#msg1002779
« Reply #1058 on: September 26, 2012, 03:01:11 am »
How much is putting 3 poison on the opponent worth if it requires two cards?
Deadly poison = 2 :death + 1 card + upgrade for 3 poison.

If we assume 1 card = 2 :underworld,

2 cards + 2 :underworld = 3 poison

Offline Annele

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002785#msg1002785
« Reply #1059 on: September 26, 2012, 03:06:26 am »
How much is putting 3 poison on the opponent worth if it requires two cards?
Deadly poison = 2 :death + 1 card + upgrade for 3 poison.

If we assume 1 card = 2 :underworld,

2 cards + 2 :underworld = 3 poison

OT's been training you I see. Whether he wants to or not.
Beware the Darkness.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002794#msg1002794
« Reply #1060 on: September 26, 2012, 03:35:18 am »
furballdn's analysis is accurate.

I like it when people pick up information. (The question is whether the means to obtain methods to find data was also picked up)


On another note:
I have announced I plan to step down sometime soon. I expected to find people that wanted the position. Surprisingly no one has nominated themselves. Please PM me if you are interested in the position.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002831#msg1002831
« Reply #1061 on: September 26, 2012, 06:15:12 am »
OP, UP, OU, and UU

OP and OU example: Shard of Focus

OP and UU example: Elite charger, long sword

UP and OU example: ???

UP and UU example: Antlion, graviton mercenary

OP and OU cards should be nerfed. UP and Uu cards should be buffed. What about OP and UU cards? Or UP and OU cards? I can't seem to find any UP and OU examples, are there any? I think if they did exist, they'd be "fun" cards that players would use just for messing around and not serious play, like mutation.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002871#msg1002871
« Reply #1062 on: September 26, 2012, 01:28:08 pm »
OP, UP, OU, and UU

OP and OU example: Shard of Focus

OP and UU example: Elite charger, long sword

UP and OU example: ???

UP and UU example: Antlion, graviton mercenary

OP and OU cards should be nerfed. UP and Uu cards should be buffed. What about OP and UU cards? Or UP and OU cards? I can't seem to find any UP and OU examples, are there any? I think if they did exist, they'd be "fun" cards that players would use just for messing around and not serious play, like mutation.
Usage is related to balance but not solely defined by balance. OPUU and UPOU cards tend to be cards with hidden strengths/weaknesses that cause people to inaccurately evaluate them. Alternatively they could appeal/repel the more popular play styles. In general I assume that when it comes to OPUU or UPOU cards that either I am mistaken about the card or I am mistaken about the player tastes. In both cases I would tend to leave them alone unless the usage is extreme in either direction.
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Offline ZephyrPhantom

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002899#msg1002899
« Reply #1063 on: September 26, 2012, 03:23:54 pm »
Of the various 12-Element series (Ingame Examples: Pillars/Dragons/Nymphs/Alchemy/Rare Weapons) posted on this forum, which ones do feel have notable design features for card designers to learn from? (Said 12-element series does not have to be 'complete' if implied there are 12 elemental counterparts)

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002914#msg1002914
« Reply #1064 on: September 26, 2012, 03:56:42 pm »
Of the various 12-Element series (Ingame Examples: Pillars/Dragons/Nymphs/Alchemy/Rare Weapons) posted on this forum, which ones do feel have notable design features for card designers to learn from? (Said 12-element series does not have to be 'complete' if implied there are 12 elemental counterparts)
1) Pillars
This is the foundation of EtG and thus careful examination of how quanta is valued is useful.
2) Pendulums
This is an example of an expansion of possible decks through a simple quantum mechanic.
3) Dragons
This starts to show the practical limit for casting costs and also hints at the non linear section of cost:attack
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline ZephyrPhantom

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1002916#msg1002916
« Reply #1065 on: September 26, 2012, 04:04:00 pm »
Of the various 12-Element series (Ingame Examples: Pillars/Dragons/Nymphs/Alchemy/Rare Weapons) posted on this forum, which ones do feel have notable design features for card designers to learn from? (Said 12-element series does not have to be 'complete' if implied there are 12 elemental counterparts)
1) Pillars
This is the foundation of EtG and thus careful examination of how quanta is valued is useful.
2) Pendulums
This is an example of an expansion of possible decks through a simple quantum mechanic.
3) Dragons
This starts to show the practical limit for casting costs and also hints at the non linear section of cost:attack
What about non-ingame examples (aka Card idea ones)?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1003100#msg1003100
« Reply #1066 on: September 27, 2012, 04:40:48 am »
Of the various 12-Element series (Ingame Examples: Pillars/Dragons/Nymphs/Alchemy/Rare Weapons) posted on this forum, which ones do feel have notable design features for card designers to learn from? (Said 12-element series does not have to be 'complete' if implied there are 12 elemental counterparts)
1) Pillars
This is the foundation of EtG and thus careful examination of how quanta is valued is useful.
2) Pendulums
This is an example of an expansion of possible decks through a simple quantum mechanic.
3) Dragons
This starts to show the practical limit for casting costs and also hints at the non linear section of cost:attack
What about non-ingame examples (aka Card idea ones)?
Monolith/Obelisk series has examples of skilled pillars
http://elementscommunity.org/forum/index.php/topic,23373.0.html

New Elemental Weapon Series has examples of high quality weapons
http://elementscommunity.org/forum/index.php/topic,26231.0.html

Temple of Element and Element Maker are 2 series with different takes on duo pillars
http://elementscommunity.org/forum/index.php/topic,16622.0.html
http://elementscommunity.org/forum/index.php/topic,20265.0.html
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"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline waterzx

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg1003893#msg1003893
« Reply #1067 on: September 30, 2012, 05:15:52 am »
 :fire Quick Heat | Quick Fire

http://elementscommunity.org/forum/index.php/topic,43779.0.html

What do you think about this kind of anti-PC ?

1. How much quanta should a semi-passive drawing ability cost ?

2. Would this card have too much impact against PC-oriented decks ?

3. Is the potential risk of decking out yourself significant enough to avoid abuse of this card ?
« Last Edit: September 30, 2012, 05:17:44 am by waterzx »

 

blarg: